MI.Tex
Unwanted
- Joined
- Jan 1, 2018
- Messages
- 118
Im a little afraid about the world size -16 square kilometers, thats seriously nothing. 4km by 4km, That's only 8 minutes to cross the map while galloping on the horse.
Quality > quantity ?
Im a little afraid about the world size -16 square kilometers, thats seriously nothing. 4km by 4km, That's only 8 minutes to cross the map while galloping on the horse.
Map size is a meaningless metric. Stop being a moron.
Shit man I'm sorry, I didn't know you were mentally disabled. I shouldn't have been that harsh with you. My condolences.It is a meaningful metric because it convey the scale. For example morrowind without the fog is a fucking small shitty island. But mentally disabled farage fans can't comprehend simple facts.
The narration of that video sounds like something out of a 90s instructional cassette or infomercial.
Shit man I'm sorry, I didn't know you were mentally disabled. I shouldn't have been that harsh with you. My condolences.
also 16km is enough
Morrowind is 24km and that is enough, Kingdom Come is supposed to be 50 hours, so there is plenty of content !
Oblivion was 57km and it was empty with trees only and occasional oblivion gate.
What's wrong with an abandoned mine with orcs and a chest with a health potion and 5 gp at the end every 30 meters?
With proper fast travel that you will actually use with pleasure there's nothing wrong with bigger maps.
Yea well it's an open world game, you walk everywhere on foot, it's not fallout 1 where you have whole coast of USA where you get pulled into combat into just 1 map type with random critters.
They would have to do a lot A LOT MORE to have a big map with an open world, they game would probably release in 3-4 more years.
Kingdom Come should be bretty gud in this aspect.... the only thing that might suck is the combat, they should drop this 'we have real life combat durr' which will end up in button mashing (i'm 99% sure of this) and make turn based combat.
I hope the slow down before the hit/block will be completely optional and not inseparable game mechanics. I don't like it,it destroy the flow of combat and kills immersion.
Have you ever played Gothic 1 or 2? I feel as if they did open world very well, where the PoIs felt very natural and not at all like a themepark. They didn't repeat, feel formulaic, or incongruous with the land at all.That's the problem of cramped worlds with small world size. Fallout 4 is best example, feels like theme park, where each 50m you travel you stumble at some fancy cave or sightseeing location.
I suppose it's like go to X, watch a cutscene, shoot a few guys, rinse and repeat?