aratuk
Cipher
- Joined
- Dec 13, 2013
- Messages
- 466
It might be good for the developer if he could broaden the appeal of his game by, say, having character sprites instead of portrait tokens. But I don't know that he has any interest in doing that, or how much of an improvement it would be.
What I remember best from the first game is how usable the interface is. Gratuitous tooltips. Everything on your character sheet is hyperlinked to an explanation of how it works in the game.
Usability trumps expensive graphix every time, for me. I am interested to see more recent video of the interface, rather than just static screenshots. Most recent video on the dev's Youtube channel is from two years ago.
What I remember best from the first game is how usable the interface is. Gratuitous tooltips. Everything on your character sheet is hyperlinked to an explanation of how it works in the game.
Usability trumps expensive graphix every time, for me. I am interested to see more recent video of the interface, rather than just static screenshots. Most recent video on the dev's Youtube channel is from two years ago.