Space Hulk guys kickstarting new turn based Jagged Alliance http://www.kickstarter.com/projects/2079547763/jagged-alliance-flashback
Just how good of a Jagged Alliance game can they do with a funding of a 350 000? Even if they get a million I don't think that's enough for a glorious games and a supposed successor of JA2.
KotC made a complex game with next to no cash. I don't know why people think complexity costs money. Graphics do.
Complexity costs money if the programmers expect to get paid, unlike KotC which was programmed by guys on their free time.Space Hulk guys kickstarting new turn based Jagged Alliance http://www.kickstarter.com/projects/2079547763/jagged-alliance-flashback
Just how good of a Jagged Alliance game can they do with a funding of a 350 000? Even if they get a million I don't think that's enough for a glorious games and a supposed successor of JA2.
KotC made a complex game with next to no cash. I don't know why people think complexity costs money. Graphics do.
Complexity costs money if the programmers expect to get paid, unlike KotC which was programmed by guys on their free time.Space Hulk guys kickstarting new turn based Jagged Alliance http://www.kickstarter.com/projects/2079547763/jagged-alliance-flashback
Just how good of a Jagged Alliance game can they do with a funding of a 350 000? Even if they get a million I don't think that's enough for a glorious games and a supposed successor of JA2.
KotC made a complex game with next to no cash. I don't know why people think complexity costs money. Graphics do.
Depends on exactly how much complexity you want. The time requirements increase sharply as complexity increases, since each new feature you add must play nicely with every other feature you already have.Complexity costs money if the programmers expect to get paid, unlike KotC which was programmed by guys on their free time.Space Hulk guys kickstarting new turn based Jagged Alliance http://www.kickstarter.com/projects/2079547763/jagged-alliance-flashback
Just how good of a Jagged Alliance game can they do with a funding of a 350 000? Even if they get a million I don't think that's enough for a glorious games and a supposed successor of JA2.
KotC made a complex game with next to no cash. I don't know why people think complexity costs money. Graphics do.
Programmer man-hours to make complexity cost way less than pretty games.
So, I have to put the new Jagged Alliance in Orange or play nice with our evil publisher and stick to the usual yellow?
In before in the brown.
Space Hulk guys kickstarting new turn based Jagged Alliance http://www.kickstarter.com/projects/2079547763/jagged-alliance-flashback
THAT. LOOKS. SWEEEEEEET.
Pinging Trash.
Let's trust the EVIL PUBLISHER then.So, I have to put the new Jagged Alliance in Orange or play nice with our evil publisher and stick to the usual yellow?
In before in the brown.
Yeah we need basically a Yellow Orange.
*I* have some concerns, but I have a feeling it is more of me not understanding some concepts via Licencing from a EVIL PUBLISHER (of which I have to say BROFist to Bitcomposer for coming here in that JA thread and talking with us on this). My 2 cents is Yellow is fine. Unless future info is revealed that this is a shitty Baby's First Strategy Game™ like that XCOM remake was.
"Shadowfrun?" Do you mean Shadowrun? Developer? Do you mean publisher? Regardless, they didn't run to anybody for money.
The game is delayed and and the promised no DRM version will be only for backers, plus they are implementing multiplayer because they have a publisher now. So it's seems they run out of money.
The concept doesn't seem very fleshed out nor very original and the campaign has already failed judging from what they got until now, I won't include it in the list for now.Here's one I just noticed: http://www.kickstarter.com/projects/defiantmouse/lex-laser-saves-the-galaxy-again-0, which seems interesting. DOn't know if it's any good
Speaking with Edge in this month’s magazine (#253, May 2013), Eerie Canal developer Steven Kimura made clear his frustrations with crowd funding site Kickstarter. Alongside Eerie’s co-founder Bryn Bennett, Kimura watched Dreadline – Kimura and Bennett’s very own Kickstarter project – fail in January, achieving just $23,408 of the proposed $167,000 goal. Deadline’s Kickstarter trailer looked great, but probably didn’t showcase quite enough gameplay to snare the crowd. Could Kimura’s rants be perceived as sour grapes, then? Very possibly, but he still raises some very valid points about the downside of the crowd funding game.
“Kickstarter is becoming a burned out, cynical market that can’t support the kinds of projects we’re working on.” says Kimura. “It’s disheartening for me to see some rehash of a game that was popular 20 years ago get funded. I get it, because that’s a reflection of the retail market – all sequels – but those kinds of projects have really burned people out on Kickstarter for us.”
...
“For me, indie development is about making something creative and different. I think that’s what Kickstarter was supposed to be about, but I think that it’s shifted, especially in the game space. Now it’s just a shop and I think that’s the death of that platform. That’s not what it’s for.”
Yeah, Kickstarter exists to fund the plethora of shitty games that usually copy ideas from already existing franchises and never deliver a product, as the most funded sections on Kickstarter and Indiegogo can testimony.Butthurt indie is butthurt: http://beefjack.com/news/irresponsi...e-the-death-of-kickstarter-says-industry-vet/
Speaking with Edge in this month’s magazine (#253, May 2013), Eerie Canal developer Steven Kimura made clear his frustrations with crowd funding site Kickstarter. Alongside Eerie’s co-founder Bryn Bennett, Kimura watched Dreadline – Kimura and Bennett’s very own Kickstarter project – fail in January, achieving just $23,408 of the proposed $167,000 goal. Deadline’s Kickstarter trailer looked great, but probably didn’t showcase quite enough gameplay to snare the crowd. Could Kimura’s rants be perceived as sour grapes, then? Very possibly, but he still raises some very valid points about the downside of the crowd funding game.
“Kickstarter is becoming a burned out, cynical market that can’t support the kinds of projects we’re working on.” says Kimura. “It’s disheartening for me to see some rehash of a game that was popular 20 years ago get funded. I get it, because that’s a reflection of the retail market – all sequels – but those kinds of projects have really burned people out on Kickstarter for us.”
...
“For me, indie development is about making something creative and different. I think that’s what Kickstarter was supposed to be about, but I think that it’s shifted, especially in the game space. Now it’s just a shop and I think that’s the death of that platform. That’s not what it’s for.”
http://www.vg247.com/2013/04/23/skullgirls-crowdfunding-stymied-by-paypal/
PayPal has put the brakes on the Indiegogo campaign for Skullgirls, leaving Lab Zero Games unable to pay its staff.
The money transfer service withheld funds, saying it was not willing to take the risk that backers would demand refunds at the end of a poll to select which DLC characters will be developed.
[...]
Lab Zero CEO Bartholow took to NeoGAF to vent his frustrations, and in a series of posts collated by GamesIndustry, revealed that PayPal finally unfroze the account but withheld $35,000 as collateral. Other developers have not experienced this problem using rival services like Amazon, Bartholow said, and he has filed a complaint with the Consumer Financial Protection Bureau.