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KickStarter King Arthur: Knight's Tale + Legion IX standalone expansion - dark fantasy turn-based tactical RPG from NeocoreGames

Saravan

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Jul 11, 2019
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A bit worried about the difficulty curve. The last 5 or 6 missions have been entirely trivial on Very Hard. To the point where I've had 1-2 campfires left over after finishing everything on the map. Did you experience this before the brick wall as well, rusty_shackleford?
I think those missions are purposely easier to give your team time to rest, but alas I'm not a mindreader.

I get that with a couple of missions, but this has been many, many missions. I think the reason might be Balin. He is insanely OP compared to anything else. He frequently kills two high value targets each round and then hides.

But I'll wait and see, hopefully difficulty picks up again.

Balin and vanguards in general are very strong, to the point of being almost broken considering the relics you have with him now. There is apparently a YT clip of someone killing the end-game boss in 1-2 rounds with Balin on very hard difficulty. Haven't watched it to avoid spoilers. Think the balancing needs some patches for this class. I do believe the class only becomes broken if you get the right relics.
 

C.H.A.R.L.I.E

Educated
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can't believe I was duped into buying this.

Warning to those who are still on the fence; there is no character creation, streamlined class system and boring level up skills like 10% increased damage, 5% vitality ... loot boxes everywhere yielding items like healing potion, +30 gold, "rune for ranged weapons". ... on the character sheet there is a stat named "injury tokens" ... and other gamey shit like that
:retarded:
 

jungl

Augur
Joined
Mar 30, 2016
Messages
1,467
Its a solid game not as hard as nuxcom games where you throwing grenades to destroy and make cover. Sure there no character creation but the gameplay still beats brain dead pathfinder where its buff AB DC and right click. The visuals are purdy disciples vibe and the maps you visit are good size. It kind of reminds me of a mix between dawn of war 2 with controlling the 4 man team and xcom.
 

Nortar

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Pathfinder: Wrath
can't believe I was duped into buying this.

Warning to those who are still on the fence; there is no character creation, streamlined class system and boring level up skills like 10% increased damage, 5% vitality ... loot boxes everywhere yielding items like healing potion, +30 gold, "rune for ranged weapons". ... on the character sheet there is a stat named "injury tokens" ... and other gamey shit like that

Everything you said is true.
Yet the game is good. It's more then the sum of it's components.
It's certainly better then most games that pass as tacticool RPGs these days.
 

Whisper

Arcane
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Feb 29, 2012
Messages
4,357
How did you do this? Exactly. Since developers refuse to do this for some reason.

Did this helped with high VRAM requirement?
the container they use for the textures(that aren't loose) is the same as inquisitor martyr
extract it with https://github.com/mome-borogove/40K-n2pk-converter/
game will check for raw files in the same directory before checking the container

use a tool like texconv to batch process the files

What effect this has on perfomance of the game?
Except for less game size.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
How did you do this? Exactly. Since developers refuse to do this for some reason.

Did this helped with high VRAM requirement?
the container they use for the textures(that aren't loose) is the same as inquisitor martyr
extract it with https://github.com/mome-borogove/40K-n2pk-converter/
game will check for raw files in the same directory before checking the container

use a tool like texconv to batch process the files

What effect this has on perfomance of the game?
Except for less game size.
probably not much unless you're using too much vram
 

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,357
How did you do this? Exactly. Since developers refuse to do this for some reason.

Did this helped with high VRAM requirement?
the container they use for the textures(that aren't loose) is the same as inquisitor martyr
extract it with https://github.com/mome-borogove/40K-n2pk-converter/
game will check for raw files in the same directory before checking the container

use a tool like texconv to batch process the files

What effect this has on perfomance of the game?
Except for less game size.
probably not much unless you're using too much vram

I mean, if i have minimal specs and currently game runs very slowly and even freezes/shuts down on some missions (main missions are fine, but side missions even do not load or load but have like 3-5 FPS).. will this change to 2k textures do help to run game faster?

Can you also explain why game is 120 GB and you can do 34 GB? Why not 34 GB at first place, game programmers at least know as much as you do, right? There must be a reason why they released 120 GB, at first place.
 
