howlingFantods
Learned
The ability to choose your character(s) actions within a relatively open-ended system is a cardinal feature of roleplaying games. Therefore, a greater and more diverse range of choices could only strengthen the fundamental heart of what an RPG is.
Player freedom is and should always be a priority.
However, given that games are composed of finite code, only so many player choices can be accommodated for. Furthermore, the strictures of taboos and moral doctrine can impinge upon a game in the form of censorship for various reasons. So naturally the game developers have to draw the line somewhere.
My question for you all is:
Where is that line for you personally? When has a game gone too far and when has it not gone far enough? And why?
For me, I think that killing kids is a pretty basic freedom to afford a player because it's easy to implement and it's pretty immersion-shattering when your sociopathic serial killer is hacking away at a kid who is passively making your sword look like a pool noodle.
However, if a game implemented animal rape, or allowed me to do something else which was ridiculously gross, specific and odd, then in that case I'd probably have to say that the developers had crossed a line. I wouldn't want them to be censored (as a strong proponent of free speech) but I'd definitely also not want to play their creepy ass game. Because in the end when you give a player an option your encouraging them to take it to some degree.
Player freedom is and should always be a priority.
However, given that games are composed of finite code, only so many player choices can be accommodated for. Furthermore, the strictures of taboos and moral doctrine can impinge upon a game in the form of censorship for various reasons. So naturally the game developers have to draw the line somewhere.
My question for you all is:
Where is that line for you personally? When has a game gone too far and when has it not gone far enough? And why?
For me, I think that killing kids is a pretty basic freedom to afford a player because it's easy to implement and it's pretty immersion-shattering when your sociopathic serial killer is hacking away at a kid who is passively making your sword look like a pool noodle.
However, if a game implemented animal rape, or allowed me to do something else which was ridiculously gross, specific and odd, then in that case I'd probably have to say that the developers had crossed a line. I wouldn't want them to be censored (as a strong proponent of free speech) but I'd definitely also not want to play their creepy ass game. Because in the end when you give a player an option your encouraging them to take it to some degree.