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King Arthur II: The Role-playing wargame

mikaelis

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Codex 2013 Codex 2014
Is out on Steam. Well, at least prologue campaign - Dead Legions. Rest should follow in about a week or so. Downloading it now, but it is crawling like a beaten dog. Anyone tried it yet? Cannot wait to put my hands on this one. I just hope it won't have any of those crashing problems like Kings' Crusade.
Fuck, it is the first game since the Witcher 2, that I bought at the full price. Better not dissapoint me son!!

link to recorded live stream that can give you some insight into the game:
http://pl.twitch.tv/paradoxinteractive/b/304521250

trailer:
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Impressions please. I own King Arthur and tried it for half an hour but it felt like a clunky, ugly Total War clone with pretty cumbersome battles, even if I was intrigued by the RPG elements. The Codex LP only confirmed this thought.

Edit: Yes, yes, I'll watch the stream, too.
 

Malakal

Arcane
Glory to Ukraine
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Really liked the first one, also awaiting impressions of the second.
 

Majestic47

Learned
Joined
Nov 9, 2011
Messages
432
You call the game Jim Raynor yet when you load the game you are playing Protoss.

:adamjensen: I didn't ask for this.
 

mikaelis

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Oh, just shut the fuck up! Protoss is only in this prologue campaign! And it is more likely DLC than the main game! You play filthy Italian just to know your adversary! (Yes, Protoss will likely be your adversary in the main game as you play Jim aka King Arthur!) Now, go prepare your Sheppard's Pie while we are having our pizza, will you?
For fucks sake!

About the game (so far - not far from the start): FAP FAP FAP FAP.... BUCKETS... :yeah:

ps. though units are still clusterfucking around the enemy single unit, instead of flanking whole squadron...

ps2. good news (at least for me, hehehe): no crashes, slowdowns whatsoever.

ps3. looks like a lot of options about deciding how you proceed: this Roman family or that, betraying the Old Rome for hooligans from beyond the Wall or be truthful to your spaghetti heritage, spending money on this upgrade or that or maybe you want to be a jew - seems like lots of possibilities to profit or be fucked.

ps4. Cannot vouch for consequences, though!!! Too early in the game (just starting it, to be honest)
 

Majestic47

Learned
Joined
Nov 9, 2011
Messages
432
You're right I was too harsh. :(
It just didn't stoke any fire within me.
I wanted to rejoin my Knights, but instead....it's...FOR THE EMPRAH! SEPTIMUS! ALL HAIL, ALL HAIL SEPTIMUS OF THE NORTH!

It's almost like a bad dream. Even a friend who stood next to me through the intro asked, 'This is King Arthur? The Roman Legion is King Arthur's?'
 

CrimsonAngel

Prophet
Joined
Oct 2, 2007
Messages
2,258
Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong
So a new patch came out and if i am not mistaken it has fixed some of the lag in game.
 

attackfighter

Magister
Joined
Jul 15, 2010
Messages
2,307
The first game stopped being difficult after the first few hours and then dropped even further as it went on, to the point where I was just attack moving my guys into the enemy and spamming cleave/lightning/crystal shards near the end. Fighting so many trash battles really killed my interest in any follow up games.
 

Trash

Pointing and laughing.
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About 8 meters beneath sea level.
You do realise there already is a thread about this out there? Anyway, for what it's worth, I bought the game and regret it. Liked the first and saw a lot of potential. Second game is however massively 'streamlined' in comparison to the first. Thought the prologue was just a teaser but from dev comments on the forums it's clear that the entire game will be just like it. Good part is that the quests are still in place and still fun. Flying units are also a nice addition. However Kingdom management and character development went to the shitter. Amazingly enough even the graphics of the battlemaps themselves look worse.

And the prologue has you playing as the chap who will be one of King Arthur's enemies in the main game. They even advertise with it.
 

mikaelis

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Codex 2013 Codex 2014
So a new patch came out and if i am not mistaken it has fixed some of the lag in game.

Well, it fucked things up for me, as well as apparently for lots of others reporting on Steam and Paradox forums. Basically, the cursor is gone for some inane reason. Shame, as it played perfectly nice for me just yesterday. Now, after the patch it's unplayable.
 

Raghar

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From what I seen, they heard all complains about curse of shadow, and tried to remedy it. Then they added few other features. The important part would be AI during battles, and castle management.
 

CrimsonAngel

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Messages
2,258
Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong
So a new patch came out and if i am not mistaken it has fixed some of the lag in game.

Well, it fucked things up for me, as well as apparently for lots of others reporting on Steam and Paradox forums. Basically, the cursor is gone for some inane reason. Shame, as it played perfectly nice for me just yesterday. Now, after the patch it's unplayable.

Try it now they have released like 3-4 new patches and it runs better then ever now.
 

mikaelis

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Land of Danes
Codex 2013 Codex 2014
Cursor is back. So is Sulla in the menu. But, it looks like another problem appeared :roll:. Specifically, in the new addition - Scenario mode - on the battlefield, after selecting my own and enemy units, most of them are not appearing. I just see fucking banners and shadows of them. Some units are all right, the rest of them is fucked up.
Pain in the ass this game. Guess full price for it was not really the best idea...

EDIT:::

Looks like nothing serious. Some content that was not supposed to be released before midnight. Probably some missing textures.

