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Kingdom Come: Deliverance II Thread

lukaszek

the determinator
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are crimes ever forgotten? during 1st miller quest in troskovitz i became a wanted man even though no one saw me. 19 speech is not enough to talk my way out of it.
 

Nas92

Augur
Joined
Oct 20, 2014
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694
kikenigger faggotry aside, what exactly justifies this game's thread being placed in RPG subforum? From what I reckon:

- game's structure is generic 3D open-world action-adventure, just like dozens of similar titles
- very linear, with little player agency
- combat is challenging only during early game, later on devolving into typical awesome button presses
- minigames
- tons of cutscenes

So, basically, a GTA with swords and horses. This is what passes for RPG nowadays?
The big titty bitch Katherine betrays Henry for Musa bbc.
I have seen no indication of this happening, not on YouTube, not on Reddit and on the Steam message boards it is outright denied. Not calling you out particularly or anything, but I've seen no proof of this or Katherine being a single mom or Theresa cucking Henry.
 
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Like all of them? In every town? How is that not deliberate?
They only had so much budget and Vavra chose gay sex dialogue and animation over modeling church interiors.
It's not like they can do something as awesome as this:
SnG9mVI.png
What game is this off?
Daggerfall. It's amazing considering how old it's that stuff.
>ratings

He means Daggerfall from Elder Scrolls Online :lol:

https://orcz.com/ESO:_Daggerfall_-_Cathedral
 

whocares

Savant
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Messages
153
are crimes ever forgotten? during 1st miller quest in troskovitz i became a wanted man even though no one saw me. 19 speech is not enough to talk my way out of it.
When I got tired of his shit, I shanked Voivode and his camp got predictably pissed. The settlement had a red bar on its banner for me. But after a good while they forgot who killed their dear leader and went back to business as usual.

And a question to anyone who's done it - is there a way to avoid killing everyone in Semine and burning it down? I just wanted to get the groom, but things got out of hand fast.
 

lukaszek

the determinator
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And a question to anyone who's done it - is there a way to avoid killing everyone in Semine and burning it down? I just wanted to get the groom, but things got out of hand fast.
gypsies quest? yeah, can be done without any sneaking. Go at night. He is at the edge of town, close to the woods. You can get to him by jumping through the window, then exit together same way
 

whocares

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Messages
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And a question to anyone who's done it - is there a way to avoid killing everyone in Semine and burning it down? I just wanted to get the groom, but things got out of hand fast.
gypsies quest? yeah, can be done without any sneaking. Go at night. He is at the edge of town, close to the woods. You can get to him by jumping through the window, then exit together same way
Nah, I meant the main one after the wedding.

And as an aside - whenever someone tries to sell or give you a horse, don't fall for it. Stick with Pebbles. It'll be worth it.
 

Zariusz

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Civitas Schinesghe
And a question to anyone who's done it - is there a way to avoid killing everyone in Semine and burning it down? I just wanted to get the groom, but things got out of hand fast.
Apparently you have to stay silent, i wonder what would happen if i tried to contact them after telling the results of interrogation to Bergov but before going with soldiers to Semine.

EDIT: Nah being silent is the only way, after interrogation report gates to Semine get closed, door next to the pond is open but invisible barriers and water surround it.
 
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Konjad

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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
By the way, about the Cumans you met in the tavern, apparently

They were the part of the force to raid Skalitz as they admitted when I pushed, so they had to go. I had to hunt last fucker across the pond as he was running away... and calling guards :lol:

RrS0drF.png

Thanks,
Sherry
This post is pending Infinitron's approval
 

NecroLord

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I heard so many characters are flagged as essential in this game?
Vavra doesn't trust his fanbase to deal properly with his gay negros and other useless characters?
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I found Mutt very useful in KCD1 - in combat, in hunting and sniffing out POIs. In KCD2 I've already found two quests he could've helped me with, sadly I still don't have him.
I should test him more in KCD1, and in KCD2 I just got him. He would have helped me in "Bad Blood" but that wasn't too difficult even without him.

If you get to know them you find out they're deserters, they hate Sigismund's guts and they dislike/fear the other Cumans. That does make sense to me, there have been people like that in every military throughout history. I'd be more surprised if you didn't encounter someone like them. As for the RP options, you have the option to tell them to fuck off and beat them up alongside the villagers. Once you side with the Cumans, it makes sense the RP options tend to be conciliatory. Btw if they were Germans or white Hungarians nobody would make a peep, it's only because they're steppe niggers people are grumbling about Warhorse wanting to humanize them.
I sort of did get to know them - as I said previously I went through the whole quest of fraternizing with them, even though I failed every single speech and drinking check. So I already know they are deserters. I also listened to the, honestly pretty crazy, story of how Vasko was a bodyguard to a Milanese rich man, and had an unfortunate love affair. What are the chances, eh. And as I listened I wondered who wrote this.

