Yosharian
Arcane
Guys how much game is left once you have the
join your party?
vendor guy
Depends on how much you have left undone doesn't it? Provided you've done all you wanted, an hour or two?join your party?
Yeah I've done everything else, thanksDepends on how much you have left undone doesn't it? Provided you've done all you wanted, an hour or two?join your party?
i just finished. if you want to level up the new member, it can take more time, but more or less just the final dungeon section. i just finished it, and i think it took only around 2 hours without levelling him up. i didnt find everything, but most things i think is completed. i didnt find the super secret boss, will probably visit later.Guys how much game is left once you have thejoin your party?vendor guy
What the hell. Well I threw that one away lolPretty sure you just move him adjacent to the final boss and end his turn. Worked for me.
i didnt find the super secret boss, will probably visit later.
You have to keep in mind that it's dozens of hours of grinding for very little. Most of the time, it's just extending the range of some abilities.I think the ability to grind out infinite XP kinda makes the game too easy
World map respawn should be tied to story progression rather than resting
Extended range makes a huge difference on many abilities, especially spellsYou have to keep in mind that it's dozens of hours of grinding for very little. Most of the time, it's just extending the range of some abilities.I think the ability to grind out infinite XP kinda makes the game too easy
World map respawn should be tied to story progression rather than resting
You get this extended range if you're building characters without grinding. You just don't get to unlock as many of them for each character. The only things that make a difference between grinding and not grinding is at best some extra damage in more places (not going to make a big difference unless you grind for a hundred hours to get enough of it) for some characters and just some more hp/mp/evade chance.Extended range makes a huge difference on many abilities, especially spellsYou have to keep in mind that it's dozens of hours of grinding for very little. Most of the time, it's just extending the range of some abilities.I think the ability to grind out infinite XP kinda makes the game too easy
World map respawn should be tied to story progression rather than resting
No you don't, you need a lot of XP in order to level up many spell abilities, even I wasn't able to max out all of them on my 3 casters and I farmed like a madman.You get this extended range if you're building characters without grinding. You just don't get to unlock as many of them for each character. The only things that make a difference between grinding and not grinding is at best some extra damage in more places (not going to make a big difference unless you grind for a hundred hours to get enough of it) for some characters and just some more hp/mp/evade chance.Extended range makes a huge difference on many abilities, especially spellsYou have to keep in mind that it's dozens of hours of grinding for very little. Most of the time, it's just extending the range of some abilities.I think the ability to grind out infinite XP kinda makes the game too easy
World map respawn should be tied to story progression rather than resting
Tying respawn to story is a bad idea for this game since than leave Byron a weak and vulnerable character that you have to babysit too much since you wouldn't be able to level him very much unless you purposely avoided half the encounters in the game just to be able to get experience for him.
Private conversation. Post the text of the review in the conversation, don't send us a file.Infinitron where do I send the review?
AlrightPrivate conversation. Post the text of the review in the conversation, don't send us a file.Infinitron where do I send the review?
I don't know what game you were playing. But I didn't have that problem even with minimal grinding.No you don't, you need a lot of XP in order to level up many spell abilities, even I wasn't able to max out all of them on my 3 casters and I farmed like a madman.You get this extended range if you're building characters without grinding. You just don't get to unlock as many of them for each character. The only things that make a difference between grinding and not grinding is at best some extra damage in more places (not going to make a big difference unless you grind for a hundred hours to get enough of it) for some characters and just some more hp/mp/evade chance.Extended range makes a huge difference on many abilities, especially spellsYou have to keep in mind that it's dozens of hours of grinding for very little. Most of the time, it's just extending the range of some abilities.I think the ability to grind out infinite XP kinda makes the game too easy
World map respawn should be tied to story progression rather than resting
Tying respawn to story is a bad idea for this game since than leave Byron a weak and vulnerable character that you have to babysit too much since you wouldn't be able to level him very much unless you purposely avoided half the encounters in the game just to be able to get experience for him.
There are no huge differences in this game. The difference each time is only one tile. You can plan your positioning to overcome this one tile difference quite easily.Spell range absolutely makes a huge difference, if anything it is more important than damage in some cases.
Nah. Sounds retarded. Being able to do an easier encounter or two from the beginning of the game if you're not doing well in the fixed encounters is a good thing. Especially since in a first play-through, you really can't see what every class does and might have wasted some points elsewhere. On a future run, it's probably not even necessary. If you know what classes you're going to use and the exact abilities that are going to be used, there is probably enough experience in the game that you can get there without grinding.In Byron's case, the game could make the camps respawn immediately once you reach that part of the story, since it's basically the last hour of the game.
It's not that big of a difference in the long run. It takes much longer to get those increases with each increase. By that time, the proportional increases in damage, hp, and mp (can't get these all at the same time since they all draw from the same pool) are small and each take a lot more time grinding just for that increase. You have to grind for hours just for at best a 10% increase in damage. Not much. A 300 hp boss taking 3-4 fewer hits to kill isn't a big deal especially given how bosses behave in this game (mostly delayed abilities that you can easily avoid). Going from 20-25 hp in the same time grinding is the only significant proportional increases.You defeated your own point by pointing out that farming also gives you hp/MP/damage from upgrade skills which also make a fairly large difference.
Alright GhandiSelf restraint is an important life skill.