All the names are taken from 1700s (?) German (austro-hungarian) maps. Expects for Uzhitz. The proper German name is Aushitz and people outside the company kept confusing it with Aushwitz. I fought for keeping the name but I was in the minority. I guess somebody wanted to prevent a controversy (while allowing Dan on Twitter, LOL)They should've gone full balls-to-the-wall with the renaming. They did a great job with most names but shit like "Przybyslawice" is just hanging mid-way, nor Czech, nor German, just ugly.Hopefully someone will make a mod that will put all the settlement names into proper German ones~
it would make sense maybe for civilians, not for armoured enemies.Is there dismemberment? would make sense considering all the sword play.
25 until kickstarter, 50 after kickstarter, about 80-90 for most of the production with additional 20-30 people in the last year or so (mainly QA and Script dept.).When I try to change graphics settings (going from Medium to High for example), the game starts loading and never returns. Did anyone else encounter this?
There's a "stand by..." icon, bottom right corner, the rotating part is also a progress bar....is it slowly filling with red? Yesterday on the Angry Joe stream switching from Medium to High took several minutes.
They should've gone full balls-to-the-wall with the renaming. They did a great job with most names but shit like "Przybyslawice" is just hanging mid-way, nor Czech, nor German, just ugly.Hopefully someone will make a mod that will put all the settlement names into proper German ones~
I'm curious, what was the size of the team working on this (during the last 6 months), and roughly the budget of the game?
Maybe 120 strong team (maybe a bit more) and as for the budget, various numbers popping up. Some say 5 million USD but that seems way too low. I've seen 10 or even 15 million, hard to say.
On one handThe team started at , made the prototype, went to kickstarter, then 2K closed Prague office, so Warhorse hired around 30 people, then kept hiring throughout the development to current cca 120 people.
Budget closest estimate is 15 million USD.
Interesting when you consider 120 people is approx 15 million dollars a year at 10k per person per month, and the development has many different costs. Personally I reckon that 15 is too conservative and 30 is probably the total spend, although hey voice acting is obviously budget
On one handThe team started at , made the prototype, went to kickstarter, then 2K closed Prague office, so Warhorse hired around 30 people, then kept hiring throughout the development to current cca 120 people.
Budget closest estimate is 15 million USD.
Interesting when you consider 120 people is approx 15 million dollars a year at 10k per person per month, and the development has many different costs. Personally I reckon that 15 is too conservative and 30 is probably the total spend, although hey voice acting is obviously budget
On the other
They did a great job with most names but shit like "Przybyslawice" is just hanging mid-way, nor Czech, nor German, just ugly.
because beer is cheap in germany?On one handThe team started at , made the prototype, went to kickstarter, then 2K closed Prague office, so Warhorse hired around 30 people, then kept hiring throughout the development to current cca 120 people.
Budget closest estimate is 15 million USD.
Interesting when you consider 120 people is approx 15 million dollars a year at 10k per person per month, and the development has many different costs. Personally I reckon that 15 is too conservative and 30 is probably the total spend, although hey voice acting is obviously budget
On the other
They handled the whole retail and parts of the marketing (like fancy press events, expo booths etc.). They have no creative control over the content nor do they own the IP, the tech or the any part of Warhorse.Color me skeptical to their involvement being purely retail.
None takenlet alone a poor(no offense intended) central European country.
Germans are half Slavs anywaybecause beer is cheap in germany?On one handThe team started at , made the prototype, went to kickstarter, then 2K closed Prague office, so Warhorse hired around 30 people, then kept hiring throughout the development to current cca 120 people.
Budget closest estimate is 15 million USD.
Interesting when you consider 120 people is approx 15 million dollars a year at 10k per person per month, and the development has many different costs. Personally I reckon that 15 is too conservative and 30 is probably the total spend, although hey voice acting is obviously budget
On the other
and yep italy don’t have minimun wage.
Oh no, I was thinking more along the lines of that they invested money in the company, to receive a cut outside of retail as well (i.e. digital sales). I wasn't implying that they had part ownership, I was thinking more along the lines of silent investors.They handled the whole retail and parts of the marketing (like fancy press events, expo booths etc.). They have no creative control over the content nor do they own the IP, the tech or the any part of Warhorse.Color me skeptical to their involvement being purely retail.
How a Bethesda fan reacts to KC:D
On one handThe team started at , made the prototype, went to kickstarter, then 2K closed Prague office, so Warhorse hired around 30 people, then kept hiring throughout the development to current cca 120 people.
Budget closest estimate is 15 million USD.
Interesting when you consider 120 people is approx 15 million dollars a year at 10k per person per month, and the development has many different costs. Personally I reckon that 15 is too conservative and 30 is probably the total spend, although hey voice acting is obviously budget
On the other
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How a Bethesda fan reacts to KC:D