Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Kingdom Come: Deliverance II Thread

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,406
do you guyz feel like you are playing sequel? As in game where systems got improved? To me its mostly a downgrade and Im still sad over loss of traits for example.
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
19,436
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
The devs said many times they planned to include joorinos in the first game already - including on this here Codex - but ran out of time and money.
Why though?

Here's what Smejki had to say:
Jews were present in vast numbers within Bohemia. We wanted to portray that but eventually ran into several walls. Primarily budget, because a properly developed Jewish community would require a lot of unique assets. Secondarily, we learned that that Jews resided predominantly in towns and cities with certain properties and none of the KCD settlements fit the criteria.

Side note: Several members of the team are/were Jewish or affiliated to the Jewish community. Think of Vávra anything you like but he certainly is not an antisemite.
Side side note: I was hired after I wrote a concept for a quest which was centered around Jews and their struggles in medieval times.

The person is right that Romanis/Gypsies probably already roamed the lands for several decades in 1403. We had it researched and were primarily concerned whether they were still largely a mystery to the locals or a common sight. Well, 1403 seems like the time where Romanis were still in the phase of gaining notoriety. This presented an interesting challenge because we only know how the relationship between the Romani and the local populace looked like much later. Anyway, we did entertain the idea of having them in the game. Some quests were proposed and developed into a draft version. Nor did they fit within the core story. We would implement them only for the sake of inclusion which nobody would be against since, you know, they were historically present in significant enough numbers. But again, budget. Jews had much higher priority and they had to be dropped, so...

these groups should have been in the game, particularly Jews, and that game would have benefited from their presence.

https://rpgcodex.net/forums/threads...l-chad-simulator.120418/page-254#post-6343163
 

whocares

Savant
Joined
Nov 8, 2016
Messages
194
do you guyz feel like you are playing sequel? As in game where systems got improved? To me its mostly a downgrade and Im still sad over loss of traits for example.
I have no idea what you mean by traits.

But every system has been improved here. Combat - more complex and better animated, polearms as actual weapons. Sneaking - distracting rocks and dog barking. Crime - general suspicion level and NPCs not needing to see you commit the crime to recognize it was you who stole from them, more punishment options. Outfits - 3 you can switch on the fly. Horse riding - different speeds and controls more horselike as opposed to car like. Leveling - significantly more interesting perks. Lockpicking - harder and needs preparation to crack harder locks. New systems - blacksmithing is fun. Hunting - shot animals bleed out and drop dead later. It's as close to an across the board upgrade as you can get.

My biggest complaints revolve around the narrative and how despite some attempts to make things more challenging, there comes a point where you still become too strong and have too much good stuff. It comes later than in the first game, so that's good, but it's still there.
 

VerSacrum

Educated
Joined
Aug 19, 2023
Messages
438
Location
Switzerland
The devs said many times they planned to include joorinos in the first game already - including on this here Codex - but ran out of time and money.
Why though?

Here's what Smejki had to say:
Jews were present in vast numbers within Bohemia. We wanted to portray that but eventually ran into several walls. Primarily budget, because a properly developed Jewish community would require a lot of unique assets. Secondarily, we learned that that Jews resided predominantly in towns and cities with certain properties and none of the KCD settlements fit the criteria.

Side note: Several members of the team are/were Jewish or affiliated to the Jewish community. Think of Vávra anything you like but he certainly is not an antisemite.
Side side note: I was hired after I wrote a concept for a quest which was centered around Jews and their struggles in medieval times.

The person is right that Romanis/Gypsies probably already roamed the lands for several decades in 1403. We had it researched and were primarily concerned whether they were still largely a mystery to the locals or a common sight. Well, 1403 seems like the time where Romanis were still in the phase of gaining notoriety. This presented an interesting challenge because we only know how the relationship between the Romani and the local populace looked like much later. Anyway, we did entertain the idea of having them in the game. Some quests were proposed and developed into a draft version. Nor did they fit within the core story. We would implement them only for the sake of inclusion which nobody would be against since, you know, they were historically present in significant enough numbers. But again, budget. Jews had much higher priority and they had to be dropped, so...

these groups should have been in the game, particularly Jews, and that game would have benefited from their presence.

