Parabalus
Arcane
- Joined
- Mar 23, 2015
- Messages
- 17,521
I can understand replacing Dindraine with an Arcanist (Ector, Merlin and Faerie Knight are all great in terms of area of damage and fairly easy to get), but any Champion is great, provided you have an item (or items) that gives you extra damage per kill (either for 2 turns or per encounter), because you can Cleave or Earth Shaker your way through enemies. They are also very useful as off-tanks, particularly the ones who can give themselves Temporary Armour/Health and feed themselves with Vengeance, before they start cleaning the board.Since you're in Act 3, I'd drop Dindraine and Balan for a sage and an arcanist of your choice.
I used champions extensively in the first 2 acts.
But lack of mobility is one of their downsides, being a one-trick pony is the other.
Leveled up sage brings much more to the table than just damage output.
I play on Very Hard and even buffed up Champ's damage is often not enough, I need more control and sages give me that.
My sage is Lady Guinevere.
With Globe of Protection she can 1-hit tank the same or better then champions with Defensive Stance.
She hits like a wet noodle, true. But she can teleport and spot control with her Freezing Hand,
she buffs up AP for everyone, reduces cooldowns for everyone, gives +30% to my vanguard, blinds enemies, builds ice walls.
Her numerous abilities to delay or disable enemies provide me with more tactical options, I like that.
But there's more then one ways to to skin a cat. If champs work for you, all the better.
There's an item that gives her stacking +15% damage per spell cast, with it you can one-shot a mob after teleporting to sneak backstab.
Not really comparable to champions or vanguards, but does pack a punch.