Now, some expanded explanation on why I'm grumbling against the Cumans.

The story of how they fared after deserting is a very strange one. Here are some mundane realities. They are easily confirmable, through sources as free as Men-at-Arms magazines and their reference books. Broadly speaking, professional soldiers would receive payment based on rank, and there were regulations on the collection of loot and its redistribution for the army's needs. Based on info from KCD1, Sigismund attacked Skalitz exactly because he had been unable to pay his army lately. So, the soldiers being well paid is unlikely. While on the march, soldiers were usually a good distance ahead of the pack horses and wagons which transported most of their belongings, and where the most significant part of their collected loot would be. This was one way to discourage precisely the practice of deserting the army. Now, in KCD2 it's never made clear on what do the Cumans sustain themselves since they deserted. Is it whatever money they pillaged from Skalitz? In any case, they couldn't have taken all they had gathered in loot with them, because when you desert you can't pick up your "stash" on the way obviously.

Whichever way we twist it, the deserters will have to be living off of banditry. They haven't been getting their salaries since some time before Skalitz, and the Skalitz raid took place at least a month before the events of the second game. They would also be doing their best to mask their presence because in wartime the penalty for desertion is death. And Henry is to be buddies with them, and they would just invite him?

In this context, does it make any sort of sense for the Cumans not merely being friendly, but even showing at the Troskowitz inn for lunch? If yes, then why doesn't the inn admit any random bandit from the numerous camps dotting the forests? How are those Cumans special?

Maybe there is a good explanation for all of the above, I just never get to ask the questions and hear their backstory. I'll try again meeting them and being even more attentive this time, maybe there will be some hints.

Dice is one of the better ways to earn money early-game. It's not that hard to find or pickpocket weighted dice and win most of the time. Then again I enjoy playing the game so your mileage may vary.
I'm not into pickpocketing at least not on this playthrough, and as I said I don't think being able to skew the outcome in my favor would make it any more fun, neither when I win, nor when I lose. I didn't have problems earning money in the early game after I began with The Jaunt. Simply selling looted clothes and weapons with an additional 10% from haggling was enough to get me started. I'm also cautious not to get unrealistically rich too early, because of how it was in KCD1.

I honestly haven't noticed that yet. The writing seems very much in line with the first game, as if they created one huge block and then sliced it in half.
If it doesn't feel that way to you, that's perfectly fine, it's a subjective thing. But to me it doesn't sound exactly authentic, and even if you take the Cumans example only, you can see how differently a conversation with them would have went, what questions would have been on each party's mind, had the writing been more "in-character" and less modern day movie. It's not necessarily a bad thing, and it's a conscious stylistic decision. I doubt Vavra tried his best to be authentic and failed, I'm sure he was looking for what style would satisfy the audience's expectations.

But since the game is marketed as very authentic, we should be all the more cautious not to take everything in it as the Gospel.

I would compare the language and the tone to "Braveheart" or "Kingdom of Heaven". Not bad movies at all, but still movies.

If the idea was that Geralt/Henri would tame her, then why do they never, ever, ever behave craftily and confidently like Petruchio handling (breaking like a horse) Katherine in The Taming of the Shrew?
But no, instead they’re weak and compete to be accepted by their bitch queen.
If you watched that one, then you probably watched "And God Created Woman" with Brigitte Bardot? If you haven't I wrote a review for it in the movies thread. If you have, think of the younger brother who married her, and how the movie ended. She got her senses back only after he manned up and slapped her a couple of times across the face. It's a 1956 movie, so the culture was different, but that's how they showed him growing up. I'm ok with this kind of progression, just so long as there is some progression, which in most RPGs... idk is it worth discussing the quality of romances at all? The short answer to your question would be "because there are no writers with either the talent or the balls". BTW I haven't watched The Taming of the Shrew, but I quickly torrented it and will check it out. I looked at the trailer, seems fun.

But saying "never" is probably neglecting a couple of examples. If I go back as far as BG2, Viconia was an example of a femme fatale which reacted positively to a bad boy image. In Warhammer 40K: Rogue Trader, there is the space elf Yrliet, who grows to respect you more, the more you tell her you are as disgusted with her kind as she is with yours. But yeah, I can't think of many examples of such romance options.

