No. Being an outlaw comes with consequences, and that includes being pilloried in civilised areas. If the quests are based on civilised areas, you lose access to them, and if it is part of the main quest, you're fucked. Sucks to be you.
Consequences, bitches. Learn it.
Shmonsequences, granny. "Civilized" is in the eye of the beholder, and for every NCR and fucking Modoc there is a Great Slave Market and a Raider Meeting Ground. In a world not designed to shoehorn you into being plusgood citizen one way or another, that is.
Equating Fallout with being the avatar in Ultima. LMAO, that's a new one. What are Fallout's virtues you are supposed to follow, hm?
Who said anything about virtues? I addressed the Fallout game: You get an Evil rep, your face end up on Wanted posters in every town and you get runned out of every civilised town you care to name. End of your quest to find a GECK. Cue non-standard game over.
It would still be logical to allow the player to ally with bandit groups in order to get closer to his goals. Bandit groups which do exist in the game but usually appear only as hostiles. They should be okay with accepting an asshole player into their ranks.
You were sort of allowed to in FO2. You could join the slaver faction. The problem is that it basically screws you over because you gained the Slaver tag, and that has consequences.
The thing is, we have people here arguing that there should be no consequences to that kind of action because "everyone is a rapist and murderer in a post-apoc setting", which I find to be complete bullshit.
Nobody is arguing against having consequences. I didn't see anyone doing that here. But I see people arguing for expanding the options you have when you go the path of slaver/raider/whatever bad guy the game allows you to play.
See, the game allows you to play that sort of character, but then it strips away a lot of options from you without giving you any others.
The options don't even have to be equivalent. The bad guy slaver path doesn't have to be as long as the normal guy non-slaver path. But it should offer you some options you don't get as a good guy. That's what adds replay value.
Arcanum did it rather well with allowing you to join the dark elves and giving you a couple unique quests for the evil playthrough. Yeah it's a bit shorter than the good guy path, but it still offers you a couple of unique quests only the bad guys get. Therefore it's a viable and different path, rather than just telling you "well you chose to join the bad guys and now nobody talks to you anymore lol".
When a valid choice locks you out of some content, it should also open up different content.