Joined
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Messages
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Codex Year of the Donut
Can you also explain why game is 120 GB and you can do 34 GB?
They didn't bother to compress their textures and used ridiculous sized textures.
dds is just a container format for various texture encodings(some of which are technically compressed, but compressed in a way for fast GPU decoding and still very compressible in a standard fashion), not a compressed image format.
game programmers at least know as much as you do, right?
:avatard:
 

Serious_Business

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This looks pretty sweet, what kind of playtime are we talking about, anyone knows? Replay value? Does it have a proper X-com model with randomly generated missions and challenges, or some linear campaign stuff?
 

Grunker

RPG Codex Ghost
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This looks pretty sweet, what kind of playtime are we talking about, anyone knows? Replay value? Does it have a proper X-com model with randomly generated missions and challenges, or some linear campaign stuff?

Linear campaign, everything hand-crafted, including encounters. Should be replayable since a lot of things including missions and heroes depend on your placement on the morality axis
 

Shackleton

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture
Plus I gather there's a post-game of a sort, where you get randomly generated side missions and one more main mission to keep building up your knights.

Out of Act 1 last night, can't imagine the boss of Act 1 on Very Hard. He hit hard, but the adds were the main problem. Ended up bursting him down as best I could, but Balin ended up on 3 Vit with two injuries so is sitting out the next couple of missions.
 

Grunker

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Plus I gather there's a post-game of a sort, where you get randomly generated side missions and one more main mission to keep building up your knights.

Out of Act 1 last night, can't imagine the boss of Act 1 on Very Hard. He hit hard, but the adds were the main problem. Ended up bursting him down as best I could, but Balin ended up on 3 Vit with two injuries so is sitting out the next couple of missions.

It was piss easy tbh. Balin murdered two banshee and Tristan one while Mordred tanked the boss and Ector cleaned up. On resummon just ignored the adds and finished off the boss. Don't even think I got an injury.

EDIT: I'm not posturing btw - I'm not good enough to complete X-COM on the hardest difficulty and the beginning of this game is some of the hardest shit I've ever completed in a turn-based game. But the difficulty has been declining steadily since then.
 
Last edited:

Shackleton

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture
Plus I gather there's a post-game of a sort, where you get randomly generated side missions and one more main mission to keep building up your knights.

Out of Act 1 last night, can't imagine the boss of Act 1 on Very Hard. He hit hard, but the adds were the main problem. Ended up bursting him down as best I could, but Balin ended up on 3 Vit with two injuries so is sitting out the next couple of missions.

It was piss easy tbh. Balin murdered the banshees while Mordred tanked the boss. On resummon just ignored the adds and finished off the boss. Don't even think I got an injury.

EDIT: I'm not posturing btw - I can't play X-COM on the hardest difficulty and the beginning of this game is some of the hardest shit I've ever succeeded. But the difficulty has been declining steadily since then.

Blimey. I tried the same tactic but needed a couple of tries at it. Balin taking out the banshees needed at least 4 turns, in which time the Boss had imprisoned Morded and took a good chunk out of Balan while Ector chipped away at him and helped with the banshees. Then he cast his ignition skill before summoning the adds and the banshees again literally on top of Balin. I tried kiting him around a bit the third go and that went a bit better, but Balin getting a bad roll, failing to kill a Banshee and ending his turn out of stealth did not go well for him.
 

Grunker

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Plus I gather there's a post-game of a sort, where you get randomly generated side missions and one more main mission to keep building up your knights.

Out of Act 1 last night, can't imagine the boss of Act 1 on Very Hard. He hit hard, but the adds were the main problem. Ended up bursting him down as best I could, but Balin ended up on 3 Vit with two injuries so is sitting out the next couple of missions.

It was piss easy tbh. Balin murdered the banshees while Mordred tanked the boss. On resummon just ignored the adds and finished off the boss. Don't even think I got an injury.

EDIT: I'm not posturing btw - I can't play X-COM on the hardest difficulty and the beginning of this game is some of the hardest shit I've ever succeeded. But the difficulty has been declining steadily since then.

Blimey. I tried the same tactic but needed a couple of tries at it. Balin taking out the banshees needed at least 4 turns, in which time the Boss had imprisoned Morded and took a good chunk out of Balan while Ector chipped away at him and helped with the banshees. Then he cast his ignition skill before summoning the adds and the banshees again literally on top of Balin. I tried kiting him around a bit the third go and that went a bit better, but Balin getting a bad roll, failing to kill a Banshee and ending his turn out of stealth did not go well for him.

