Why though?The devs said many times they planned to include joorinos in the first game already - including on this here Codex - but ran out of time and money.
Jews were present in vast numbers within Bohemia. We wanted to portray that but eventually ran into several walls. Primarily budget, because a properly developed Jewish community would require a lot of unique assets. Secondarily, we learned that that Jews resided predominantly in towns and cities with certain properties and none of the KCD settlements fit the criteria.
Side note: Several members of the team are/were Jewish or affiliated to the Jewish community. Think of Vávra anything you like but he certainly is not an antisemite.
Side side note: I was hired after I wrote a concept for a quest which was centered around Jews and their struggles in medieval times.
The person is right that Romanis/Gypsies probably already roamed the lands for several decades in 1403. We had it researched and were primarily concerned whether they were still largely a mystery to the locals or a common sight. Well, 1403 seems like the time where Romanis were still in the phase of gaining notoriety. This presented an interesting challenge because we only know how the relationship between the Romani and the local populace looked like much later. Anyway, we did entertain the idea of having them in the game. Some quests were proposed and developed into a draft version. Nor did they fit within the core story. We would implement them only for the sake of inclusion which nobody would be against since, you know, they were historically present in significant enough numbers. But again, budget. Jews had much higher priority and they had to be dropped, so...
these groups should have been in the game, particularly Jews, and that game would have benefited from their presence.
I have no idea what you mean by traits.do you guyz feel like you are playing sequel? As in game where systems got improved? To me its mostly a downgrade and Im still sad over loss of traits for example.
The Jews in the game, like many other fake news that circulated before the release here and I was stupid enough to believe, ended up being such a nothingburger when I actually played the game. It's like a tiny, tiny corner at the edge of Kuttenberg. What's more they look like Jews from medieval illustrations with pointed hats, babble in Yiddish, it's an authentic portrayal. I'm also pleasantly surprised by the strong presence of Germans in Kuttenberg, the devs definitely did their research here.Why though?The devs said many times they planned to include joorinos in the first game already - including on this here Codex - but ran out of time and money.
Here's what Smejki had to say:
Jews were present in vast numbers within Bohemia. We wanted to portray that but eventually ran into several walls. Primarily budget, because a properly developed Jewish community would require a lot of unique assets. Secondarily, we learned that that Jews resided predominantly in towns and cities with certain properties and none of the KCD settlements fit the criteria.
Side note: Several members of the team are/were Jewish or affiliated to the Jewish community. Think of Vávra anything you like but he certainly is not an antisemite.
Side side note: I was hired after I wrote a concept for a quest which was centered around Jews and their struggles in medieval times.
The person is right that Romanis/Gypsies probably already roamed the lands for several decades in 1403. We had it researched and were primarily concerned whether they were still largely a mystery to the locals or a common sight. Well, 1403 seems like the time where Romanis were still in the phase of gaining notoriety. This presented an interesting challenge because we only know how the relationship between the Romani and the local populace looked like much later. Anyway, we did entertain the idea of having them in the game. Some quests were proposed and developed into a draft version. Nor did they fit within the core story. We would implement them only for the sake of inclusion which nobody would be against since, you know, they were historically present in significant enough numbers. But again, budget. Jews had much higher priority and they had to be dropped, so...
these groups should have been in the game, particularly Jews, and that game would have benefited from their presence.
https://rpgcodex.net/forums/threads...l-chad-simulator.120418/page-254#post-6343163
https://kingdom-come-deliverance.fandom.com/wiki/HardcoreI have no idea what you mean by traits.
but... easier? also archery got gutted. somehow enemy archers are either non existent or cant hit youCombat - more complex and better animated, polearms as actual weapons
again... easier and you quickly become invisible. I didnt throw rocks outside of tutorialSneaking - distracting rocks and dog barking.
buggy, crimes are attributed to you even when they shouldnt have, also its easy to talk your way out of itCrime - general suspicion level and NPCs not needing to see you commit the crime to recognize it was you who stole from them, more punishment options
wait, what?Outfits - 3 you can switch on the fly.
im yet to experience mounted combat that i remember from first gameHorse riding - different speeds and controls more horselike as opposed to car like
what exactly is interesting? You just level up everything quickly and blindly pick those that give you stat bonuses. Also skills quickly reach max so you just blindly pick everythingLeveling - significantly more interesting perks.
