KotC 2 is much more than a CRPG. It is also a
powerful, user-friendly set of tools for creating new and exciting
OGL 3.5 CRPGs easily. You can create a stand-alone adventure, or you can allow your module to use the Saved Games of a previous module, thereby creating a campaign made up of connected adventures. The
5-5-5 User Module offer: construct a high-quality module and we will split the net sales 50/50 for five years (subject to agreement).
The toolset includes a powerful
Creature and Template Editor that allows you to give Class Levels to any creature with a single click of the mouse. Want this Succubus to have three levels of Death Knight, or five levels of Wizard? You can do this very easily with a few clicks. Once created, you can easily place several instances of a monster on the map with just a few clicks. Draw a rectangle around them, click their leader and they will now behave as a group in the game, moving together and fighting together cohesively. Want to change the map and monster graphics? You can do that easily as all graphics are stored within the game's folder as individual PNG files. Want to copy and paste one or several creatures? You can do that easily too. Use the
Creature Wizard to create a new Dragon easily by selecting its age category in a dropdown box. Easily create totally new monsters with their own attacks and abilities. Monsters only require a single 2D image, so you never have to worry about creating a new 3D model, model texture and 3D animation set! The only limit is your imagination.
With the integrated
Map Editor, easily place animated torches and other light sources on the map, or atmospheric sound sources such as the wind. Easily place dangerous energy pits for characters to be Bull Rushed into. You decide how deep the pits should be and how much damage they should inflict. Set up ledges where the enemy archers can stand on. Create areas requiring the characters to swim, or dangerous lava-filled expanses. Create a beautiful forest with just a few clicks. Easily display or hide certain monster groups, so that multiple encounters can take place in the same location. Easily find out the Challenge Rating of a monster group by mousing over a creature and pressing G to display the Monster Group screen. Left Click on any creature in order to display the creature's
Properties Screen instantly, allowing you to alter the abilities, equipment or AI of individual creatures easily. Use a creature's
Inventory Screen to specify what items should be dropped and given to the player when the creature is slain. You can also use the Map Editor to create a new
Regional Map,
City Map or
World Map easily. Easily undo the last change by pressing Left Control + Z.
With the powerful
Script Editor, easily create NPC-dialogue scripts, monster-tactics scripts and other scripts that control the flow of the adventure. Quickly and easily associate a script to any object, creature or position on the map. Use scripts to set up graphical puzzles, riddles and cryptographic challenges. When your script requires a position, the adventure map is displayed so that you can simply click on the desired position and your script will be instantly updated with the clicked position - you never have to worry about the actual (x,y) coordinates! All tools in the toolset are interconnected. When you want to inspect or edit an object's script, simply click on that object in the Map Editor and click 'view script' to open the target script instantly in the Script Editor.
Using the
Weapon and Item Editors, easily create new Artifact Weapons and Armour, new potions, new magical wearable items, new secret messages and new plot items. The toolset also includes a
Spell Editor that allows you to create new spells and edit existing ones. Once a new spell is created, you can easily associate it with magical wearable or consumable items that can be activated or consumed by the characters.