Is that now a SWJ PC Feministic word for MF?Another alpha update is out, motherlovers! Love yeah!
https://www.youtube.com/watch?v=X0DeIqJm4vMIs that now a SWJ PC Feministic word for MF?Another alpha update is out, motherlovers! Love yeah!
What did he say at the QA?
I don't think so. I watched a presentation by the lead designer and it made me happy because they produce the game exactly as I wish they did. It's all tons of systems with the necessary additions of animations and items for some quests. Hopefully this means that the game will feature a real emergent gameplay like in Flashpoint where cool things happen because of how you play and think instead of being shoved down your throat.Any new info about actual rpg mechanics?
We are considering having 1 day = 2 hours or even more.1 hour = 1 day is just the way it was in Skyrim, wasn't it? It's way too harsh and unnecessary if you actually have a big map. 1 hour = 4/6/8 hours is much better. Hopefully QA-testing will let them realize that and finetune it.
Exactly. Plus even if the compression is 1:4 or more you are not gonna be skipping time all the time anyway - if there's enough content and quests to keep you constantly busy.We are considering having 1 day = 2 hours or even more.
The closed alpha proved that now 1 simple quest might easily take 2 or 3 in-game days. Which again in turn makes you skip-time too often because you want to skip the night.
I don't think so. I watched a presentation by the lead designer and it made me happy because they produce the game exactly as I wish they did. It's all tons of systems with the necessary additions of animations and items for some quests. Hopefully this means that the game will feature a real emergent gameplay like in Flashpoint where cool things happen because of how you play and think instead of being shoved down your throat.
I spent the night watching Vavras presentations and this just might be the one game I let myself be hyped for. I don't recall ever seeing that fat, bald fuck Gaider speak so clearly about design decisions, or Sawyer for that matter.
I can already see some fucking idiot like rogey yell "OMG THEY SO UNPROFESSIONAL" but they are the opposite of that, just a no-bullshit technical guys.
He also spoke about the czech localization (dunno if it's been covered here already) and said they don't know how to do it because the animations are motion captured in english and they wanted to produce real quality VO and if they simply dubbed it in czech it would look like a shitty TV dub plus the czech localization ain't gonna pay for itself so the issue is still open.
TitsLink to RPG mechanics clarification or gtfo.
Also Flashpoint was not really emergent, it was an open world shooter where you could choose the way to kill the baddies. That's much easier to do than a CRPG which would have to implement a story unfolding in that open world, without relying solely on main quest triggers and cutscenes. Fallout basically. I'm not impressed by some nice little alchemy minigame. Put the effort into things that actually matter ffs.
And what did even give you the idea that there would be emergent gameplay in this one? To me it more looks like a pretty linear cutscene heavy game like Bioware used to make them, only with a more intriguing setting and some tacked on open world to waste time between main story missions and to bring in the moneyz from the Skyrim crowd.