Raghar
Arcane
- Joined
- Jul 16, 2009
- Messages
- 24,383
Well the point was the leader will not do that. He was kinda honorable. So jumping from multiple directions... That would be immersion breaking. Whacking main character from behind when he wanted to finish the Bandit leader would be fine. They wanna keep the leader alive. *1So to make Henry seem weak an hopeless, fight could proceed say like this: if you land solid hits on bandit, you gain alternative game of thrones scene where he is totally pissed and orders his goons to stab you from five directions with five spears everywhere. You can then plead for your life. If you tell him to fuck off, you die. If you plead, you gain enough time for Theresa to save you and game proceeds.
This way we're doing multiple things - we are allowing player to technically win and show his skill and treat his ego a little bit, but we also break his perception on metagame and narrative and what his player roleplaying wise actually is.
In fact, I suspect the historical fencer team leader kinda roleplayed that Bandit leader, thus what you are proposing is no go, considering his personality (from what I remember when we last met). He wanted to be a show of.
Or you could give it outside of tutorial because this was supposed to start up the story. Killing the story in the beginning...Realistically you should always give player a choice even if that choice is to kill himself, because it would still be his choice and death is a realistic consequence for that.
On the other side we have relatively fast and brutal intro in Vampires the Bloodlines, followed by rather nice introduction into Mercurio and a "simple" basic task, where when you screw up a bit it will not hurt that much. (Actually there is also tutorial area with Jack. But that's skipable, at least in unofficial patch.) You get easy first task, you just need to get explosives from Mercurio, and blow stuff up. Then you went to Mercurio, and see him on the bed, and know your life is fucked.
Frankly can you persuade everyone IRL? And can you persuade into any stupidity IRL?I think some checks might actually be traps to fool you into believing about the power of I Win Button. Or maybe they are just very high. For example I had to have really high Charisma to pass a check for that hag for Elishka. And then I decided that since that hag is such a total bitch, fuck it, even as I won, I won't leave Elishka at her hands - better to make her stay with Hermann.
*1
What was not fine was that rescue scene where it was obvious they rode down ALL bandits.
And neither was fine that childlish we paid you back, writing... I hated that in GTA IV ending. And it basically proves that story writers were lacking proper skills.
And neither was fine that childlish we paid you back, writing... I hated that in GTA IV ending. And it basically proves that story writers were lacking proper skills.
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