consequences shouldn't be so cheap that they rely on a single action you just made but instead have some weight and rely on an accumulation of choices you've already made earlier. They shouldn't be like dialog choices that you can save and then try each one to see what happens and then reload until you've exhausted the dialog tree.
I agree with that but in KCD most consequences DO have weight and often they do build on your previous actions. You're barking at the wrong tree here, for the most part.
Plus all this debate about "limited save system" is really overblown because KCD is not exactly Dark Souls, you CAN save whenever you want. The only limit is that you can't SPAM quicksave like a retard every 2 minutes. (Hell you can do even that if you're willing to put in the work, brew the necessary amount of potions and know how to deal with the drunken consequences, which isn't THAT hard either).
So let's not pretend the schnapps system is terribly cruel or arduous in any way.