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KickStarter Kingdom Come: Deliverance Pre-Release Thread [RELEASED, GO TO NEW THREAD]

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,220
Location
Azores Islands
From what i've read of their blog posts, they are more interested in the combat and sandbox experience than the C&C (at least that's what i took out of it), fair enough it's a valid approach and as a fan of games like Dragons Dogma and Darksouls where gameplay trumps everything, i enjoy it. But something like a FNV approach to sandbox would make my day.
 

eremita

Savant
Joined
Sep 1, 2013
Messages
797
The fact that they think story and character are secondary says it all to me, my interest plummeted right then.
He didn't say anything about them being secondary you dumb fuck. He said he didn't expect publishers to care about things like that during pitching (but more about "wow" moments and sheeet).

From what i've read of their blog posts, they are more interested in the combat and sandbox experience than the C&C (at least that's what i took out of it), fair enough it's a valid approach and as a fan of games like Dragons Dogma and Darksouls where gameplay trumps everything, i enjoy it. But something like a FNV approach to sandbox would make my day.
More of this bullshit? Where did you read that? Not true.

Hm, I wish them luck for their tour-de-force-pitching, but I'd like to hear more about the current state of the game, or at least what they are aiming for.
Their original ramblings sounded interesting, and I would like to see what came out of them over the course of the project.

Then again, considering that publisher meddling is probably about to start soon, it might be too early for that.
It should be historically accurate medieval openworld RPG. No fantasy/magic/elves stuff.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
It should be historically accurate medieval openworld RPG. No fantasy/magic/elves stuff.

Yes, which is one of the interesting parts, imho. They also talked about open world design in general and how they tried to recreate some real-world location within a game, given engine and gameplay limitations. Which is what I'm most curious reading about, actually.
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,220
Location
Azores Islands
The fact that they think story and character are secondary says it all to me, my interest plummeted right then.
He didn't say anything about them being secondary you dumb fuck. He said he didn't expect publishers to care about things like that during pitching (but more about "wow" moments and sheeet).

From what i've read of their blog posts, they are more interested in the combat and sandbox experience than the C&C (at least that's what i took out of it), fair enough it's a valid approach and as a fan of games like Dragons Dogma and Darksouls where gameplay trumps everything, i enjoy it. But something like a FNV approach to sandbox would make my day.
More of this bullshit? Where did you read that? Not true.

Such anger, are you one of those malcontent Czech the blog claims are Europeans?
 

mikaelis

Prophet
Patron
Joined
Nov 28, 2008
Messages
1,448
Location
Land of Danes
Codex 2013 Codex 2014
From what i've read of their blog posts, they are more interested in the combat and sandbox experience than the C&C (at least that's what i took out of it), fair enough it's a valid approach and as a fan of games like Dragons Dogma and Darksouls where gameplay trumps everything, i enjoy it. But something like a FNV approach to sandbox would make my day.

Nah, he never said that. What can be gathered from his blog (all entries) is that the story and setting is equally impotant. If not more.

The only debatable thing is that they are opting for more twitch/player skill combat. Which is understandable for aRPG with FPP.
 

eremita

Savant
Joined
Sep 1, 2013
Messages
797
The fact that they think story and character are secondary says it all to me, my interest plummeted right then.
He didn't say anything about them being secondary you dumb fuck. He said he didn't expect publishers to care about things like that during pitching (but more about "wow" moments and sheeet).

From what i've read of their blog posts, they are more interested in the combat and sandbox experience than the C&C (at least that's what i took out of it), fair enough it's a valid approach and as a fan of games like Dragons Dogma and Darksouls where gameplay trumps everything, i enjoy it. But something like a FNV approach to sandbox would make my day.
More of this bullshit? Where did you read that? Not true.

