The amount of butthurt on this thread is amusing. Since the beginning, there have been people here excited by the idea of this game, and people who absolutely hated it. Some of the latter have since been coming up with all kinds of ways to trash the game, the company, the development process. I think it really comes down to some people just not wanting a game like KCD to succeed, because they just hate the idea of action RPGs with first person view and real time combat. Well, it might very well fail yet, but nothing they've revealed so far is an indication of that, and I am guessing that if other developers were as forthcoming as Vavra about their situations, we would see just as much chaos and unpredictability most times. I mean think about it, AAA games from studios rolling in money like Blizzard and EA routinely get delayed, or even scrapped entirely (e.g. Titan), and most of those games don't even try much new stuff, just retread the same old BS in a new shirt. So here we have a game from a new studio, with all sorts of new ideas, and its development has been marked with all kinds of unpredictable events, so what do you realistically expect?
What new ideas beyond the standard hiking simulator tropes? Lot's of promises about unprecedented immersion, "real" combat, "real" medieval setting, but so far its all promises with little to show beyond graphics.
From what has been revealed
1) The combat really is innovative. Systemization of real combat has some limitations so of course it cannot allow you 1:1 combat experience. Yet it is a completely new system more close to reality than anything else. If it ends up being good and fun (or even effective selling point), that's another question.
2) Theme+genre+production qualities combo. That's unprecedented. That is and actual selling point. Again might end up not being interesting enough for a game. But there are tens of thousands gamers hooked on this already.
3) Story based on real historical events which are not well known (it's not another Joan of Arc or Willy Wallace) yet are interesting.
4) Real historical places. Again not unique but quite uncommon, taking into account that it's not like AssCreed's Colosseo + Piramide Cestia + some generated buildings and whoop! we've got a historical Rome.
5) A sort of more or less deep life simulation. If it's not just a gimmick and if it makes sense in the design that's again another question.
6) Survival/character maintenance aspects. Will it be fun? Will see. But again in combination with there genre I thing some sort of survival (and not very good one) was notable only in New Vegas.
7) Unprecedented layered clothing system. This more a technical feature than a design one but hey, it gives much more diversity to the world for much less work.
8) And at last Awsum Grafix
™!
Following with promises
1) Grounded non black-and-white story. That's not unique but such games are still scarce. Additionally many which tried, failed horribly.
2) Few large scale historical battles: This was admitted to be a very tricky part which might not end up being as envisioned ('cause tech limitations so design will be very tricky here)
3) Innovative crafting (and) minigames. Will it be fun? Will see.
4) Innovative approach to law/criminal system. No details were revealed. There was just some minor discussion on the forums regarding stolen items.
5) If it works out the horse might be some significant improvement on present systems.
Skepticism and constructive criticism is always good (hello backers of Areal, Star Command, Yogventures or CLANG! I backed CLANG btw). Pessimism... well, sometimes too as it shows some new pov on the topic. But it should always be based on facts and I see quite a lot of misunderstanding or even misinformation here. WH may be blamed for bad communication but I don't see many flaws in it so what is the real problem that causes this little shitrain here?
As PorkyThePladin said you are not obliged to like the game. Maybe the whole concept is something completely beyond you and your tastes. That's ok. Ignore the project. You have the freedom to do so.
But hatred is pointless. It won't cause the game not being made, not being (un)successful, it won't change the game into something you like, most probably. Is it really hatred what we see here? I don't know, maybe it's just miunderstading.
But we are on 'Dex. I know 'Dex. Hate and schadenfreude are one of the core fuels here. So what's the point?