no, its not. On top of it henry is best blacksmith in the land, amazing. My favorite is how its harder to forge a horseshoe over swordNew systems - blacksmithing is fun
I dont remember kcd1 having easy lockpicking. At the same time in kcd2 stealing is awfully easy so you just grab nearby keys and open everything. As your thievery quickly increase you pick locks anyway without issues.Lockpicking - harder and needs preparation to crack harder locks.
yeah yeah, because headshot from good bow can't kill a deer. At the same time there is little reason to hunt in first place. It doesnt make good money, food is abundant, you levelup skill by exploring. Riding your horse and finding nests is enoughHunting - shot animals bleed out and drop dead later.
Well that's hardcore mode. It was added in the first game post-launch, and the plan is to do the same with the second. 0 issue there.https://kingdom-come-deliverance.fandom.com/wiki/Hardcore
Somnambulant was very fun as it paired with map not tracking your position
How is it easier? In first game you spend some time training with Bernard, then win all. If find a difficult enemy, bonk on the head with mace, oneshots everyone. If you can't land a hit, clinch, then bonk - no one is safe from that. Second game makes all of that harder to pull off. How did archery get gutted? It was unusable in 1 because you could never predict where the arrow will go. Here, you can actually aim. I also got hit with arrows way more than I ever did in 1. Don't be like those retards who claim that enemies don't flank you when they clearly do.but... easier? also archery got gutted. somehow enemy archers are either non existent or cant hit you
In the least noisy and visible clothing, I was throwing rocks till the end. Also, there's now a chance for enemies to resist your attempts at sneaky kills.again... easier and you quickly become invisible. I didnt throw rocks outside of tutorial
yes, no, yes. Talking your way out of crimes is way too janky, agreed.buggy, crimes are attributed to you even when they shouldnt have, also its easy to talk your way out of it
On your inventory screen under Henry's picture there are three shield icons - red-green-yellow. Each of them is an outfit you equip separately and then can switch depending on the situation. I had one for combat, one for conversations and noble impresonation, and one for sneaking. Honestly, the best addition to the game, because in 1 changing your clothes manually all the time was a damn chore.wait, what?
Leveling up is significantly slower than in 1, feels closer to the slower leveling mod. There is interplay between different skill trees, where for example drinking has perks that help with thievery or sneaking has perks that make you better with one-handed swords. More interesting perk effects too than in 1. When I finished the game I had just over half of all perks learned and about 4-5 skills fully maxed out. So progression is significantly slower than it is in 1. Except for some select skills like crafting and houndmaster that just fly up in levels.what exactly is interesting? You just level up everything quickly and blindly pick those that give you stat bonuses. Also skills quickly reach max so you just blindly pick everything
In what universe? With the three-stage smelting, it's actually quite tricky to not burn the sword and make it t4 quality. Horseshoes and axes - you just smash.My favorite is how its harder to forge a horseshoe over sword
??? They had to phsycally stop you from being able to attempt to pick hard locks in 1 until you upped your skill because once you figured out the lockpicking mouse movement, there was 0 challenge in any lock. In 2, even with about 20 skill I had to drink booze for the perk and a quickfinger potion to have a chance to open a Very Hard lock, because it keeps wobbling like crazy.I dont remember kcd1 having easy lockpicking. At the same time in kcd2 stealing is awfully easy so you just grab nearby keys and open everything. As your thievery quickly increase you pick locks anyway without issues.
with around 10 archery and a good bow, yes it can.because headshot from good bow can't kill a deer.
Yea but that's the HC mode, that was patched in later in KCD1 and it's gonna come later in KCD2 too.https://kingdom-come-deliverance.fandom.com/wiki/HardcoreI have no idea what you mean by traits.