https://rpgcodex.net/forums/threads...l-chad-simulator.120418/page-254#post-6343163
The Jews in the game, like many other fake news that circulated before the release here and I was stupid enough to believe, ended up being such a nothingburger when I actually played the game. It's like a tiny, tiny corner at the edge of Kuttenberg. What's more they look like Jews from medieval illustrations with pointed hats, babble in Yiddish, it's an authentic portrayal. I'm also pleasantly surprised by the strong presence of Germans in Kuttenberg, the devs definitely did their research here.
I think the main thing is that the extent of the Jewish presence in KB isn't that well documented and up to interpretation, and what the devs did is put the hard evidence from nearby Kolin into Kuttenberg for story purposes. The distance between those places is 10 km.
My main criticism about the game's writing is the excessive swearing and the progressive bias in the portrayal of certain female characters. I loathe everything about Katherine, but at least I finally met Rosa who made a much better first impression as a medieval lady.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,406
I have no idea what you mean by traits.
https://kingdom-come-deliverance.fandom.com/wiki/Hardcore
Somnambulant was very fun as it paired with map not tracking your position

Combat - more complex and better animated, polearms as actual weapons
but... easier? also archery got gutted. somehow enemy archers are either non existent or cant hit you

Sneaking - distracting rocks and dog barking.
again... easier and you quickly become invisible. I didnt throw rocks outside of tutorial

Crime - general suspicion level and NPCs not needing to see you commit the crime to recognize it was you who stole from them, more punishment options
buggy, crimes are attributed to you even when they shouldnt have, also its easy to talk your way out of it

Outfits - 3 you can switch on the fly.
wait, what?

Horse riding - different speeds and controls more horselike as opposed to car like
im yet to experience mounted combat that i remember from first game

Leveling - significantly more interesting perks.
what exactly is interesting? You just level up everything quickly and blindly pick those that give you stat bonuses. Also skills quickly reach max so you just blindly pick everything

New systems - blacksmithing is fun
no, its not. On top of it henry is best blacksmith in the land, amazing. My favorite is how its harder to forge a horseshoe over sword

Lockpicking - harder and needs preparation to crack harder locks.
I dont remember kcd1 having easy lockpicking. At the same time in kcd2 stealing is awfully easy so you just grab nearby keys and open everything. As your thievery quickly increase you pick locks anyway without issues.

Hunting - shot animals bleed out and drop dead later.
yeah yeah, because headshot from good bow can't kill a deer. At the same time there is little reason to hunt in first place. It doesnt make good money, food is abundant, you levelup skill by exploring. Riding your horse and finding nests is enough
 

whocares

Savant
Joined
Nov 8, 2016
Messages
194
https://kingdom-come-deliverance.fandom.com/wiki/Hardcore
Somnambulant was very fun as it paired with map not tracking your position
Well that's hardcore mode. It was added in the first game post-launch, and the plan is to do the same with the second. 0 issue there.
but... easier? also archery got gutted. somehow enemy archers are either non existent or cant hit you
How is it easier? In first game you spend some time training with Bernard, then win all. If find a difficult enemy, bonk on the head with mace, oneshots everyone. If you can't land a hit, clinch, then bonk - no one is safe from that. Second game makes all of that harder to pull off. How did archery get gutted? It was unusable in 1 because you could never predict where the arrow will go. Here, you can actually aim. I also got hit with arrows way more than I ever did in 1. Don't be like those retards who claim that enemies don't flank you when they clearly do.
again... easier and you quickly become invisible. I didnt throw rocks outside of tutorial
In the least noisy and visible clothing, I was throwing rocks till the end. Also, there's now a chance for enemies to resist your attempts at sneaky kills.
buggy, crimes are attributed to you even when they shouldnt have, also its easy to talk your way out of it
yes, no, yes. Talking your way out of crimes is way too janky, agreed.
wait, what?
On your inventory screen under Henry's picture there are three shield icons - red-green-yellow. Each of them is an outfit you equip separately and then can switch depending on the situation. I had one for combat, one for conversations and noble impresonation, and one for sneaking. Honestly, the best addition to the game, because in 1 changing your clothes manually all the time was a damn chore.
what exactly is interesting? You just level up everything quickly and blindly pick those that give you stat bonuses. Also skills quickly reach max so you just blindly pick everything
Leveling up is significantly slower than in 1, feels closer to the slower leveling mod. There is interplay between different skill trees, where for example drinking has perks that help with thievery or sneaking has perks that make you better with one-handed swords. More interesting perk effects too than in 1. When I finished the game I had just over half of all perks learned and about 4-5 skills fully maxed out. So progression is significantly slower than it is in 1. Except for some select skills like crafting and houndmaster that just fly up in levels.
My favorite is how its harder to forge a horseshoe over sword
In what universe? With the three-stage smelting, it's actually quite tricky to not burn the sword and make it t4 quality. Horseshoes and axes - you just smash.
I dont remember kcd1 having easy lockpicking. At the same time in kcd2 stealing is awfully easy so you just grab nearby keys and open everything. As your thievery quickly increase you pick locks anyway without issues.
??? They had to phsycally stop you from being able to attempt to pick hard locks in 1 until you upped your skill because once you figured out the lockpicking mouse movement, there was 0 challenge in any lock. In 2, even with about 20 skill I had to drink booze for the perk and a quickfinger potion to have a chance to open a Very Hard lock, because it keeps wobbling like crazy.
because headshot from good bow can't kill a deer.
with around 10 archery and a good bow, yes it can.
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
19,436
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
I have no idea what you mean by traits.
https://kingdom-come-deliverance.fandom.com/wiki/Hardcore
Somnambulant was very fun as it paired with map not tracking your position
Yea but that's the HC mode, that was patched in later in KCD1 and it's gonna come later in KCD2 too.

