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KickStarter Kingdom Come: Deliverance - Dan Vavra's medieval chad simulator

Paul_cz

Arcane
Joined
Jan 26, 2014
Messages
2,129
Anybody know if the team ever commented on Witcher 3's RedEngine vs. CryEngine or why they didn't try to use that instead?
CDP never licensed the engine out to anyone. They planned to but reconsidered and decided to keep it inhouse in order to get competitive advantage and not waste time with outside support.

Warhorse were evaluating around 6 different engines back in 2011. Unreal 4 did not exist back then and Cryengine was the most suitable one for an open world game from the ones available (also back then nobody knew crytek would be half dead few years later).
 

Ezeekiel

Liturgist
Joined
Dec 19, 2016
Messages
1,783
Anybody know if the team ever commented on Witcher 3's RedEngine vs. CryEngine or why they didn't try to use that instead?
CDP never licensed the engine out to anyone. They planned to but reconsidered and decided to keep it inhouse in order to get competitive advantage and not waste time with outside support.

Warhorse were evaluating around 6 different engines back in 2011. Unreal 4 did not exist back then and Cryengine was the most suitable one for an open world game from the ones available (also back then nobody knew crytek would be half dead few years later).
Thanks, makes sense.
Bit of a shame that CDPR aren't licensing out their engine... I had no idea.
 

JustMyOnion

Educated
Joined
Jul 3, 2015
Messages
97
Been finding increasingly absurd loot on enemies since last patch:
ipxihf.png
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
the sale was agreed upon by all three owners, of course the majority investor Bakala did not want to keep funding a gaming studio longterm (he already did for 7 years) and was looking for return on his investment, so this was the best opportunity
One rich AMERICAN taking a gamble is the reason KCD even exists.
God bless capitalism, God bless America.
l0A1zFG.png
 

SlamDunk

Arcane
Joined
Nov 20, 2006
Messages
3,076
Location
Khorinis
https://old.reddit.com/r/kingdomcome/comments/arz3ny/182_patch_notes_now_live_on_steam/

rick5292 said:
Hotfix Patch 1.8.2

1) Some enemies that were too hesitant to attack the player are now much more eager to fight, including Runt!

2) Several crash-causing bugs fixed, including the most serious one that always happened some time after finishing The House of God quest, which wasn't always preventable by loading.

3) Items from previous saves are no longer placed in player's inventory upon creating a new game.

4) Soldiers in The House of God quest no longer keep beating Zmola forever.
 

JustMyOnion

Educated
Joined
Jul 3, 2015
Messages
97
JustMyOnion

That bug has been in the game before v1.8. There's a few posts about it on Reddit. Never witnessed it myself, though.
It happened to me only after the patch, and with so many NPCs at that. My theory is that there's a chance a patch fucks up existing savegames. I don't think I've seen this bug with any newly spawned NPCs.
 

Paul_cz

Arcane
Joined
Jan 26, 2014
Messages
2,129


There is also interview with Fryvaldsky (Warhorse CEO) where he says part of the purchase agreement was that they keep operating as independent unit.
 

Simple Simon

Scholar
Joined
Nov 9, 2018
Messages
102
I just finished my first playthrough today. I am glad I played after the DLC came out because the DLC quests were some of the most fun. Jakey is a whiny ass bitch who I deposited in Rattay's jail. The end of the main story was kind of unsatisfying. I liked the part with Martin though. I got really frustrated with trying to get the merciful achievement during the Vranik and Talmberg sections and gave up on it. Not a fun way to play the game imo. I'm level 20 -- I should be in the mix ripping shit up, not poking/punching people while trying not to kill them.
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
18,978
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.

They started to be approached by various publishers last year in summer. KCD was successful so there were many interested buyers (no names given ofc). In the end THQ promised them to keep them independent so they had a deal. Future games will be built on the same platform developed for KCD. They have no plans riding popularity waves, they want to stay original. Vavra has more ideas than one studio can process. KCD costs were in tens of millions of euro. Their next game will be even bigger than KCD. Interesting mention about Steam sales, he doesn't seem to agree with Valve discount philosophy. He's diplomatic tho. DLCs have been very successful and great free marketing too (Warhorse didn't pay for formal PR campaign so the continual media exposure helped).
 

Paul_cz

Arcane
Joined
Jan 26, 2014
Messages
2,129
This is a great talk in a pub by Martin Klíma about pretty much everything related to development, even shows previous mockups of the UI incl. first mockup by Vávra which is hilarious (24:50)


Also shows how much the game roughly cost:

- 120 people
- 5000 man-months
- with average salary 40K CZK, around 200 million CZK on salaries alone

So yeah the total budget was probably around 300-350 million CZK = 12 million euros.
 

Simple Simon

Scholar
Joined
Nov 9, 2018
Messages
102
The model for Vávra's UI looks like an extra from an NTR doujin. :lol: When Warhorse says they disagree with Steam's discount philosophy, do they mean that Steam pushes discounts too soon, or what? Kind of funny that the disapproving games journalists helped advertise the game.
 
Joined
Dec 17, 2013
Messages
5,392
It seems like a no-brainer for them to keep developing the core KCD engine (to keep improving combat, graphics, AI, performance, other gameplay mechanics) to basically have a platform for medieval RPGs.

Then, they can have different studios/substudios develop different historical medieval RPGs in parallel using this engine. Having the base gameplay already available would allow them to dramatically cut costs and focus on creating quality content (writing, quests, C&C, characters, battles, locations, etc). And there are so many great settings for medieval RPGs:

- The Crusades (Saladin, Lionheart, Philip of France, Barbarossa)
- French/English wars (Joan of Arc, Crecy, Agencourt)
- Vikings
- Mongols
- Muslim/Christian conflicts in Spain
- Arthurian setting (Britons defending from invading Anglo Saxon hordes)
etc
 

Paul_cz

Arcane
Joined
Jan 26, 2014
Messages
2,129


Most detailed interview with Frývaldský. He comes across very well, everything makes sense. Regarding the Epic store question, he says that he does welcome another entrant to the market, especially one that lowers the revenue split, but says that the metro situation was questionable and he generally isn't in favour of exclusives. They ask him if this is something THQ could force, and he says that that while possible, it would be a discussion irrelevant for several years.
 

theLorry

Educated
Joined
Feb 23, 2019
Messages
40
Also shows how much the game roughly cost:

- 120 people
- 5000 man-months
- with average salary 40K CZK, around 200 million CZK on salaries alone

So yeah the total budget was probably around 300-350 million CZK = 12 million euros.
According to an article in Forbes, the game cost $36.5 million to make, including marketing. Given that the studio has given the game significant continued support, that number is probably half or even one million greater today. That still makes the game cheap, considering its scope, technical accomplishments, and historical accuracy.
 

Paul_cz

Arcane
Joined
Jan 26, 2014
Messages
2,129
According to an article in Forbes, the game cost $36.5 million to make, including marketing. Given that the studio has given the game significant continued support, that number is probably half or even one million greater today. That still makes the game cheap, considering its scope, technical accomplishments, and historical accuracy.
That number has been debunked as bullshit, the real budget was barely half that. This was a Forbes estimation not based in reality.
 

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