Somnambulant was very fun as it paired with map not tracking your position
It's funny, bows seem nerfed, it's hard to kill anyone with bow and similarly mobs have a hard time puncturing your plates with a bow but crossbowmen are a menace, at least for me. I died at least 3 or 4 times to them and I don't die often.but... easier? also archery got gutted. somehow enemy archers are either non existent or cant hit youCombat - more complex and better animated, polearms as actual weapons
Yea plus the jail icon in cities goes away super fast, seems like 2 days only. So you just rob a few shops in Kuttenberg blind, fuck off somewhere else for two days and voila, you're not a criminal anymore.buggy, crimes are attributed to you even when they shouldnt have, also its easy to talk your way out of itCrime - general suspicion level and NPCs not needing to see you commit the crime to recognize it was you who stole from them, more punishment options
You haven't noticed you can save 3 different outfits? It's those three shields below Henry in the inventory (you switch with "O" on the keyboard).wait, what?Outfits - 3 you can switch on the fly.
Mounted combat is awesome with halberds, you should try. It's like jousting and it pulverizes enemies. Had a blast skewering 10+ Cumans yesterday in a few minutes.im yet to experience mounted combat that i remember from first gameHorse riding - different speeds and controls more horselike as opposed to car like
Eh, levelling is a bit slower than in KCD1 which isn't saying much because in KCD1 it was notoriously fast.what exactly is interesting? You just level up everything quickly and blindly pick those that give you stat bonuses. Also skills quickly reach max so you just blindly pick everythingLeveling - significantly more interesting perks.
I have blast forging swords. Too bad there are so few of them.no, its not.New systems - blacksmithing is fun
I've been confused by people claiming lockpicking in KCD1 was hard for seven years now. I think people were trying to open Medium and harder locks from the get go, failing and raging. Both in 1 and 2 you can only hope to open Very Easy locks at the start and you shouldn't even attempt anything harder until you get at least 2 levels in Lockpicking/Thievery. With this in mind it's a cake.I dont remember kcd1 having easy lockpicking.Lockpicking - harder and needs preparation to crack harder locks.
I'm doing a vegan playthrough so I don't hunt but I've seen someone coating arrows in the Dollmaker potion, shooting a deer, running up to him and killing him with a sword, super easy.with around 10 archery and a good bow, yes it can.because headshot from good bow can't kill a deer.
If they took this smithing system and expanded it with some management and mercantile systems, I would for sure play that indie game.I have blast forging swords. Too bad there are so few of them.
are we playing same game? I always get t4, from what I saw not following steps corectly results in lower health of the product, which can be quickly fixed on grindstoneIn what universe? With the three-stage smelting, it's actually quite tricky to not burn the sword and make it t4 quality. Horseshoes and axes - you just smash.
Getting t3 is easy, but t4 is 50/50 for me even with a high skill level and wearing an apron/gloves.are we playing same game? I always get t4, from what I saw not following steps corectly results in lower health of the product, which can be quickly fixed on grindstoneIn what universe? With the three-stage smelting, it's actually quite tricky to not burn the sword and make it t4 quality. Horseshoes and axes - you just smash.
In my experience Craftmanship makes all the difference. I have 28 now and I can be completely sloppy - not turning swords over, not being too precise with my rhythm, hitting the same spot twice etc. - and still get T4s regularly. It's like those perks in Alchemy that allow you to make mistakes (the highest one is hilarious, you don't even have to boil potions anymore, you just throw shit in and pour lel).Getting t3 is easy, but t4 is 50/50 for me even with a high skill level and wearing an apron/gloves.are we playing same game? I always get t4, from what I saw not following steps corectly results in lower health of the product, which can be quickly fixed on grindstoneIn what universe? With the three-stage smelting, it's actually quite tricky to not burn the sword and make it t4 quality. Horseshoes and axes - you just smash.
Nobody ever cared about Avowed and no one ever will care about it, yes many reactions were overblown but betrayal always leaves most painful wounds, you do remember that KCD 2 was very anticipated here on Codex right? Many things ended up being false (like Theresa cucking you with your friend) but Musa and repulsive gay shit ended up being real. And you cant say that it isn't suspicious that every church in the game, ignoring maybe Trosky chapel ended up unfinished and unavailable yet imaginary synagogue is finished. Not to mention Vavra's meltdown over leaks.Just took a peak in the NIGGER!1!! FAGGOT!1!! thread, first time in like two weeks, and jesus fuck those dildos are still going
And they all collectively spun themselves into a total derangement. Avowed just came out and Lost Records and they're keeping themselves busy foaming at the mouth over KCD2 of all games.