You can kill anyone you don't like and BG3 let's you make whoever you want, not like KCD with established characters.
Aren't these consequences to the gayness in KCD2, though? Isn't this a gritty and realistic slice of medieval life? I find it hard to believe the gays live happily ever after without some sort of crippling compromise.
I wish these were questions the game dared to explore. I wrote this previously, and maybe in the other thread, but it was a while ago, so here goes again:

For me, the proper way tell a story about Medieval homos would have been through a DLC, like they did with A Woman's Lot. There could easily have been a side plot, something which was developing at the same time as the events in the main game, where the perspective could have been moved, and the player given control of a character who is revealed to be gay from the start, and then intertwine the specifics of living a secret life with whatever story of intrigue, diplomacy or espionage they could come up with. It would have worked just perfectly. Instead we got this absolutely childish stuff with the unlikely gay Capon, "but only if Henry is into it". You can do such amazing stories based off of the main character being gay. Think of the "The Talanted Mr. Ripley", the script writes itself.

Quest is grate and easy as wank. Who the fuck had any problems with it?
So is it difficult to sneak through? I met like two guards on the way, dunno.
Some infant imbecile from Steam was quoted here ranting, some pages ago. Good fun. Difficult to sneak through? Not at all. You don't even need a lockpick, contrary to what the game seems to hint.

I was particularly offended that I couldn't use clothes as disguise. Apparently there are few enough people in the castle for guards not to be fooled by a new face, but I didn't expect everyone to know me as Henry. Could have had lines where they ask who I am, and then possibly I could have come up with a story, a Speech check maybe...? Especially since by this time Henry already knows how to pass as a nobleman if needed. Anyway, that was not done well, given that it's possible to steal clothes and change.

As a sneaking mission, it's pretty lame. Unlike in Thief, there are no places to hide in shadows, or side routes to use, nor are there good enough aural cues when someone is coming your way. To make it worse, it's impossible to gauge how much noise you are making by listening to the sound of your footsteps like you can in Thief, because in KCD2 how audible you are is determined by your stats, but is not reflected in your movement sounds. In effect you are "sneaking" deaf. So, the whole "sneaking" becomes a save/load exercise. You have to use the throw stone mechanic once, to divert a guard blocking your way towards a staircase. The sneaking requires getting on top of one tower, then going back, going to the top of the other tower, then returning to the top of the first tower.

are crimes ever forgotten? during 1st miller quest in troskovitz i became a wanted man even though no one saw me. 19 speech is not enough to talk my way out of it.
Not only they are, but as I read on the internet, and tested it - if you leave a stolen item inside your stash chest, it takes a few days at most for it to lose the stolen status :) Why would I ever use a fence?

I heard so many characters are flagged as essential in this game?
I haven't tested extensively, but I was able to kill Thomas. Not Chamberlain Ulrich though.
 
Last edited:
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Mar 18, 2009
Messages
7,746
Ugh let me out of this boring fucking wedding already.. The groom now disappeared after ceremony and I am still supposed to bother with it, despite having no reason to stay at wedding anymore. I just shut it off there. Going to play something fun instead. Main quest already getting annoying. I think I've seen enough to say with certainty that writing quality is significantly inferior to first game. And I haven't even seen the worst shit, that's already been confirmed. This is modern hollywood version of KCD. A lot of sassy women. And the shy one at the wedding, that cannot dance well? Well you give her one dance and lie that she danced well and she's down to fuck right there at wedding! I wanted to see for myself how bad it is but I am very unlikely to last through this.
 
Last edited:

NecroLord

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Sep 6, 2022
Messages
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I found Mutt very useful in KCD1 - in combat, in hunting and sniffing out POIs. In KCD2 I've already found two quests he could've helped me with, sadly I still don't have him.
I should test him more in KCD1, and in KCD2 I just got him. He would have helped me in "Bad Blood" but that wasn't too difficult even without him.

If you get to know them you find out they're deserters, they hate Sigismund's guts and they dislike/fear the other Cumans. That does make sense to me, there have been people like that in every military throughout history. I'd be more surprised if you didn't encounter someone like them. As for the RP options, you have the option to tell them to fuck off and beat them up alongside the villagers. Once you side with the Cumans, it makes sense the RP options tend to be conciliatory. Btw if they were Germans or white Hungarians nobody would make a peep, it's only because they're steppe niggers people are grumbling about Warhorse wanting to humanize them.
I sort of did get to know them - as I said previously I went through the whole quest of fraternizing with them, even though I failed every single speech and drinking check. So I already know they are deserters. I also listened to the, honestly pretty crazy, story of how Vasko was a bodyguard to a Milanese rich man, and had an unfortunate love affair. What are the chances, eh. And as I listened I wondered who wrote this.

