Only thing is, respecs are so cheap as to basically be free, so you can dump all your points in crafting, make uber gear, then respec and keep it. Kinda devalues the non-combat skills in my opinion, though at least it means you aren't stuck for a 200 hour game with a build or gear you don't like.
If respeccing one skill-point costs 75 vs. 15000 for increasing one, it's dirt cheap.
Sounds like it's perfectly viable to run around with an super-awesome combat char, to then respec late in the game, craft some super-awesome equipment and then spec back to super-awesome combat char...
*shrug*
Lost interest with Zed's desciption
I don't agree with that. I'm the same level after half the time.and you level up slowly (I've played for 8 hours and got only to level 6)
I dunno. KoA:R is supposed to be a 100+ hour game, which at a $60 price clocks in to about 50 kwacents per hour. If the entertainment you get from the game isn't worth that much monies then I can't see how it's worth to spend your time playing it either.I don't have a problem with an ActionRPG that basically plays like a single player MMO... I just have a problem with paying $60 for it.
ROFL, Fraziers claims were nonsense then, they're even worse now.
Aha, so it wasn't lacking sales. Must mean a game that's not pirated (and not sold) makes the most money of all. Hey, I'm rich, since this game I didn't make wasn't pirated once...My first game was Titan Quest, a hack ‘n’ slash RPG, which was PC only, but the amount that it was pirated was the difference between us staying in business and going out of business.”
More like, Titan Quest was so bland, it made virtually no impression, but sold well enough to warrant an expansion...Titan Quest, an action-RPG released in 2006 by Iron Lore Entertainment, debuted to critical acclaim.
Uhuh. That makes like total sense...But when the Diablo-like hack-and-slash was hit hard with pre-release piracy, the developer included a security check that kicked gamers out of illegal copies of the game.
Oh look, its some guy who's going to prattle on about fate for a while. *snore*
Ars Technica said:Thus, you are the only one who can do anything meaningful to change the fate of the world, which is convenient, since no one else seems willing to even try without your help.
Fated to be hated
You'd think this would make all your in-game decisions feel really important, but your role in the main storyline feels as preordained as everything else in the world.
I thought you liked Lestat?So basically this game is a primitive singleplayer MMO shit even drawn in the same style as WoW/SWTOR?
Where is that retard who claimed it had combos like DMC4?
I dunno. KoA:R is supposed to be a 100+ hour game, which at a $60 price clocks in to about 50 kwacents per hour. If the entertainment you get from the game isn't worth that much monies then I can't see how it's worth to spend your time playing it either.I don't have a problem with an ActionRPG that basically plays like a single player MMO... I just have a problem with paying $60 for it.
Anyone know what the maximum level is ? Since level 6 Destinies (classes) need 102 or so points to unlock, I'm guessing around 35 ?
I thought you liked Lestat?
On the last page he admitted he was fooled into thinking it had more complexity than it does but still liked it.