So you're telling me that because it's not out you simultaneously can and cannot talk about it.No, calling it shit or not shit for any reason is on topic because we're all speculating based on second hand info.
The game is not out so there's nothing specific to talk about, we are talking shit in this thread, it is fun. Do you understand?So you're telling me that because it's not out you simultaneously can and cannot talk about it.No, calling it shit or not shit for any reason is on topic because we're all speculating based on second hand info.
Just pick one. Dumbass.
What is to discuss, combat will be shit just like in the first game. Sweety gamers will be telling themselves they are so much cooler than those Dark Souls gamers because there is no dodge roll while both ignore that even less than average turn based game with a party takes more brain power to play than both types of games.You guys could try discussing any of the elements of the actual game that have been discussed, say, the combat system, or whatever. But no, if you can't derail everything into reeing about some rando NPC, you can't discuss the game. Always the same story with you whiny fucks.
I understand that you're saying there's something to talk about, therefore contradicting yourself earlier.The game is not out so there's nothing specific to talk about, we are talking shit in this thread, it is fun. Do you understand?So you're telling me that because it's not out you simultaneously can and cannot talk about it.No, calling it shit or not shit for any reason is on topic because we're all speculating based on second hand info.
Just pick one. Dumbass.
The game isn't out yet, there's nothing to talk about
I have such sights to show you!What is to discuss, combat will be shit just like in the first game. Sweety gamers will be telling themselves they are so much cooler than those Dark Souls gamers because there is no dodge roll while both ignore that even less than average turn based game with a party takes more brain power to play than both types of games.You guys could try discussing any of the elements of the actual game that have been discussed, say, the combat system, or whatever. But no, if you can't derail everything into reeing about some rando NPC, you can't discuss the game. Always the same story with you whiny fucks.
So only thing left to talk about is wokefication of the last bastion of non wokery from the last 10ish years.
You're acting real Hebrew right now broI understand that you're saying there's something to talk about, therefore contradicting yourself earlier.The game is not out so there's nothing specific to talk about, we are talking shit in this thread, it is fun. Do you understand?So you're telling me that because it's not out you simultaneously can and cannot talk about it.No, calling it shit or not shit for any reason is on topic because we're all speculating based on second hand info.
Just pick one. Dumbass.
The game isn't out yet, there's nothing to talk about
Don't blame me for your inability to use reasonably precise language, especially in the context of reeing about a thread split.
And you're acting like your avatar.You're acting real Hebrew right now broI understand that you're saying there's something to talk about, therefore contradicting yourself earlier.The game is not out so there's nothing specific to talk about, we are talking shit in this thread, it is fun. Do you understand?So you're telling me that because it's not out you simultaneously can and cannot talk about it.No, calling it shit or not shit for any reason is on topic because we're all speculating based on second hand info.
Just pick one. Dumbass.
The game isn't out yet, there's nothing to talk about
Don't blame me for your inability to use reasonably precise language, especially in the context of reeing about a thread split.
Thank youAnd you're acting like your avatar.You're acting real Hebrew right now broI understand that you're saying there's something to talk about, therefore contradicting yourself earlier.The game is not out so there's nothing specific to talk about, we are talking shit in this thread, it is fun. Do you understand?So you're telling me that because it's not out you simultaneously can and cannot talk about it.No, calling it shit or not shit for any reason is on topic because we're all speculating based on second hand info.
Just pick one. Dumbass.
The game isn't out yet, there's nothing to talk about
Don't blame me for your inability to use reasonably precise language, especially in the context of reeing about a thread split.
You're in the wrong thread all game discussion goes here: https://rpgcodex.net/forums/threads/152315If you want keep posting in this thread, please use the following formula:
"Have you seen [insert official YT video/announcement or article on IGN]?"
"[insert information from the video/announcement or article] will be so great!!!"
"I can't wait to play the game!"
"Thank you Daniel Vavra."
Schrödinger Come: DeliveranceSo you're telling me that because it's not out you simultaneously can and cannot talk about it.No, calling it shit or not shit for any reason is on topic because we're all speculating based on second hand info.
Just pick one. Dumbass.
We can attempt to determine whether Vavra's decisions regarding the writing, use of cutscenes, and overall plot structure will be any better than in the first game, which suffered from a variety of deficiencies:What is to discuss, combat will be shit just like in the first game.
I finished almost all content and enjoyed the game immensely, but 50 hours spent with Henry of Skalitz is more than sufficient. I don't see the point of creating a sequel with the same protagonist, especially given that Henry should already be immensely experienced by the end of the first game and therefore character progression in a sequel would be limited unless the protagonist's skills are reset to zero. Rather than spend more time with the same protagonist following up the plot of the first game, I would much rather see a similar (but improved!) game with different characters and plot; preferably occurring during the Hussite Wars with a player-character who is more customizable.I can confirm this - KCD2 story will continue the story of KCD1 right where it ended. That doesn't mean there can't a 17 years jump into the future in the middle of the game. Right? But ask yourself how likely that is.Looking forward to Kingdom Come II: Hussite Wars.![]()
Kingdom Come: Deliverance has a number of interesting systems relating to a variety of skills, connecting to both combat and exploration, and tied into its nonlinear Open World environment. Moreover, that environment is a well-realized, small-scale, pure (i.e. non-fantasy) medieval setting, relating to an actual, historical conflict. However, there's an underlying tension between these systems of game mechanics and the narrative of the main story, which is more of a cutscene simulator and becomes increasingly intrusive as you progress through the main storyline. This is why I'd prefer the developers skip to Kingdom Come: Hussite Wars rather than make a KCD 2: Prince Hal of Skalitz, as the former might focus on extending and improving its game mechanics while reining in excessive use of cutscenes, whereas the latter will likely have a greater focus on story-telling and cutscenes in place in gameplay.did this game age well?
The game should have ended with the second Runt fight, though with Henry retrieving his father's sword from Runt in order to give his story some degree of closure. The parts of the main quest that occur afterward were obviously rushed, dragged out by a poorly-fabricated monastery sequence, a second bandit fortified camp, and a siege for the sake of having a siege.This game is 10/10 until Runt fight (the last one, not the first one), after that it's getting worse and worse. It's sad, cos' it really has potential.
Since Henry's story would have been completed, we could then be looking forward to Kingdom Come II: Hussite Wars, with further refinement of the game's various mechanics.
As you'll find out shortly, the last several stages of the main quest are poorly constructed, starting with the monastery section.
First, they need to make a game set during the Hussite Wars, which will be their next game if they have enough sense to realize that Henry's storyline was never very interesting and could easily have received closure at the end of Kingdom Come: Deliverance via the retrieval of his father's sword.I'd play the siege of Vienna, or even a globe-spanning CoD style game about Suleyman's era, where I get to play missions from both sides.
Kingdom Come: Deliverance already suffered from the writer's insistence on cramming into it as much as possible of a predetermined storyline, with the later sections of the main quest relatively dull, repetitive, linear, and/or buggy. Henry of Skalitz could easily have reached a satisfactory conclusion to his story by regaining his father's sword, from the bandit leader who had stolen it, at Pribyslavitz. Some of the material occurring later in the main quest could have been repurposed as optional side quests occurring earlier. I expect a sequel with Henry returning as protagonist will be even more prolonged and feel redundant.
Kingdom Come: Deliverance should have ended with the battle of Pribyslavitz, in which Henry personally defeats and slays Runt and regains his father's sword. A large portion of the later content, such as the investigation into counterfeit coins, could have been slightly reworked and made available earlier. However, it was a dreadful mistake to tell the playerI've reached the siege, and have put the game on hold for a month or so. In my opinion this shit is going one for too long for its own sake. It should have ended with Vranik, not only it is stupid to give the player more errands on a map that he has scoured many times already but the plot makes no sense :the princess is in another castlethe sword is in another bandit camp, so that the player can be drawn into a buggy monastery quest line, followed by an investigation of the second bandit camp and battle in that camp, only to discover some of the bandits have escaped and captured Talmberg castle resulting in a prolonged siege quest line, among other extraneous content.
Vavra's game-design tendencies might be far superior to the typical tendencies of AAA game design, but they could still be considerably improved. He is the person responsible for KCD's heavy focus on cinematic cutscenes involving a pregenerated character, emulating games such as the The Witcher II/III, even though these detract from RPG immersion and the experience of the player. Similarly, Vavra insisted on prolonging the main plot in order to have as much exposition of the life of Henry as possible, preparing the grounds for at least one sequel, even though this results in the game dragging on and on in the later parts, with repeated anticlimaxes; there's even a second bandit fortress that again fails to fully resolve Henry's situation after their defeat. The true heroes of KCD are those who designed its systems and its historically-grounded Open World setting.In a sense, Vavra wants to do the same thing the industry wants to do. He thinks roleplaying is about "experiencing" the role as if the player was actually living it. The difference between him and other devs is that he is going the right way about it. Codexers may scoff at the idea roleplaying has anything to do with "experiencing" anything, but if one MUST go that road, there's no better way to do it than how Vavra is doing it.
For what it's worth - a fairly completionist run of KCD only took me about 110 hours.I want to replay KCD1 before this comes out but I don't have a spare 180h in which to do it![]()
Yeah I've still not completed the main quest cos I just got tired of that shit, going to try and persevere this time
Post in both. Twice the fun!I don't know in which fucking thread to post now about the game, seriously