Fuck it! I have free evening today, but not so much over the next few days. Hoped for couple of hours of King Arthur 2. Guess, I need to stick to my wine bottle and calmly go to sleep.
 

Raghar

Arcane
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It's out on a pirate server nearby. The first was fine after two expansions, so this one might be fine as well. Then again if they didn't created enough strategic layer like castle building and province development, it would need at least expansion.
 

mikaelis

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Codex 2013 Codex 2014
It's out on a pirate server nearby. The first was fine after two expansions, so this one might be fine as well. Then again if they didn't created enough strategic layer like castle building and province development, it would need at least expansion.
Forget about that. They actually "streamlined" this feature from KA1. Which is fine for me, since I was longing for a game in Total War vein with cut-down strategic/micromanagment part and greatly developed RPG elements. They may bring it back with some expansions, but I wouldn't hold my breath (tbh I hope they don't go TW way. We have enough of those already. I really hope we get some nice real-time wargames with great story progression and magic on top of that, instead of another TW clone)
 

Raghar

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When I'd want to do a tactical TW like combat I'd use Shogun 2, or wait for an expansion of Shogun 2. At least Shogun 2 has decent, and needed sieges. Also it allows to use feints and some underhanded stuff, like ninjas. The first game looked like it was better designed and felt correct when all elements were put together. Theirs next game had only tactical combat. Even when theirs game would have a bit better tactical combat than TW games it will not save them in long term, especially after Shogun 2, which is one of TW where tactical combat has decent AI.
 

mikaelis

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Codex 2013 Codex 2014
When I'd want to do a tactical TW like combat I'd use Shogun 2, or wait for an expansion of Shogun 2. At least Shogun 2 has decent, and needed sieges. Also it allows to use feints and some underhanded stuff, like ninjas. The first game looked like it was better designed and felt correct when all elements were put together. Theirs next game had only tactical combat. Even when theirs game would have a bit better tactical combat than TW games it will not save them in long term, especially after Shogun 2, which is one of TW where tactical combat has decent AI.

Well, I am not arguing that tactical mode of Shogun 2 is better than KA 1 or 2. Especially, since I haven't tried Shogun 2 up till now. What I was trying to convey, is that KA2 will hopefully (cannot testify till I play the main campaign) put a strong accent on story and some of the RPG elements (like developing your heroes, army, etc.), while at the same time sacrifying the complexity of strategic layer. Something Myth series did back in late 90's.

As funny as it can sound, I hope that KA2 will succeed in putting its RTS roots "on the rails" and provide good storyline at the same time. Tactical gameplay is fine for me as it is right now (though Shougun 2 might be better - as I said, I haven't really played it). As a matter of fact, I would simplify it even further, by having much smaller squads, but some interesting RPG scenarios in some of the battles (e.g., like retrieving the prisoner from enemy's camp, sneaking out of enemy's camp, making an ambush in some ravine, finally having some missions on the squad level (like 10 - 12 units) doing some dangerous mission. But it would have to rely all the time on the same character development system. And not that during mission 1 you have RTS system and within mission 3 you have RPG system, and in mission 5 you have your standard sneaky Thief-like or Splinter Cell-like game. It all needs to be coherent.
Of course, the cherry on the top would be, that at some points, you can also command the whole armies (or part of the armies - like maybe a right wing, or just one squadron of the whole army which is battling in a huge AI-contolled battle).
All right, all right, I am dreaming right now, but you get my point. I don't wan't another TW clones with standard RT battles + strategy overlay.

Sadly, KA2 went for more units in terms of tactical battle, which, as you pointed out, may not be the most clever idea as Shogun 2 nailed it really well already.

Bottom line is, that I am happy to see some RTW games with magic and RPG elements.
 

Darth Roxor

Rattus Iratus
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Djibouti
I am very butthurt about how they axed like 75% of the kingdom mechanics :x

No army upkeep, no multiple armies, gold is the only resource, heroes don't have loyalty, there are no taxes, provinces don't rebel/get sick/feel a lack of public safety, recruitment ALWAYS takes 1 turn no matter the amount recruited, no chancellery, more stuff that I probably forgot about.

WTF IS THIS NONSENSE : x

I guess the game is p. cool anyway so far, but there's so much changed in comparison to the prequel, and not really all of it is for the better. Some changes are pretty nifty (instead of upgrading strongholds you upgrade key locations in provinces, magic resistance in battles), others I don't really like (bloating army numbers almost 3 times per regiment), and even others are total derp (like the aforementioned axing of the whole economy).

Will keep playing, see where it leads me.
 

Malakal

Arcane
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Devs said that all this kingdom management stuff got axed so the could focus on RPG elements of the game. I have very mixed feelings about this approach.
 

Darth Roxor

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Devs said that all this kingdom management stuff got axed so the could focus on RPG elements of the game. I have very mixed feelings about this approach.

That's all very fine and stuff, but...

... I don't see the RPG elements being too expanded, especially not in a scope that would warrant axing the economy this much : x
 

Malakal

Arcane
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Poland
They hinted at expanded quests, especially those choose-your-own-adventure ones. Also more hero customization.

I prefer strategy, often also before roleplaying as I spend WAY more time playing strategy games.
 

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