Now, some expanded explanation on why I'm grumbling against the Cumans.

The story of how they fared after deserting is a very strange one. Here are some mundane realities. They are easily confirmable, through sources as free as Men-at-Arms magazines and their reference books. Broadly speaking, professional soldiers would receive payment based on rank, and there were regulations on the collection of loot and its redistribution for the army's needs. Based on info from KCD1, Sigismund attacked Skalitz exactly because he has been unable to pay his army lately. So, the soldiers being well paid is unlikely. While on the march, soldiers were usually a good distance ahead of the pack horses and wagons which transported most of their belongings, and where the most significant part of their collected loot would be. This was one way to discourage precisely the practice of deserting the army. Now, in KCD2 it's never made clear on what do the Cumans sustain themselves since they deserted. Is it whatever money they pillaged from Skalitz? In any case, they couldn't have taken all they had gathered in loot with them, because when you desert you can't pick up your "stash" on the way obviously.

Whichever way we twist it, the deserters will have to be living off of banditry. They haven't been getting their salaries since some time before Skalitz, and the Skalitz raid took place at least a month before the events of the second game. They would also be doing their best to mask their presence because in wartime the penalty for desertion is death.

In this context, does it make any sort of sense for the Cumans not merely being friendly, but even showing at the Troskowitz inn for lunch? If yes, then why doesn't the inn admit any random bandit from the numerous camps dotting the forests? How are those Cumans special?

Maybe there is a good explanation for all of the above, I just never get to ask the questions and hear their backstory. I'll try again meeting them and being even more attentive this time, maybe there will be some hints.

Dice is one of the better ways to earn money early-game. It's not that hard to find or pickpocket weighted dice and win most of the time. Then again I enjoy playing the game so your mileage may vary.
I'm not into pickpocketing at least not on this playthrough, and as I said I don't think being able to skew the outcome in my favor would make it any more fun, neither when I win, nor when I lose. I didn't have problems earning money in the early game after I began with The Jaunt. Simply selling looted clothes and weapons with an additional 10% from haggling was enough to get me started. I'm also cautious not to get unrealistically rich too early, because of how it was in KCD1.

I honestly haven't noticed that yet. The writing seems very much in line with the first game, as if they created one huge block and then sliced it in half.
If it doesn't feel that way to you, that's perfectly fine, it's a subjective thing. But to me it doesn't sound exactly authentic, and even if you take the Cumans example only, you can see how differently a conversation with them would have went, what questions would have been on each party's mind, had the writing been more "in-character" and less modern day movie. It's not necessarily a bad thing, and it's a conscious stylistic decision. I doubt Vavra tried his best to be authentic and failed, I'm sure he was looking for what style would satisfy the audience's expectations.

But since the game is marketed as very authentic, we should be all the more cautious not to take everything in it as the Gospel.

I would compare the language and the tone to "Braveheart" or "Kingdom of Heaven". Not bad movies at all, but still movies.

If the idea was that Geralt/Henri would tame her, then why do they never, ever, ever behave craftily and confidently like Petruchio handling (breaking like a horse) Katherine in The Taming of the Shrew?
But no, instead they’re weak and compete to be accepted by their bitch queen.
If you watched that one, then you probably watched "And God Created Woman" with Brigitte Bardot? If you haven't I wrote a review for it in the movies thread. If you have, think of the younger brother who married her, and how the movie ended. She got her senses back only after he manned up and slapped her a couple of times across the face. It's a 1956 movie, so the culture was different, but that's how they showed him growing up. I'm ok with this kind of progression, just so long as there is some progression, which in most RPGs... idk is it worth discussing the quality of romances at all? The short answer to your question would be "because there are no writers with either the talent or the balls". BTW I haven't watched The Taming of the Shrew, but I quickly torrented it and will check it out. I looked at the trailer, seems fun.

But saying never is probably neglecting a couple of examples. If I go back as far as BG2, Viconia was an example of a femme fatale which reacted positively to a bad boy image. In Warhammer 40K: Rogue Trader, there is the space elf Yrliet, who grows to respect you more, the more you tell her you are as disgusted with her kind as she is with yours. But yeah, I can't think of many examples of such romance options.

You can kill anyone you don't like and BG3 let's you make whoever you want, not like KCD with established characters.
Aren't these consequences to the gayness in KCD2, though? Isn't this a gritty and realistic slice of medieval life? I find it hard to believe the gays live happily ever after without some sort of crippling compromise.
I wish these were questions the game dared to explore. I wrote this previously, and maybe in the other thread, but it was a while ago, so here goes agian:

For me, the proper way tell a story about medieval homos would have been through a DLC, like they did with A Woman's Lot. There could easily have been a side plot, something which was developing at the same time as the events in the main game, where the perspective could have been moved, and the player given control of a character who is revealed to be gay from the start, and then intertwine the specifics of living a secret life with whatever story of intrigue, diplomacy or espionage they could come up with. It would have worked just perfectly. Instead we got this absolutely childish stuff with the unlikely gay Capon, "but only if Henry is into it".