Such anger, are you one of those malcontent Czech the blog claims are Europeans?
Nope. I just hate people who can't comprehend what they're reading despite thinking they do. They're lesser human beings. Stupid cunts, if you will. And they should be castrate so they won't contaminate rest of the world...
 

mikaelis

Prophet
Patron
Joined
Nov 28, 2008
Messages
1,448
Location
Land of Danes
Codex 2013 Codex 2014
Nope. I just hate people who can't comprehend what they're reading despite thinking they do. They're lesser human beings. Stupid cunts, if you will. And they should be castrate so they won't contaminate rest of the world...

Hiver is strong in this one :D. Chill out bro.

On topic:
I don't know. Their talks with publishers sounds rather positive, but not breath-taking. I also have a feeling that Daniel downplays himself a bit in this article. I mean, he is a veteran dev with a couple of well-acclaimed big titles under his belt after all. So those 1: 1000 chances phrases are a bit exaggerated.

But all in all, I guess it is a good news, as long as they will not compromise too much (most importantly historic, no-magic, medieval setting and RPG elements).
 
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Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,765
Location
Copenhagen
From what i've read of their blog posts, they are more interested in the combat and sandbox experience than the C&C (at least that's what i took out of it), fair enough it's a valid approach and as a fan of games like Dragons Dogma and Darksouls where gameplay trumps everything, i enjoy it. But something like a FNV approach to sandbox would make my day.

Nah, he never said that. What can be gathered from his blog (all entries) is that the story and setting is equally impotant. If not more.

The only debatable thing is that they are opting for more twitch/player skill combat. Which is understandable for aRPG with FPP.

well according to vavra it's because we can finally do realistic combat without relying on outdated grognard shit like dice rolls :troll:
 

mikaelis

Prophet
Patron
Joined
Nov 28, 2008
Messages
1,448
Location
Land of Danes
Codex 2013 Codex 2014
From what i've read of their blog posts, they are more interested in the combat and sandbox experience than the C&C (at least that's what i took out of it), fair enough it's a valid approach and as a fan of games like Dragons Dogma and Darksouls where gameplay trumps everything, i enjoy it. But something like a FNV approach to sandbox would make my day.

Nah, he never said that. What can be gathered from his blog (all entries) is that the story and setting is equally impotant. If not more.

The only debatable thing is that they are opting for more twitch/player skill combat. Which is understandable for aRPG with FPP.

well according to vavra it's because we can finally do realistic combat without relying on outdated grognard shit like dice rolls :troll:

Yeah, there is that. OTOH not every game needs to follow dice rolls. It may have been cumbersome if they applied it for Warhorse. For me it is shaping up to be action FPS with character progression ala RPG and story, which is fine. If they went for isometric hardcore RPG, I would be all over TB with dice rolls.
 

Smejki

Larian Studios, ex-Warhorse
Developer
Joined
Oct 22, 2012
Messages
710
Location
Belgistan
Well that's a question. Is FNV less of an RPG because of first person 3D and direct action? I think not.
And I think this is what Warhorse aims for.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,765
Location
Copenhagen
From what i've read of their blog posts, they are more interested in the combat and sandbox experience than the C&C (at least that's what i took out of it), fair enough it's a valid approach and as a fan of games like Dragons Dogma and Darksouls where gameplay trumps everything, i enjoy it. But something like a FNV approach to sandbox would make my day.

Nah, he never said that. What can be gathered from his blog (all entries) is that the story and setting is equally impotant. If not more.

The only debatable thing is that they are opting for more twitch/player skill combat. Which is understandable for aRPG with FPP.

well according to vavra it's because we can finally do realistic combat without relying on outdated grognard shit like dice rolls :troll:

Yeah, there is that. OTOH not every game needs to follow dice rolls. It may have been cumbersome if they applied it for Warhorse. For me it is shaping up to be action FPS with character progression ala RPG and story, which is fine. If they went for isometric hardcore RPG, I would be all over TB with dice rolls.

Well that's a question. Is FNV less of an RPG because of first person 3D and direct action? I think not.
And I think this is what Warhorse aims for.