Combat - more complex and better animated, polearms as actual weapons
but... easier? also archery got gutted. somehow enemy archers are either non existent or cant hit you
It's funny, bows seem nerfed, it's hard to kill anyone with bow and similarly mobs have a hard time puncturing your plates with a bow but crossbowmen are a menace, at least for me. I died at least 3 or 4 times to them and I don't die often.

Crime - general suspicion level and NPCs not needing to see you commit the crime to recognize it was you who stole from them, more punishment options
buggy, crimes are attributed to you even when they shouldnt have, also its easy to talk your way out of it
Yea plus the jail icon in cities goes away super fast, seems like 2 days only. So you just rob a few shops in Kuttenberg blind, fuck off somewhere else for two days and voila, you're not a criminal anymore.

Outfits - 3 you can switch on the fly.
wait, what?
You haven't noticed you can save 3 different outfits? It's those three shields below Henry in the inventory (you switch with "O" on the keyboard).

Horse riding - different speeds and controls more horselike as opposed to car like
im yet to experience mounted combat that i remember from first game
Mounted combat is awesome with halberds, you should try. It's like jousting and it pulverizes enemies. Had a blast skewering 10+ Cumans yesterday in a few minutes.

Leveling - significantly more interesting perks.
what exactly is interesting? You just level up everything quickly and blindly pick those that give you stat bonuses. Also skills quickly reach max so you just blindly pick everything
Eh, levelling is a bit slower than in KCD1 which isn't saying much because in KCD1 it was notoriously fast.

New systems - blacksmithing is fun
no, its not.
I have blast forging swords. Too bad there are so few of them.

Lockpicking - harder and needs preparation to crack harder locks.
I dont remember kcd1 having easy lockpicking.
I've been confused by people claiming lockpicking in KCD1 was hard for seven years now. I think people were trying to open Medium and harder locks from the get go, failing and raging. Both in 1 and 2 you can only hope to open Very Easy locks at the start and you shouldn't even attempt anything harder until you get at least 2 levels in Lockpicking/Thievery. With this in mind it's a cake.
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
19,436
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
because headshot from good bow can't kill a deer.
with around 10 archery and a good bow, yes it can.
I'm doing a vegan playthrough so I don't hunt but I've seen someone coating arrows in the Dollmaker potion, shooting a deer, running up to him and killing him with a sword, super easy.

But yea, hunting is pointless in KCD2, food-wise and money-wise. Can't wait for the MC mode to make all those systems meaningful again, just like in KCD1.
 

Stavrophore

Most trustworthy slavic man
Patron
Vatnik
Joined
Aug 17, 2016
Messages
15,504
Location
don't identify with EU-NPC land
Strap Yourselves In
Many people complained about how combat in KCD1 was unfair against a group of opponents, but that's realistic, instead of buffing henry to some ridiculous heights like right now, the simple fix to the issue of being outnumbered is very obvious - hire a mercenary along with you[theres a mod for that in kcd1 https://www.nexusmods.com/kingdomcomedeliverance/mods/1097]. Anything you loot from a bandit camp you robbed while having mercenary active, will be flagged as valuable and you have to split it roughly in half with the other merc using the negotiation window you use with shopkeepers normally, or give equivalent groshen upon selling these items. This is what features should be worked on, instead of 8K gay sex scenes. As lukaszek said, the game feels like downgrade in some gameplay elements. It's very unfortunate that bloated budgets often go into superflous stuff instead of gameplay loop and features.

