cvv
Arcane
First of all, you are using words of another person to quote me. Me and him might be having the same problem but I still don't like it.
Honest mistake. My bad.
First of all, you are using words of another person to quote me. Me and him might be having the same problem but I still don't like it.
How come I had silky smooth 60 fps on all high for 5 hours of uninterrupted play session?
I am not lying.How come I had silky smooth 60 fps on all high for 5 hours of uninterrupted play session?
you are lying ? you never seen what silky smooth 60 fps looks like?
Alright so the secret to winning combat in this game is going to the dude and asking him to teach you chain combos, then executing those combos. Combat goes from struggle street to wow I've got this instantly
we are at gothic level of “from paesant to death machine”?Alright so the secret to winning combat in this game is going to the dude and asking him to teach you chain combos, then executing those combos. Combat goes from struggle street to wow I've got this instantly
While 1/3 of rpg cuckdex is on suicide watch, you should go on your own watch, https://www.rpgwatch.com/.The most hyped RPG of recent times turn out to be technical and gameplay garbage, cucked dreams shattered, 1/3 of cuckdex on suicide watch, let the good times roll!
they brainwashed him with skyrim.How much is Todd Howard paying you Makabb?
IMO putting people on ignore runs against the forum philosophy and its current MOTD.
Can people confirm if this does help indeed or not? I want to know if I should start with it on or notOk just found this stickied topic on the Steam forum:
It seems that this game really struggles with RAM allocation. If you have 16 or more gb, use the command "-heapsize 2097152" in launch options. If you have 8gb use "-heapsize 1048576". this will allocate ram to be used as a cache for the game. For me it nearly doubled FPS and made it near constant (IE there were little to no lag spikes). Hope this helps!
jfc dont set a cache that''s bigger than about an 1/8th of your overall ram, it'll likely lower FPS rather than increase it.
The team started at , made the prototype, went to kickstarter, then 2K closed Prague office, so Warhorse hired around 30 people, then kept hiring throughout the development to current cca 120 people.
Budget closest estimate is 15 million USD.
Interesting when you consider 120 people is approx 15 million dollars a year at 10k per person per month, and the development has many different costs. Personally I reckon that 15 is too conservative and 30 is probably the total spend, although hey voice acting is obviously budget
This does not help with the constant freezing. FPS seems unchanged.Can people confirm if this does help indeed or not? I want to know if I should start with it on or notOk just found this stickied topic on the Steam forum:
It seems that this game really struggles with RAM allocation. If you have 16 or more gb, use the command "-heapsize 2097152" in launch options. If you have 8gb use "-heapsize 1048576". this will allocate ram to be used as a cache for the game. For me it nearly doubled FPS and made it near constant (IE there were little to no lag spikes). Hope this helps!
jfc dont set a cache that''s bigger than about an 1/8th of your overall ram, it'll likely lower FPS rather than increase it.
He didn't catch you for stealing. You would have a crime icon beside your compassHow the fuck does stealing work?! I grab a bunch of stuff with nobody around, door closed. In the morning a guard catches me in the street fo stealing. How?! This is somewhat frustrating.
What happened is that by committing crimes you are raising angriness in the area. Above certain angriness level the guards start doing regular frisks.
The system is now a bit too sensitive, we're tuning it.
Also there's an exploit I discovered last week. If you drop your items before the surrender to frisk you'll be ok. Nobody realized one could do that. It's quite an easy fix and we'll implement a system which would take that into account so enjoy it while it's there.
we are at gothic level of “from paesant to death machine”?Alright so the secret to winning combat in this game is going to the dude and asking him to teach you chain combos, then executing those combos. Combat goes from struggle street to wow I've got this instantly
btw the game is pretty clear that you start at zero experience with sword and you can’t expect to be good and kill soldiers and knights.
Deep Silver only did the physical releases of the game, if I recall correctly.so now also kcd is pubblished by THQ?
(THQ acquired deep silver)
maybe that is the reason of gog delay.
lol you guys should really just put Makabb on ignore.
The team started at , made the prototype, went to kickstarter, then 2K closed Prague office, so Warhorse hired around 30 people, then kept hiring throughout the development to current cca 120 people.
Budget closest estimate is 15 million USD.
Interesting when you consider 120 people is approx 15 million dollars a year at 10k per person per month, and the development has many different costs. Personally I reckon that 15 is too conservative and 30 is probably the total spend, although hey voice acting is obviously budget
Dude, the average monthly wage in the Czech Republic is like 1200$. Even if they earned double, it's still a quarter of your estimate.
that’s not bad, i don’t think you are already at “top level” training.we are at gothic level of “from paesant to death machine”?Alright so the secret to winning combat in this game is going to the dude and asking him to teach you chain combos, then executing those combos. Combat goes from struggle street to wow I've got this instantly
btw the game is pretty clear that you start at zero experience with sword and you can’t expect to be good and kill soldiers and knights.
Erm no more like woa I can actually win a 2 v 1