Quest is grate and easy as wank. Who the fuck had any problems with it?
So is it difficult to sneak through? I met like two guards on the way, dunno.
Some infant imbecile from Steam was quoted ranting here some pages ago. Good fun. Difficult to sneak through? Not at all. You don't even need a lockpick, contrary to what the game seems to hint.

I was particularly offended that I couldn't use clothes as disguise. Apparently there are few enough people in the castle for guards not to be fooled, but I didn't expect everyone to know me as Henry. Could have had lines where they ask who I am, and then possibly I could have come up with a story, a Speech check maybe...? Anyway, that was not done well, given that it's possible to steal clothes and change.

As a sneaking mission, it's pretty lame. Unlike in Thief, there are no places to hide in shadows, or side routes to use, nor are there good enough aural cues when someone is coming your way. To make it worse, it's impossible to gauge how much noise you are making by listening to the sound of your footsteps like you can in Thief, because in KCD2 how audible you are is determined by your stats, but is not reflected in your movement sounds. In effect you are "sneaking" deaf. So, the whole "sneaking" becomes a save/load exercise. You have to use the throw stone mechanic once, to divert a guard blocking your way towards a staircase. The sneaking requires getting on top of one tower, then going back, going to the top of the other tower, then returning to the top of the first tower.

are crimes ever forgotten? during 1st miller quest in troskovitz i became a wanted man even though no one saw me. 19 speech is not enough to talk my way out of it.
Not only they are, but as I read on the internet, and tested it - if you leave a stolen item inside your stash chest, it takes a few days at most for it to lose the stolen status :) Why would I ever use a fence?

I heard so many characters are flagged as essential in this game?
I haven't tested extensively, but I was able to kill Thomas. Not Chamberlain Ulrich though.
The preaching malian nigger is also essential, but you can frame him, I believe?
Oh and Katherine doesn't like it and will complain that you took her bbc away.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
The preaching malian nigger is also essential, but you can frame him, I believe?
Oh and Katherine doesn't like it and will complain that you took her bbc away.
I'm not following the memes online, just watching what people quote here in the Nigger thread, so I don't know for certain. As far as I understand at some point you have to save him from execution, or you hit a game over screen.

As if him being a shoehorned Obligatory POC Character isn't already annoying enough. And btw why does everybody need to be saved from execution all the time in these games. Eh, Vavra, Vavra...
 

S3ret

Barely Literate
Joined
Feb 10, 2025
Messages
1
I stumbled into Opatowitz while exploring the map and since it was marked as a bandit camp I decided to wait and kill everyone at night while they were sleeping. I looted what i could and went to Kutternberg just to be arrested and fined for 6.4k because the guards there are telepathically connected to the soliders on the other side of the map. I lost all interest to play this shit.
image.png
image.png
 

whocares

Savant
Joined
Nov 8, 2016
Messages
153
For Victory quest can actually fuck off. The bandit leader reveal wasn't a big surprise considering the events leading up to it but fuck me till the last moment I didn't believe they'd go there.

Using such a well known historical figure feels like a slap in the face considering all the liberties game is taking with history. And since we know that he very much goes on to live for a long while after the game's events, you're preemptively cucked from getting your revenge.

And the actual ambush makes no god damn sense. We had a rough idea of the enemy numbers, so Zizka with his handgun wagon fuckery or not, there was no way for them to overpower such a large force.

The greatest shame is that in all the retarded crying about niggers, shit like this that's actually stupid beyond belief flies straight under the radar.
 

Fedora Master

STOP POSTING
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For Victory quest can actually fuck off. The bandit leader reveal wasn't a big surprise considering the events leading up to it but fuck me till the last moment I didn't believe they'd go there.

Using such a well known historical figure feels like a slap in the face considering all the liberties game is taking with history. And since we know that he very much goes on to live for a long while after the game's events, you're preemptively cucked from getting your revenge.

And the actual ambush makes no god damn sense. We had a rough idea of the enemy numbers, so Zizka with his handgun wagon fuckery or not, there was no way for them to overpower such a large force.

The greatest shame is that in all the retarded crying about niggers, shit like this that's actually stupid beyond belief flies straight under the radar.
It just proves that woke always equates to a bad game.
 

