sparq_beam
Guest
I'm very ambivalent about the combat system. The master strokes are always annoying, it's not fun when your opponent can do it against most of your attacks, and it's not fun when you do it. Feinting and landing a regular attack is more satisfying, and there's a nice crunchy sound when you score a hit with a mace. A simpler system would be better, with no master strokes and no clinches, based entirely on managing your distance to the enemy, feinting, and parrying with no slow-mo and with directional restrictions, like M&B.
It's a real shame, because there's a lot of good stuff in the game, but ultimately, for me, this kind of game revolves around combat.
It's a real shame, because there's a lot of good stuff in the game, but ultimately, for me, this kind of game revolves around combat.