Yeah and their presentation was too focused on what they've done on other games. They only showed art. I love art but this is an interactive media and "point and click adventure" is just too vague. Is it item-find based, dialogue based, puzzle based or whatever. They name-dropped Monkey Island but that game was at least 50% about jokes and silly stuff and I don't see any of that in this game (on the other hand, Broken Age has failed to deliver on humor as well).
They worked on The Thing - insert fuse box counter joke here - but seriously the pitch video looks terrible - they couldn't even be bothered to show that game footage, they just directed the camera on a computer screen.
Though I don't have anything against point and clicks - the more, the better.
http://www.kickstarter.com/projects/1054244612/c-wars-roguelike-pixel-art-pc-game/?ref=kicktraqWhat happens when Cyberpunk apocalypse roguelike meets RTS in pixel art? C-Wars!
Kwans really like sending their offspring to camps, don't they? I guess it's good to get them accustomed to camp life, so they'll adapt to the FEMA camps they'll be spending their adult life in.http://www.kickstarter.com/projects...-make-1st-game-a-first-person-sh?ref=category
Not sure if trolling or trying to pull same scam as that other kickstarter "Kid want to make his own gaem!".
Should he also give the movie away for free after it's made? After all he's a multi-millionaire right? He doesn't need the money. If he thinks his movie is really good he should give it away so the most people possible can see it.
Guardian gonna Guardian.
I hadn't heard of that KS, though.
Not the same, is it? Mind you, I'm not even bitching about it (yet), but it certainly seems like there is a tendency to keep your own money safe and rely on the public to sponsor your projects. Like Fargo saying that he'll use KS from now on. I mean, if his games are successful, he should be swimming in money, no?Should he also give the movie away for free after it's made? After all he's a multi-millionaire right? He doesn't need the money. If he thinks his movie is really good he should give it away so the most people possible can see it.
Not the same, is it? Mind you, I'm not even bitching about it (yet), but it certainly seems like there is a tendency to keep your own money safe and rely on the public to sponsor your projects. Like Fargo saying that he'll use KS from now on. I mean, if his games are successful, he should be swimming in money, no?Should he also give the movie away for free after it's made? After all he's a multi-millionaire right? He doesn't need the money. If he thinks his movie is really good he should give it away so the most people possible can see it.
Anyone has any thoughts on that?
A) What design decisions have you influenced so far?
B) Why should such an influence be limited only to the backers? I mean, shouldn't all well thought through opinions count?
So, the philosophical question is - should people and companies who can afford to pay for development still ask the public to pitch in?
I was responding to the article, you just posted it so I quoted you.Not the same, is it? Mind you, I'm not even bitching about it (yet), but it certainly seems like there is a tendency to keep your own money safe and rely on the public to sponsor your projects. Like Fargo saying that he'll use KS from now on. I mean, if his games are successful, he should be swimming in money, no?Should he also give the movie away for free after it's made? After all he's a multi-millionaire right? He doesn't need the money. If he thinks his movie is really good he should give it away so the most people possible can see it.
Anyone has any thoughts on that?
Wasteland 2 backers nixed the social aspect, made sure the backer only special skill was not game balance affecting, had direct input on toaster repair, and let InXile know to focus on a "deeper" game instead of adding voice acting or better graphics (of course once the graphics came out many people threw a fit because they don't actually know what they want, but that's another story).A) What design decisions have you influenced so far?
That's a false dilemma. You can have 2 or more well thought out opinions and the people paying should get to decide which one they want. Giving backers a voice doesn't mean other voices are not listened to. All it means is that backers are guaranteed a voice.B) Why should such an influence be limited only to the backers? I mean, shouldn't all well thought through opinions count?
For the sake of argument lets say that the answer to this question is "no, if you can afford to pay for it, you shouldn't use crowd funding". What about what Larian did? They could have completed a game and sold it. Was it wrong of them to fund adding more stuff to their game? If no, where is the line?It's true, of course, that for many people KSing something is equal to pre-ordering at a cheaper price, but it's not what people who launch KS are concerned about, is it? So, the philosophical question is - should people and companies who can afford to pay for development still ask the public to pitch in?