S.H.O.D.A.N.

Learned
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Messages
505
I don't really know why they had to import a black man all the way from Mali to meet their DEI quotas. They apparently already have Zawissius Niger de Garbow in the game.
 

tyros

Barely Literate
Joined
Feb 4, 2025
Messages
3
The gypsy quest with with a runaway daughter and the awful father is annoying as hell and I want to kill everyone involved in it. Not only do you have to run back and forth across the entire map between the stupid daughter and her family who can't get their shit together, they're all horrible egotistical people. The game definitely has new writers and it is much worse, even all the woke stuff aside.

Also, I'm confused why they're called "nomads" in the game, everyone knows they're gypsies. Is that another term that's no longer accepted by the woke writers?
 

GrainWetski

Arcane
Joined
Oct 17, 2012
Messages
5,771
I found Mutt very useful in KCD1 - in combat, in hunting and sniffing out POIs. In KCD2 I've already found two quests he could've helped me with, sadly I still don't have him.
I should test him more in KCD1, and in KCD2 I just got him. He would have helped me in "Bad Blood" but that wasn't too difficult even without him.

If you get to know them you find out they're deserters, they hate Sigismund's guts and they dislike/fear the other Cumans. That does make sense to me, there have been people like that in every military throughout history. I'd be more surprised if you didn't encounter someone like them. As for the RP options, you have the option to tell them to fuck off and beat them up alongside the villagers. Once you side with the Cumans, it makes sense the RP options tend to be conciliatory. Btw if they were Germans or white Hungarians nobody would make a peep, it's only because they're steppe niggers people are grumbling about Warhorse wanting to humanize them.
I sort of did get to know them - as I said previously I went through the whole quest of fraternizing with them, even though I failed every single speech and drinking check. So I already know they are deserters. I also listened to the, honestly pretty crazy, story of how Vasko was a bodyguard to a Milanese rich man, and had an unfortunate love affair. What are the chances, eh. And as I listened I wondered who wrote this.

Now, some expanded explanation on why I'm grumbling against the Cumans.

The story of how they fared after deserting is a very strange one. Here are some mundane realities. They are easily confirmable, through sources as free as Men-at-Arms magazines and their reference books. Broadly speaking, professional soldiers would receive payment based on rank, and there were regulations on the collection of loot and its redistribution for the army's needs. Based on info from KCD1, Sigismund attacked Skalitz exactly because he has been unable to pay his army lately. So, the soldiers being well paid is unlikely. While on the march, soldiers were usually a good distance ahead of the pack horses and wagons which transported most of their belongings, and where the most significant part of their collected loot would be. This was one way to discourage precisely the practice of deserting the army. Now, in KCD2 it's never made clear on what do the Cumans sustain themselves since they deserted. Is it whatever money they pillaged from Skalitz? In any case, they couldn't have taken all they had gathered in loot with them, because when you desert you can't pick up your "stash" on the way obviously.

Whichever way we twist it, the deserters will have to be living off of banditry. They haven't been getting their salaries since some time before Skalitz, and the Skalitz raid took place at least a month before the events of the second game. They would also be doing their best to mask their presence because in wartime the penalty for desertion is death.

In this context, does it make any sort of sense for the Cumans not merely being friendly, but even showing at the Troskowitz inn for lunch? If yes, then why doesn't the inn admit any random bandit from the numerous camps dotting the forests? How are those Cumans special?

Maybe there is a good explanation for all of the above, I just never get to ask the questions and hear their backstory. I'll try again meeting them and being even more attentive this time, maybe there will be some hints.

Dice is one of the better ways to earn money early-game. It's not that hard to find or pickpocket weighted dice and win most of the time. Then again I enjoy playing the game so your mileage may vary.
I'm not into pickpocketing at least not on this playthrough, and as I said I don't think being able to skew the outcome in my favor would make it any more fun, neither when I win, nor when I lose. I didn't have problems earning money in the early game after I began with The Jaunt. Simply selling looted clothes and weapons with an additional 10% from haggling was enough to get me started. I'm also cautious not to get unrealistically rich too early, because of how it was in KCD1.

I honestly haven't noticed that yet. The writing seems very much in line with the first game, as if they created one huge block and then sliced it in half.
If it doesn't feel that way to you, that's perfectly fine, it's a subjective thing. But to me it doesn't sound exactly authentic, and even if you take the Cumans example only, you can see how differently a conversation with them would have went, what questions would have been on each party's mind, had the writing been more "in-character" and less modern day movie. It's not necessarily a bad thing, and it's a conscious stylistic decision. I doubt Vavra tried his best to be authentic and failed, I'm sure he was looking for what style would satisfy the audience's expectations.

