There no point waiting for next generation processors or graphic cards I don't see them becoming any more advance now.
So you think technology has reached its peak and the same mid-range graphics cards will always cost 500 Euros from now on? Minimum, because of inflation.
Actually, when you look at price point of NVidia 560, 760, 960, you can see prices of Mid range graphic card stayed about the same in fy2000 money.
As for technology improvement. Free performance improvement because of decrease in nm between generation will not exist. And lower nm now means more expensive wafer. (Which means manufacturer pays more for making one working chip.)
Thus price/performance would at best be constant, at worst it would go up.
On the contrary, ambitious games from Central or Eastern Europe can be some of the worst resource hogs out there. The OFP/Arma series alone has brought several of my computers to their knees, forcing me to go through an upgrade. The games tend to be a bit rough around the edges, and optimization is often among the casualties.
Yup, when I talked 14 years ago with czechs about game development, they talked only about how graphic sells, and didn't wanted to hear about other aspects of game development. It didn't bring them money thus why bother.
Arma is biggest culprit, but most of other czech developers are typically not without guilt. (But at least BI is sane enough to do military simulations and have different source of money when players would be fed by more of the same and say: graphic, they can put it into theirs butts.)
Do you have access to the beta?
I do. The game goes between 15 fps and 25 fps on medium. At very high it goes between 7 and 15 fps before giving me an
allocation memory error after which it crashes my whole PC.
That's quite bad programming, it should swap heavily and force you to hit ALT+F4 repeatedly to terminate that resource hog. (in worst case through task manager) Games shouldn't affect stability of OS, at all.
I was checking at the budget difference between this and other mainstream AAA titles, and holy shit:
Makes me wonder what Warhorse could have done with 81 millions instead of 5 millions.
Nothing. They would need me to handle things efficiently (And I should be living over 12 years on disability rent writing free books and teach if not bureaucratic error, these required over 20 hours a week would kill me), and even then they'd need to be at least 15 years in the industry to not throw these money through window, and be able to do development cheaply and efficiently. 81 million for guaranteed salary for 10 years game and 3 expansions? Yup that's doable. 81 million for one game? For CD project it was last game in the series, and previous games earned them money and defined company. Thus they decided to spend part of these money to make decent title. Nice voice acting, and other stuff. But Witcher 3 is nice example that proper writing and design is more important than money, otherwise Witcher 1 wouldn't be able to compete so heavily. Still Witcher 3 is better than Dragon Age:I.