Smithing should be expanded to armor smithing, i don't know how would they make the chainmail smithing, so that's the issue here.
 
Last edited:

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,406
In what universe? With the three-stage smelting, it's actually quite tricky to not burn the sword and make it t4 quality. Horseshoes and axes - you just smash.
are we playing same game? I always get t4, from what I saw not following steps corectly results in lower health of the product, which can be quickly fixed on grindstone
 

whocares

Savant
Joined
Nov 8, 2016
Messages
194
In what universe? With the three-stage smelting, it's actually quite tricky to not burn the sword and make it t4 quality. Horseshoes and axes - you just smash.
are we playing same game? I always get t4, from what I saw not following steps corectly results in lower health of the product, which can be quickly fixed on grindstone
Getting t3 is easy, but t4 is 50/50 for me even with a high skill level and wearing an apron/gloves.
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
19,436
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
In what universe? With the three-stage smelting, it's actually quite tricky to not burn the sword and make it t4 quality. Horseshoes and axes - you just smash.
are we playing same game? I always get t4, from what I saw not following steps corectly results in lower health of the product, which can be quickly fixed on grindstone
Getting t3 is easy, but t4 is 50/50 for me even with a high skill level and wearing an apron/gloves.
In my experience Craftmanship makes all the difference. I have 28 now and I can be completely sloppy - not turning swords over, not being too precise with my rhythm, hitting the same spot twice etc. - and still get T4s regularly. It's like those perks in Alchemy that allow you to make mistakes (the highest one is hilarious, you don't even have to boil potions anymore, you just throw shit in and pour lel).
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
19,436
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
Just took a peak in the NIGGER!1!! FAGGOT!1!! thread, first time in like two weeks, and jesus fuck those dildos are still going :lol:

And they all collectively spun themselves into a total derangement. Avowed just came out and Lost Records and they're keeping themselves busy foaming at the mouth over KCD2 of all games.

Well we were always bound to found out our camp contains a small sliver of flatbrains too.
 

Zariusz

Liturgist
Joined
Nov 13, 2019
Messages
2,141
Location
Civitas Schinesghe
Just took a peak in the NIGGER!1!! FAGGOT!1!! thread, first time in like two weeks, and jesus fuck those dildos are still going :lol:

And they all collectively spun themselves into a total derangement. Avowed just came out and Lost Records and they're keeping themselves busy foaming at the mouth over KCD2 of all games.

Well we were always bound to found out our camp contains a small sliver of flatbrains too.
Nobody ever cared about Avowed and no one ever will care about it, yes many reactions were overblown but betrayal always leaves most painful wounds, you do remember that KCD 2 was very anticipated here on Codex right? Many things ended up being false (like Theresa cucking you with your friend) but Musa and repulsive gay shit ended up being real. And you cant say that it isn't suspicious that every church in the game, ignoring maybe Trosky chapel ended up unfinished and unavailable yet imaginary synagogue is finished. Not to mention Vavra's meltdown over leaks.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,836
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
You don't get it. After you've become a youtube grifter's groupie once, now there is Internet cred at stake. No going back. If woke isn't there, we will invent it.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,406
Yea but that's the HC mode, that was patched in later in KCD1 and it's gonna come later in KCD2 too.
exactly my point. Downgrade. Why something that was coded in kcd1 exists no more? Not like they were doing everything from scratch.

How is it easier? In first game you spend some time training with Bernard, then win all. If find a difficult enemy, bonk on the head with mace, oneshots everyone. If you can't land a hit, clinch, then bonk - no one is safe from that. Second game makes all of that harder to pull off.
I didnt need any bernard. My weak henry went straight for bandits without issues. Also in kcd1 you had 6 zones for sword hits, now you got 4.
Fights are easy when you dodge as enemy as vulnerable then

How did archery get gutted? It was unusable in 1 because you could never predict where the arrow will go. Here, you can actually aim. I also got hit with arrows way more than I ever did in 1. Don't be like those retards who claim that enemies don't flank you when they clearly do.
I could shot enemies in kcd1 in their faces fine. Actually thats how I was playing most of the game and hated when certain fights started with my sword autoequipped.
In kcd2 with 200power upgraded bow and tier2 arrows I cant kill enemies with headshot.
with that bow and t2 hunting arrow i can kill deer with headshoot, before that it didnt work.