But since the game is marketed as very authentic, we should be all the more cautious not to take everything in it as the Gospel.

I would compare the language and the tone to "Braveheart" or "Kingdom of Heaven". Not bad movies at all, but still movies.

If the idea was that Geralt/Henri would tame her, then why do they never, ever, ever behave craftily and confidently like Petruchio handling (breaking like a horse) Katherine in The Taming of the Shrew?
But no, instead they’re weak and compete to be accepted by their bitch queen.
If you watched that one, then you probably watched "And God Created Woman" with Brigitte Bardot? If you haven't I wrote a review for it in the movies thread. If you have, think of the younger brother who married her, and how the movie ended. She got her senses back only after he manned up and slapped her a couple of times across the face. It's a 1956 movie, so the culture was different, but that's how they showed him growing up. I'm ok with this kind of progression, just so long as there is some progression, which in most RPGs... idk is it worth discussing the quality of romances at all? The short answer to your question would be "because there are no writers with either the talent or the balls". BTW I haven't watched The Taming of the Shrew, but I quickly torrented it and will check it out. I looked at the trailer, seems fun.

But saying never is probably neglecting a couple of examples. If I go back as far as BG2, Viconia was an example of a femme fatale which reacted positively to a bad boy image. In Warhammer 40K: Rogue Trader, there is the space elf Yrliet, who grows to respect you more, the more you tell her you are as disgusted with her kind as she is with yours. But yeah, I can't think of many examples of such romance options.

You can kill anyone you don't like and BG3 let's you make whoever you want, not like KCD with established characters.
Aren't these consequences to the gayness in KCD2, though? Isn't this a gritty and realistic slice of medieval life? I find it hard to believe the gays live happily ever after without some sort of crippling compromise.
I wish these were questions the game dared to explore. I wrote this previously, and maybe in the other thread, but it was a while ago, so here goes agian:

For me, the proper way tell a story about medieval homos would have been through a DLC, like they did with A Woman's Lot. There could easily have been a side plot, something which was developing at the same time as the events in the main game, where the perspective could have been moved, and the player given control of a character who is revealed to be gay from the start, and then intertwine the specifics of living a secret life with whatever story of intrigue, diplomacy or espionage they could come up with. It would have worked just perfectly. Instead we got this absolutely childish stuff with the unlikely gay Capon, "but only if Henry is into it".

Quest is grate and easy as wank. Who the fuck had any problems with it?
So is it difficult to sneak through? I met like two guards on the way, dunno.
Some infant imbecile from Steam was quoted ranting here some pages ago. Good fun. Difficult to sneak through? Not at all. You don't even need a lockpick, contrary to what the game seems to hint.

I was particularly offended that I couldn't use clothes as disguise. Apparently there are few enough people in the castle for guards not to be fooled, but I didn't expect everyone to know me as Henry. Could have had lines where they ask who I am, and then possibly I could have come up with a story, a Speech check maybe...? Anyway, that was not done well, given that it's possible to steal clothes and change.

As a sneaking mission, it's pretty lame. Unlike in Thief, there are no places to hide in shadows, or side routes to use, nor are there good enough aural cues when someone is coming your way. To make it worse, it's impossible to gauge how much noise you are making by listening to the sound of your footsteps like you can in Thief, because in KCD2 how audible you are is determined by your stats, but is not reflected in your movement sounds. In effect you are "sneaking" deaf. So, the whole "sneaking" becomes a save/load exercise. You have to use the throw stone mechanic once, to divert a guard blocking your way towards a staircase. The sneaking requires getting on top of one tower, then going back, going to the top of the other tower, then returning to the top of the first tower.

are crimes ever forgotten? during 1st miller quest in troskovitz i became a wanted man even though no one saw me. 19 speech is not enough to talk my way out of it.
Not only they are, but as I read on the internet, and tested it - if you leave a stolen item inside your stash chest, it takes a few days at most for it to lose the stolen status :) Why would I ever use a fence?

I heard so many characters are flagged as essential in this game?
I haven't tested extensively, but I was able to kill Thomas. Not Chamberlain Ulrich though.
The preaching malian nigger is also essential, but you can frame him, I believe?
Oh and Katherine doesn't like it and will complain that you took her bbc away.
You can't frame him. It was a lie from the shills.
 

