A mainstream, casual, dorrito journo HATES the story, writing, dialogues, characters
The narrative of KCD is medieval routine.
Just like modern real life is routine, medieval times were not any more exciting sword & sorcery for many people. Even what happens with main character, i.e. enemies burned meh village and I traveled under protection of another lord, is routine actually. He was one of many from that place who did.
The most exciting things during times were hunting, playing dice, drinking, or when a bard would visit local area. These are things that often fall under category of minor quests or activities in KCD.
But you also get quests like deal with some sort of ghost, track bandits (still routine though), or deal with tough life of lonely medieval executioner - your new best friend!
If you don't like well written, yet still - medieval routine, you will probably "not get it". Strip Witcher of magic and it suddenly loses huge part of its most attractive narrative. You have to immerse yourself somewhat and yes, maybe LARP a little, to fall in love with KCD.
However, unlike hurr durr Skyrim, KCD actually uses its mechanics to make you want to LARP. Hunting game is useful, it improves your skills and brings you money and reputation (sometimes a bad one, if you're a poacher and even get into sword fight with local ranger). Reading books is important. It requires special quest to even do, and then you can use it to improve skills, read alchemy recipes and gain useful perks. Even washing your face gives you that extra charisma boost to pass that check to solve a quest. In Skyrim people undressed because they were larping it wouldn't make sense to run in armor all the time. In KCD I store my armor & weapons on a horse, and dress in it only before combat because it's fucking heavy, gets dirty, expensive to repair and I rattle like a can of bolts when I try to sneak around.
I like it. It's like Mount & Blade with a more rpg world & story.