- Aug 24, 2012
The "small planet" look reminds me of Roger Dean's cover for the Yes album Fragile.God game kickstarter: https://www.kickstarter.com/projects/crytivogames/the-universim?ref=live
Innsmouth, 1927. The town is secretly run by the notorious Esoteric Order of Dagon and its evil mastermind, Dr. Herbert West, the warden of the Innsmouth Hospital for the Criminally Insane.
I was hoping this was going to be a subversion of Metroid. Instead of just murdering everything in your path you'd have to focus on avoidance. Lovecraft doesn't have much appeal to me if I'm not playing a mostly helpless human.Speaking of Lovecraft...
Mark of the Old Ones - a Metroidvanian adventure
'Mark of the Old Ones' (MotOO) is a 2.5D Metroidvania physics platformer. Inspired by some of our favorite games such as Metroid and Zelda, as well as by the mythos of HP Lovecraft. We modernize the classics by adding dynamic inverse kinematic animation to the mix; giving you the ability to explore and interact with the game world in ways that you never have before, in ways that will quickly become natural to your fingers, brain, and gamer soul.
The video is pretty freaky so it might be worth a look and it has a demo to test on 3 platforms. You will need one of those analog controller thingies to play it, which counts me out. Thought I'd mention it, because was made on the C4 Engine. Go C4!
I was hoping this was going to be a subversion of Metroid. Instead of just murdering everything in your path you'd have to focus on avoidance. Lovecraft doesn't have much appeal to me if I'm not playing a mostly helpless human.
The game looks incredible and very fluid. So he probably made the right choice. Unfortunately, the concept just doesn't appeal to me.What I liked about their programmer, despite him being pressured by his employer to use Unity, he bucked the trend simply because he thinks C4's engineering is superior. He was under a lot of pressure and it showed in his demands on the forums, but because of him we got better asset import. Don't know if he had any input into the design of the game though, but if he did the game would be better for it.
Doesn't bode well that they selfpledged to get the money.
One man project and he's asking for too little, and has already failed, is anyone really interested in this Akabaleth meets Minecraft game?
A turn based beat'em up?Treachery in Beatdown City, a tactical, turn-based brawler :D
More cash grabs, interestingly this will be the first time that crowfunding gets tested in a court of law, until now there were only retired lawsuits.http://mynorthwest.com/11/2511738/F...l&utm_source=facebook.com&utm_campaign=buffer
I guess we can add this to the Drama section.
Painful post-mortem on a failed Kickstarter: http://www.explodingrabbit.com/news/super-action-squad-is-being-put-on-hold
Why college kids and hipsters cannot be trusted in a nutshell.Painful post-mortem on a failed Kickstarter: http://www.explodingrabbit.com/news/super-action-squad-is-being-put-on-hold
I got good grades in school, can I get a Nobel prize please?I made a fan game, so I thought, “How much harder could it be to make a real game?”
Why Atlas Shrugged is such a shitty book, you need real work to make great things, your 'superior intellect and taste' means shit otherwise.In Super Mario Bros. Crossover (SMBC), I didn’t have to worry about art, music, sound effects, level design, enemy design, or much game design, and the levels were very small with no vertical scrolling or slopes. The originality in SMBC came from piecing things together in an elegant way, and I didn’t realize how much more difficult it would be to come up with compelling ideas from scratch
The Flash plague strikes again, yeah, why different tools work differently? What a mistery.Originally, I thought I was going to be able to save a lot of time by porting the SMBC code to Unity, but Unity is such a different platform from Flash
What every executive knows, grand ideas come cheap but go away in a very expensive manner.I promised a big project without realizing how big it was
Typical, when idealists are faced with reality fall back on the most retrive practiceses that they always shunned because they don't know better.We realized this scope problem after a few months and decided to release the project in parts. However, even making part of the game was taking a long time, so we decided to break it up into even smaller parts
As the old says goes, time is money, Marx says the same too, but I guess in Randdroidand these are insignificant details.This is tied to not understanding the scope of the game properly. When development takes a long time, cost goes up. Money buys people and time
Are there someone still convinced that lack of experience is not a problem?I don’t think having more money in the beginning would have helped us a lot because we probably wouldn’t have known how to use it properly
My, this is a subversive thought.It is difficult to motivate people to work when you are not able to pay them.