HumanMech

Novice
Joined
Dec 22, 2023
Messages
46
Embracer must've showered him with money. And I'm sure he wanted to join the club of "respectable" gaming devs, probably jealous of seeing BG3 getting all those awards.
You made a game in which a clearly homosexual male vampire can have sex with the bisexual male druid in bear form.
You can kill anyone you don't like and BG3 let's you make whoever you want, not like KCD with established characters.
What even the point in playing this garbage, if everybody would be dead? Better not waste time and not even touch this turd. KCD even more so.
 

Camel

Scholar
Joined
Sep 10, 2021
Messages
3,219
Nine years and 3 million words of script: Acting in a video game epic
492c8ca0-e577-11ef-8b8c-73fc0bbdc30b.jpg.webp

You'll often hear about actors and the role of a lifetime, but for Tom McKay and Luke Dale it's especially relevant.
For the past nine years they've dedicated most of their working lives to two video games - Kingdom Come: Deliverance (KCD) and its sequel.
Added together, the scripts for the role-playing epics set in 15th Century Bohemia run to more than three million words, according to their makers.
It's thought that KCD 2, which came out last week, could be the longest single video game script ever written.
Both actors spoke to BBC Newsbeat about what it was like to be part of such a huge project and working with the game's controversial director.
The video games industry is secretive, and both Tom and Luke spent three years under a non-disclosure agreement as they made the second game.
The original KCD was something of a slow-burn sleeper hit. Its review scores were respectable when it released in 2018 but it wasn't universally acclaimed.

However, it found a passionate fanbase in the months and years afterwards and the appetite for a sequel grew.

KCD 2 arrived to positive reviews and sold one million copies within 24 hours of launching.

The sequel follows the story of Tom's character Henry of Skalitz, a blacksmith's son turned knight, and Luke's character, the impulsive Sir Hans Capon.

It's a sprawling, open-ended game that allows players to carve their own path through it.

This means it's possible to find important characters or items outside of the storylines that revolve around them, and the game will respond to these variable possibilities.

That's something the game's developers have to account for, and something that Tom in particular, as the main playable character, needs to act out over and over again with subtle differences each time.

It meant hundreds of hours of studio time and repeat trips to Prague, where developer Warhorse Studios is based.

He says it was "one of the most amazing and unusual acting challenges" he's faced.

"You would kind of go down one channel of a decision and then come halfway back up and go down another one and then maybe all the way back up to the beginning and back down," he says.

"And that's not an acting challenge that you ever would have in TV or film."
"It was almost like working for GCHQ or something," says Tom, referring to the British intelligence agency.

"You couldn't talk to anyone about it and people in the studio couldn't even talk to their partners in some cases about what they were doing."

Tom says he would occasionally bump into fans of the game when he was working on other projects, and would have to dodge the question when they grilled him about a sequel.

He says it was more difficult when he bumped into fans of the game in the Czech Republic, where the game is celebrated as a national success story.

When they asked why he was spending so much time in Prague, Tom admits he had to bend the truth a little.

"I'd be like: 'I just love Prague. And I come here very often for lots of holidays," he says.

Luke says many fans "gave up hope" that a sequel was on the way, given the six-year gap between the two titles.

But when the new game was revealed, he says, there was "this incredible reception and everyone went absolutely crazy".

It also reignited an online discourse that had erupted around the release of the original KCD.

Daniel Vávra, the co-founder and creative director of Warhorse, is a regular poster on social media and is quick to answer critics.

He defended the first KCD, when it was criticised for its lack of diversity, as being historically accurate to the time and location of its setting, although there is not universal agreement about this.

At the time he also made public statements against perceived attempts to force diversity into games, saying his upbringing in communist Czechoslovakia had made him an opponent of "censorship in the name of good intentions".

This won him supporters among the so-called Gamergate movement, which emerged online in 2014 and is widely seen as a backlash against attempts to make gaming more inclusive.

Members celebrated Vávra for his outspoken, uncompromising approach.

But as the release of KCD 2 approached some of those voices turned against him as it emerged that the sequel features a black character and a gay love scene that can play out if players make certain decisions.

"I think it's quite a quite an interesting thing that's happened," says Luke.

"With the first game there was a backlash from a more left-wing mentality and then there's been something of a backlash this time around from the right-wing mentality."

Both Luke and Tom, having spent the days after KCD 2's release meeting fans, say they believe the complaints are from an unrepresentative minority.

"It's a really good barometer of the distortion between online interaction and real world interaction," says Tom.

"We did nine hours and it didn't come up once."

Luke adds: "I think to be honest with you, the people that are true big fans of gaming and this game aren't bothered about that sort of stuff.

"It seems to be people that are really politically involved and they care very much about politics and not gaming and they've just used this as a weapon, but they're not necessarily into gaming."

https://www.bbc.com/news/articles/ckgxp0jl15lo
 

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