Darth Canoli
Arcane
After replaying Kingmaker and trying to make some good mercenaries, I noticed martial classes don't offer much interesting mechanism and after realizing this, I also realized casters were also way more interesting in KotC 2.
Martial classes
Fighter as the perfect killing machine, Kingmaker's one is good, KotC 2 as well with wade in and a lot of feats, maybe a slight advantage to kingmaker here. (At least with mods and weapons training feats)
KotC 2 revamped Barbarian is now better than Kingmaker's
KotC 2's Death Knight with his aura, smite, life drain and small speed boosts (+5feet feats)
KotC 2's Samurai, no armor speed penalties, swordstyle giving him a +X bonus, up to +8 I think at level 20, replacing the sword's enchantment.
KotC 2's Gladiator with his combined combat style giving bonus while wielding different weapon types
A clear win for KotC 2, better and more varied mechanisms.
Casters
KotC 2 has Bishops/Clerics with domain powers (celerity, spells boosts, some maximized, empowered, extended for free, some improved in many ways, special summons, special powers) while Kingmaker offer some variety for divine casters but nothing as groundbreaking.
Druids in KotC 2 have many interesting reserved spells Kingmaker lacks.
Psionicist in KotC 2 offer a whole new panel of great spells and power points (aka mana pool)
Warlocks mixing mage's spell slots and psionicist power points and spells.
I'm passing the more academic classes or most of the hybrids from KotC2.
Kingmaker offer many subclasses with slight variations but nothing really groundbreaking overall.
The alchemist is interesting but it's just a bomb machine with muy elements, powerful but really bland, mechanically-wise.
The kineticist is kind of weird, I never got into it, I just don't like it.
Many other classes, some quite interesting but I don't find anything as deep as Kotc 2 psionicits and all its feats or KotC2's Bishop with its 5 domains.
So, for those of you who played both, what do you think?
Martial classes
Fighter as the perfect killing machine, Kingmaker's one is good, KotC 2 as well with wade in and a lot of feats, maybe a slight advantage to kingmaker here. (At least with mods and weapons training feats)
KotC 2 revamped Barbarian is now better than Kingmaker's
KotC 2's Death Knight with his aura, smite, life drain and small speed boosts (+5feet feats)
KotC 2's Samurai, no armor speed penalties, swordstyle giving him a +X bonus, up to +8 I think at level 20, replacing the sword's enchantment.
KotC 2's Gladiator with his combined combat style giving bonus while wielding different weapon types
A clear win for KotC 2, better and more varied mechanisms.
Casters
KotC 2 has Bishops/Clerics with domain powers (celerity, spells boosts, some maximized, empowered, extended for free, some improved in many ways, special summons, special powers) while Kingmaker offer some variety for divine casters but nothing as groundbreaking.
Druids in KotC 2 have many interesting reserved spells Kingmaker lacks.
Psionicist in KotC 2 offer a whole new panel of great spells and power points (aka mana pool)
Warlocks mixing mage's spell slots and psionicist power points and spells.
I'm passing the more academic classes or most of the hybrids from KotC2.
Kingmaker offer many subclasses with slight variations but nothing really groundbreaking overall.
The alchemist is interesting but it's just a bomb machine with muy elements, powerful but really bland, mechanically-wise.
The kineticist is kind of weird, I never got into it, I just don't like it.
Many other classes, some quite interesting but I don't find anything as deep as Kotc 2 psionicits and all its feats or KotC2's Bishop with its 5 domains.
So, for those of you who played both, what do you think?
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