Well we were always bound to found out our camp contains a small sliver of flatbrains too.
exactly my point. Downgrade. Why something that was coded in kcd1 exists no more? Not like they were doing everything from scratch.Yea but that's the HC mode, that was patched in later in KCD1 and it's gonna come later in KCD2 too.
I didnt need any bernard. My weak henry went straight for bandits without issues. Also in kcd1 you had 6 zones for sword hits, now you got 4.How is it easier? In first game you spend some time training with Bernard, then win all. If find a difficult enemy, bonk on the head with mace, oneshots everyone. If you can't land a hit, clinch, then bonk - no one is safe from that. Second game makes all of that harder to pull off.
I could shot enemies in kcd1 in their faces fine. Actually thats how I was playing most of the game and hated when certain fights started with my sword autoequipped.How did archery get gutted? It was unusable in 1 because you could never predict where the arrow will go. Here, you can actually aim. I also got hit with arrows way more than I ever did in 1. Don't be like those retards who claim that enemies don't flank you when they clearly do.
never had enemy resist my sneak kills, but then i do have a bunch of perks that suppose to help with itIn the least noisy and visible clothing, I was throwing rocks till the end. Also, there's now a chance for enemies to resist your attempts at sneaky kills.
i wonder... any chance your agility is low? Its not my experience at allIn 2, even with about 20 skill I had to drink booze for the perk and a quickfinger potion to have a chance to open a Very Hard lock, because it keeps wobbling like crazy.
now i wonder, perhaps those alchemy perks help with forging errors?In my experience Craftmanship makes all the difference. I have 28 now and I can be completely sloppy - not turning swords over, not being too precise with my rhythm, hitting the same spot twice etc. - and still get T4s regularly. It's like those perks in Alchemy that allow you to make mistakes (the highest one is hilarious, you don't even have to boil potions anymore, you just throw shit in and pour lel).
90% of what they're babbling about is just pure invented imbecility. But the nig and the geh are real and they ARE woke.You don't get it. After you've become a youtube grifter's groupie once, now there is Internet cred at stake. No going back. If woke isn't there, we will invent it.
Yes, that's actually sad. Was really looking forward to visit St. Barbara cathedral in game....And you cant say that it isn't suspicious that every church in the game, ignoring maybe Trosky chapel ended up unfinished and unavailable yet imaginary synagogue is finished...
This.Yes, that's actually sad. Was really looking forward to visit St. Barbara cathedral in game....And you cant say that it isn't suspicious that every church in the game, ignoring maybe Trosky chapel ended up unfinished and unavailable yet imaginary synagogue is finished...
But I find it hard to believe that's because of some "anti-christian" attitude by Vavra.
They were churches in the first game after all. And they were really well done. Heck, one of the DLC's was about rebuilding one...
I don't really care about Musa. Maybe my mind will change when I meet him in the game and his annoyance level....Incidentally the flatbrains seem to be much more fascinated by the geh even though Musa is an order of magnitude bigger problem. Latent geh must be a bitch![]()
Perhaps. I found agility a bitch to level. Some of the first perks I picked up were the ones that lowered weapon requirements by 3 and 5, otherwise I could barely use any weapons. Hit 20 agi around the veeery end of the game. At that point and with 16 or 18 in thievery I was able to reliably crack hard locks. Very hard took a potion and booze.i wonder... any chance your agility is low? Its not my experience at all
I had max around 23 crafting, and at that point I would get a t4 result with one "I'm fucking it up" comment from Henry. 2 and it was down to t3.now i wonder, perhaps those alchemy perks help with forging errors?
The thing about Musa is that on top of him not having any business being in Bohemia, he's an unbelievably terrible character. Even if he was white as a ghost and called something lke Musatch of Prague, he would still be the worst character in the game hands down.I don't really care about Musa. Maybe my mind will change when I meet him in the game and his annoyance level.
did you grab alchemy perks? something else must be governing it as I would overheat few times and always had t4 ever since acquiring the perk. And no other boostsI had max around 23 crafting, and at that point I would get a t4 result with one "I'm fucking it up" comment from Henry. 2 and it was down to t3.