Behold the plague of Discuss!!!I kept asking problem team members to work harder, and we would have weekly meetings to discuss it,
Beware, you have gone full Communist here.After this experience, I am not sure it is even possible to form a strong game development team without being able to pay everyone a liveable wage
Yeah, after games playing themselves the next logical step is game engines making games for you on their own.We were locked into Unity as a development platform because we promised to release on Windows, Mac, Linux, iOS, Android, and OUYA, and Unity is one of the few game engines that supports all of them. I assumed that since I was experienced in Flash, which is a tool that is not made specifically for game development, that it would have to be a lot easier for me to make games with Unity, because it is a game engine. Making some types of games might be easy with Unity, but it is definitely not the ideal tool for 2D platformers.
Says the grizzled veteran.I think Unity is probably a good tool for new or amateur developers, and some professionals may like it, but it certainly did not live up to my expectations
Unfortunately this is the norm.Since I had never designed a full game before, I didn’t realize how little design work had actually been done on the game before launching the Kickstarter.
Yeah, while people asking for a steack should be pissed off by getting tofu instead?One thing that I learned is that backers do not like change.
Poor kid, see, he is not responsible, it's other people's fault, he ven felt pain, such a noble person, I guess that this is what we get from the 'deferred success' school of thought.Some of the unfulfilled promises, e.g. the documentary, weren’t even my fault, because their fulfillment depended on other people. Despite that, I still feel pain and disappointment from these unfulfilled promises.
Before starting this project, I was very excited to have backers.
Trolling, such a horrible, horrible thing, how anyone can handle it?Trolling criticisms flowed in whether I posted updates or not: It was not a fun position to be in. I know that I did not handle things perfectly, but I did the best I could.
Things started to get very strange when it seemed that some of our backers were actively trying to stop us from succeeding.
Yeah, it's all about little precious you, why people are so mean? You only took their money.I was incredibly shocked to find that one of our backers was writing a blog that is all about us running a scam
It's the inention tha counts after all, AMIRITE?I don’t know if this is because I am too sensitive, or I just really care about making the backers happy. I take feedback to heart, and I have done everything within my power to make these people happy,
Pouting?!?!??!?!At least all of the backers that wrote such mean-spirited things can feel good knowing how badly their comments hurt me.
Sadly he is right, Kickstarter indeed is all about giving money to college kids from its very inception, anyone expecting something more is a greedy and calous individual.Many backers seemed to have no patience for anything going wrong, and to me, it seems to stem from a misunderstanding of what Kickstarter is all about
Words of wisdom, what was Kickstarter all about again?The thing is though, knowing what I know now, I would never have launched a Kickstarter for this game as my first project. It makes little sense for a team with little to no experience that has never worked together to try to make a big game.
What a revolutionary way of thinking.Having a team that cannot do what you need is worse than not having a team. Also, it is better to have a small team of full-time people than to have a large team of part-time people. I would have had more success making the game by myself and contracting people only for art and music. With such a small amount of money though, it would be really hard to find skilled and hard-working people.
This is the problem here.Despite all of this, I don’t feel like this project has gone badly or is a failure.
You watched too much shitty movies kid.We still believe the game will be awesome, and we would love to take another shot at it when we are in circumstances that will give us a better chance of success.
How about giving back the money or delivering what you have promised?I do not know exactly what to do for backers of this project. Feel free to give us your suggestions
Whomever is interested in this brofist Kaizoku post, at least five for adding it.https://www.kickstarter.com/project...ocalyptic-tokyo-adventure-visual?ref=category
A PC adventure/visual novel hybrid inspired by Ace Attorney and Zero escape games set in post-apocalyptic Japan
Inspired by Ace Attorney and Zero Escape games, Exogenesis ~Perils of Rebirth~ is an ADVENTURE GAME/VISUAL NOVEL HYBRID which combines the point-and-click gameplay of adventure games with the heavy focus on storytelling found in visual novels.
Many hours of gameplay - With 6 planned chapters spanning over 150,000 words, as well as numerous puzzles to solve, Exogenesis promises at least 20+ hours of gameplay
Important moral choices that effect how the story plays out – By hook or by crook, your dead sister must be reborn!
High replay value with multiple endings and branching story paths
Memorable cast of characters whose fates are determined by your decisions
Stunning rendition of post-apocalyptic Japan with real-life landmarks
Mysterious, intricate plots both personal and of larger scale
Mind-boggling, thematic puzzles - Contextual puzzles that make sense and aren't just there for the heck of it
Character interrogation - Gather physical and circumstantial evidence and use those as leverage in recruiting your former comrades
Do NOT watch the pitch video.
Most hideous thing I've ever seen.
Maybe I'm just too wishful for this.
Will try the demo during the weekend.