So we have a mom running a campaign to send her daughter, who doesn’t seem very interested, to RPG camp. How does this raise over $20,000 dollars and why should you care? Although Susan told
Kotaku that the campaign “was never meant to be a gender thing”, the Kickstarter page itself suggests differently. A picture of MacKenzie “versus” her brothers is adorned with a call to “support girls in tech”, and STEM is frequently used as a buzzword to describe the camp. The text of the page, along with Susan Wilson’s Twitter spam, focuses on Kenzie’s “mean brothers” (who will apologize for the low, low price of $10,000!). There’s a play on outdated stereotypes: because she likes games, it should be “clear” that MacKenzie is not a “girlie girl”. Everyone knows that girls don’t play games!
Trying to connect an $829 camp bill to gender politics is manipulative, as is Susan’s use of pictures of a much younger MacKenzie on the Kickstarter page to tug at your heartstrings (and hopefully your wallet). It also shelters Susan Wilson from media criticism. No one wants to be seen as not supporting girls in tech, or as criticizing a 9 year-old’s dream. Even those who voice legitimate concerns are lumped in with the “trolls” and abhorrent morons issuing threats and personal attacks, or used as proof of just how much resistance there is to getting more female voices involved in technology.
This is ridiculous. The lack of women in science and technology is a serious issue that should be addressed, but is giving one family $20,000 the best way to do it? If video game development is MacKenzie’s dream career path, then we have that in common. I know what it’s like to walk into a programming class and be one of the only girls there, or to get strange looks because I’m female and yes, I like math and play video games. That’s why it makes me so uncomfortable when Susan says the “support girls in tech” message was only “between her [MacKenzie’s] brothers and her” and that the girls vs. boys rivalry is used “in a joking way”. Oh, I get it…not.