Hence the troll. I will be all over this if it is F:NV with swords. However, what Vavra have been saying about die rolls flows into his opinion about stats. And F:NV had a bunch of stats and skills and such. If this ends up with next to no actual RPG systems/classic RPG progression, my enthusiam dwindles down a lot. That's the reason I had a shouting match with Vavra earlier, and I'm not sure the picture became clearer since then. F:NV also took some excellent tools and great experience to develop, which I'm not sure we'll see from Warhorse.

But hey, I'm not dismissive, I'm just sceptic.
 
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Smejki

Larian Studios, ex-Warhorse
Developer
Joined
Oct 22, 2012
Messages
710
Location
Belgistan
From what i've read of their blog posts, they are more interested in the combat and sandbox experience than the C&C (at least that's what i took out of it), fair enough it's a valid approach and as a fan of games like Dragons Dogma and Darksouls where gameplay trumps everything, i enjoy it. But something like a FNV approach to sandbox would make my day.

Nah, he never said that. What can be gathered from his blog (all entries) is that the story and setting is equally impotant. If not more.

The only debatable thing is that they are opting for more twitch/player skill combat. Which is understandable for aRPG with FPP.

well according to vavra it's because we can finally do realistic combat without relying on outdated grognard shit like dice rolls :troll:

Yeah, there is that. OTOH not every game needs to follow dice rolls. It may have been cumbersome if they applied it for Warhorse. For me it is shaping up to be action FPS with character progression ala RPG and story, which is fine. If they went for isometric hardcore RPG, I would be all over TB with dice rolls.

Well that's a question. Is FNV less of an RPG because of first person 3D and direct action? I think not.
And I think this is what Warhorse aims for.

Hence the troll. I will be all over this if it is F:NV with swords. However, what Vavra have been saying about die rolls flows into his opinion about stats. And F:NV had a bunch of stats and skills and such. If this ends up with next to no actual RPG systems/classic RPG progression, my enthusiam dwindles down a lot. That's the reason I had a shouting match with Vavra earlier, and I'm not sure the picture became clearer since then. F:NV also took some excellent tools and great experience to develop, which I'm not sure we'll see from Warhorse.

But hey, I'm not dismissive, I'm just sceptic.
I am pretty sure he was only talking about systems where you can replace dice roll with direct control of action - like combat. Maybe lockpick, stealth?
But there is a bunch of stuff you cannot do well without dice roll and probability checks. Or without simple stat/skill checks. - like dialogues and C&C triggers, mainly. And that's where RP of RPG dwells imho. So he will stick with "the old" in these cases because there is no work around it. Unless he would want Arcania Gothic 4:troll:?

Heck, I think he even mentioned something like this in recent GDS conference (the famous video is from the last year's session). Gotta be on guard. Some videos of it will be out shortly. I might translate it for for you later. He also brought up Arcania as an example of shitty quest design so the troll up here is really just a troll.

Also rememeber Dan praises FNV as one of the best RPGs, he loves old Fallouts, likes Witcher (prefers W1), heavily criticizes Bethesda design (though loves the open world concept in its rough shape)... Their main tech designer is an Operation Flashpoint veteran who prefers making complex living worlds over lazyass linear trigger pornography (he also had a lecture on GDS so I know this).

My worry is mainly how publisher will interfere with these ideas which I think are close to the true vision of the team. Good thing is that FNV sold fucking well, as well as Witcher or DX:HR (I know, not an RPG but for sure an inteligent complicated game). And Skyrim is a hit number one. So Warhorse have a strong argument to force their vision through to final product.
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
18,983
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
An announcement of an announcement with no gameplay.
Yeah, too bad, although it is a teaser.

So far so good, only I'd like the name better without the overly histrionic "Deliverance" subtitle. Just "Kingdom Come" sounds great.

If the game is half as fun as them blogs about producing and pitching the game we are in for some good times.
 

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,889
Location
Fiernes
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zwanzig_zwoelf

Guest
Kurwa Come: The Chezh attempt to make their own Skyrim with blackjack and hookers.
 

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