I wonder what the difference maker is. Maybe I've been luckier with relics? They do make a massive difference. It's not my l33t gamer skillz I can tell you that much

EDIT: There are also A LOT of things to optimize in the strategic layer of this game which'll give you an easier time, and bad stuff snowballs. So it's hard to compare.
 

Saravan

Savant
Joined
Jul 11, 2019
Messages
926
Plus I gather there's a post-game of a sort, where you get randomly generated side missions and one more main mission to keep building up your knights.

Out of Act 1 last night, can't imagine the boss of Act 1 on Very Hard. He hit hard, but the adds were the main problem. Ended up bursting him down as best I could, but Balin ended up on 3 Vit with two injuries so is sitting out the next couple of missions.

It was piss easy tbh. Balin murdered the banshees while Mordred tanked the boss. On resummon just ignored the adds and finished off the boss. Don't even think I got an injury.

EDIT: I'm not posturing btw - I can't play X-COM on the hardest difficulty and the beginning of this game is some of the hardest shit I've ever succeeded. But the difficulty has been declining steadily since then.

Blimey. I tried the same tactic but needed a couple of tries at it. Balin taking out the banshees needed at least 4 turns, in which time the Boss had imprisoned Morded and took a good chunk out of Balan while Ector chipped away at him and helped with the banshees. Then he cast his ignition skill before summoning the adds and the banshees again literally on top of Balin. I tried kiting him around a bit the third go and that went a bit better, but Balin getting a bad roll, failing to kill a Banshee and ending his turn out of stealth did not go well for him.

I wonder what the difference maker is. Maybe I've been luckier with relics? They do make a massive difference. It's not my l33t gamer skillz I can tell you that much

EDIT: There are also A LOT of things to optimize in the strategic layer of this game which'll give you an easier time, and bad stuff snowballs. So it's hard to compare.

Horn of Harbringer relic (+5 dmg using a move skill and +3 backstab dmg) is too strong IMO. Turns vanguard into a busted class once you spec into 1AP/1turn cooldown jump + longer tiles coupled with bonuses to regular and surprise attacks which stacks. Your action economy becomes too efficient and you are never punished for playing aggressively as the person that stops you from hiding is one-shotted. Add in some loyalty bonuses and a relic sword and the difficulty is trivialized.

Having the trap relic was a nice addition but there was still a challenge to the combat.

The combat is at its best playing rogue mode and if that relic is not spawned in your playthrough.
 

Grunker

RPG Codex Ghost
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Yeah that might be the problem. Difficulty has picked up again on Curse of Sir Bors, but then again I am hauling around three archers on that mission which I suspect is more the reason than anything else...
 

Saravan

Savant
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Jul 11, 2019
Messages
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Did you guys get to the Fisher King and beyond yet? That's when the difficulty spiked again for me.

No, I just finished act 1. I think both you and Grunker are way ahead of me. I do hope the difficulty picks up again, I don't want to actively gimp my vanguard to make it harder if possible. Then again, if a class is OP it should just be rebalanced. I'm also playing on hard and not very hard.
 

Nortar

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Pathfinder: Wrath
tbh this thread should DEFINETELY be in Tactical Gaming Infinitron

might even help to keep out the what is an rpg retards
has character building, quests, C&C, exploration
o yea and it actually has combat
it's more of an RPG than most of the stuff that gets posted here nowadays

I'm too lazy to look up the previous discussion on this topic, so I'll just rephrase my pov.

The differences between turn-based squad tactics and true RPG is pretty moot.
To not constantly fall into "what's an rpg" godforsaken area, I consider one of the deciding distinctions to be constant characters' presence in the game world.

In true RPG the game world is continuous.
Characters usually go from exploration to combat without an extra loading screen.
And even if there's an "overworld map travel" mode, there's a chance for random encounters, so the characters don't just instantly teleport to their destination.

And in tacticools, the world is discrete.
You have a central management hub from which you launch your "stand-alone" combat missions.
Exploration, even if it's not completely absent, is rudimentary.
Among the examples would be Blagguards, X-Com-alikes, Troubleshooter. And yes - King Arthur.
 

Grunker

RPG Codex Ghost
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Chippy

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Steve gets a Kidney but I don't even get a tag.
I haven't bought this, but I can tell you from the first King Arthur games, and from the Van Helsing ones that you wont be able to predict what Neocore do with diffuculty. In fact, you should prepare with the utmost autsim for every boss and the final boss, because they never really had difficulty curves in their games. It was either do, or do not.
 

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