Good to know. I suppose the Talmberg "Baths" area is "invisible" then, because some old lady kept following me and bitching. But then... even if I grab just a nettle from the ground it's still "a crime"? If so it really needs some better feedback. Image you wonder in an invisible crime area and noone happens to be around to let you know. You grab something from the ground or table and at THAT moment someone sees you and boom, you're busted. And jail is a relatively harsh punishment for such an easy-to-make mistake.
Also about the noise - you go inside a house, twiddle the lockpick, it makes a sound. You wait a while, nothing happens. So you loot the crate, go outside, save, walk around the town a few seconds and suddenly BOOM - a guard is on you because he heard it nearby and it took him some time to get to you. I'd prefer an instant feedback whether or not I've been heard or spotted. Sure it'd be gamey but....it's a game.
Certain areas switch between none/invisible trespass modes depending on hour of day. Some maybe even between none/blue (shops, I guess)
What was your time of day in the baths?
Picking herbs should not count as a crime. We will check that.
That guard sounds like the regular frisks I mentioned. Did you have the crime icon (money sack on red ackground) to left of the compass? If not, it was a frisk.
How crimes work:
- a perceptible volume with TTL is created at the crimescene (and angriness is raised, not sure if instantly)
- some crimes produce sound
- NPC sees the volume/hears the sounds. Either goes to check the source or starts running towards nearest guard to report. Then the guard goes to check the source.
- if player is detected at the time of crime volume creation or very shortly after he is associated with it
- the information about the crime is spread naturally
What it means
- killing a witness can prevent you being associated with a crime
- NPC must have more or less direct view of you around the crime time at the crime scene to associate it with you
- you should flee from crime scenes
- no telepathic knowledge