deuxhero
Arcane
Maybe. The fact that's it's obvious only because of that really tells a lot of why you shouldn't do first person melee combat.
I love how the only alternative to retarded fantasy crap is retarded grim/dark Game of Thrones shit.
I love how the only alternative to retarded fantasy crap is retarded grim/dark Game of Thrones shit.
Because we have so fucking many RPGs in realistic and historic medieval setting... loads of them... fucking carts full of them waiting in front of my house...
Also, why to even mention GoT? That is fantasy setting...
Hey, don't worry, the modern trend seem to be heading to a place when you do not even have to bother pressing the button, the game presses it for you when you are to busy admiring the tire textures to do it yourself, so as not to frustrate you and hamper your progress overmuch.Press RT to Riposte.
Moar awesome buttons please.
Maybe. The fact that's it's obvious only because of that really tells a lot of why you shouldn't do first person melee combat.
I love how the only alternative to retarded fantasy crap is retarded grim/dark Game of Thrones shit.
Because we have so fucking many RPGs in realistic and historic medieval setting... loads of them... fucking carts full of them waiting in front of my house...
Also, why to even mention GoT? That is fantasy setting...
His point (I think) was that having an evil pope, evil bishops, and having all nobles be whiners and traitors is hardly realistic at all.
Personally I would prefer since they are using a more realistic setting if the characters would be of varying dickishness with some being relatively decent, some being generally good but misguided, and some being loathsome bastards of the first order (and all in between as well).
You actually see that the flat is turned up, facing the incoming blow, right?
If he is intent on making a good action RPG with a believable world Gothic 2 is the game he should take inspiration from, not Skyrim.
I am a bit worried if he sounds like he wants to woo a publisher by promising to make the next Skyrim, though it looks like Daniel is keenly aware of many of the pitfalls of modern gaming. Hopefully it would mean no quest compass, no hand holding, no thousands of useless objects to pick up, an emphasis on gathering clues yourself instead of NPCs spelling out everything for you, and other such tropes associated with Bethesda.
Feels little antisocial.
BTW, are you guys working constantly (like full-time) on it (like buliding assets and stuff), or is it now the time that you are focusing on pitching things that you got for some time? I am asking because you mentioned that you've had things more or less finished for vertical slice around the end of last year, and we are now closing to the end of the first half of 2013.Severalblogs will be about the pitching to publishers and other siimiliar stuff. Then we will get back to development stuff if things go right.
to me it doesn't. the blow isn't coming from the front but from the top/front, which is the direction towards which the edge is raised.
That looks to me like he's receiving the blow on the flat. You can even tell by the hand raised back to tilt the sword.
CSI: Medievalto me it doesn't. the blow isn't coming from the front but from the top/front, which is the direction towards which the edge is raised.
slashing a steel helmet is pretty derp, though.
to me it doesn't. the blow isn't coming from the front but from the top/front, which is the direction towards which the edge is raised.
That looks to me like he's receiving the blow on the flat. You can even tell by the hand raised back to tilt the sword.
slashing a steel helmet is pretty derp, though.
From the blogposts I've read it seems this thing is pretty fucking unique, in that noone ever attempted anything like this before.