In the least noisy and visible clothing, I was throwing rocks till the end. Also, there's now a chance for enemies to resist your attempts at sneaky kills.
never had enemy resist my sneak kills, but then i do have a bunch of perks that suppose to help with it

In 2, even with about 20 skill I had to drink booze for the perk and a quickfinger potion to have a chance to open a Very Hard lock, because it keeps wobbling like crazy.
i wonder... any chance your agility is low? Its not my experience at all

In my experience Craftmanship makes all the difference. I have 28 now and I can be completely sloppy - not turning swords over, not being too precise with my rhythm, hitting the same spot twice etc. - and still get T4s regularly. It's like those perks in Alchemy that allow you to make mistakes (the highest one is hilarious, you don't even have to boil potions anymore, you just throw shit in and pour lel).
now i wonder, perhaps those alchemy perks help with forging errors?
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
19,436
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
You don't get it. After you've become a youtube grifter's groupie once, now there is Internet cred at stake. No going back. If woke isn't there, we will invent it.
90% of what they're babbling about is just pure invented imbecility. But the nig and the geh are real and they ARE woke.

Incidentally the flatbrains seem to be much more fascinated by the geh even though Musa is an order of magnitude bigger problem. Latent geh must be a bitch :)
 

moleman

Arbiter
Patron
Joined
Mar 8, 2018
Messages
708
Location
Birthplace of the headless horseman
...And you cant say that it isn't suspicious that every church in the game, ignoring maybe Trosky chapel ended up unfinished and unavailable yet imaginary synagogue is finished...
Yes, that's actually sad. Was really looking forward to visit St. Barbara cathedral in game.
But I find it hard to believe that's because of some "anti-christian" attitude by Vavra.

They were churches in the first game after all. And they were really well done. Heck, one of the DLC's was about rebuilding one...
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
19,436
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
...And you cant say that it isn't suspicious that every church in the game, ignoring maybe Trosky chapel ended up unfinished and unavailable yet imaginary synagogue is finished...
Yes, that's actually sad. Was really looking forward to visit St. Barbara cathedral in game.
But I find it hard to believe that's because of some "anti-christian" attitude by Vavra.

They were churches in the first game after all. And they were really well done. Heck, one of the DLC's was about rebuilding one...
This.

To be fair, Vavra isn't helping himself by tweeting explicitly anti-Christian shit. But he's much more a passionate developer than he is anti-Christian, no other game ever remotely compares to KCD1/2 in the authentic, honest portrayal of Christianity, even though I'd confidently guess there are NO church-going Christians in Warhorse.
 

moleman

Arbiter
Patron
Joined
Mar 8, 2018
Messages
708
Location
Birthplace of the headless horseman
...Incidentally the flatbrains seem to be much more fascinated by the geh even though Musa is an order of magnitude bigger problem. Latent geh must be a bitch :)
I don't really care about Musa. Maybe my mind will change when I meet him in the game and his annoyance level.
Don't mind about the gay stuff much either.
The only thing I have to admit is triggering me is that they made Hans a gay romance option.
I find that stupid and insulting.
 

whocares

Savant
Joined
Nov 8, 2016
Messages
194
i wonder... any chance your agility is low? Its not my experience at all
Perhaps. I found agility a bitch to level. Some of the first perks I picked up were the ones that lowered weapon requirements by 3 and 5, otherwise I could barely use any weapons. Hit 20 agi around the veeery end of the game. At that point and with 16 or 18 in thievery I was able to reliably crack hard locks. Very hard took a potion and booze.
now i wonder, perhaps those alchemy perks help with forging errors?
I had max around 23 crafting, and at that point I would get a t4 result with one "I'm fucking it up" comment from Henry. 2 and it was down to t3.
I don't really care about Musa. Maybe my mind will change when I meet him in the game and his annoyance level.
The thing about Musa is that on top of him not having any business being in Bohemia, he's an unbelievably terrible character. Even if he was white as a ghost and called something lke Musatch of Prague, he would still be the worst character in the game hands down.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,406
I had max around 23 crafting, and at that point I would get a t4 result with one "I'm fucking it up" comment from Henry. 2 and it was down to t3.
did you grab alchemy perks? something else must be governing it as I would overheat few times and always had t4 ever since acquiring the perk. And no other boosts
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom