Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Gold Box Knights of the Chalice 2 classes shit all over Kingmaker's mess

I've played both and I find classes way more distinct and well crafted in

  • Knights of the Chalice 2

  • I didn't play KotC 2 (fags vote here)

  • Pathfinder: Kingmaker (Owlrat fags fanboys vote here)

  • Kingcomrade


Results are only viewable after voting.

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
16,973
Location
Frostfell
KotC 1 had the best classes.

All three of them?
Anyone who thinks you need more than 3 classes is a lame casul.

Some things can be archived with just 3 classes + multiclass. For eg, Paladins can be cleric/fighter. More exotic casters can be "kits" in 2e or be made with feats in 3E, clerics can be vastly different depending the deity which they worship(A druid can be a "nature cleric" with no need to create a separated class), martial classes too, a Barbarian can be more reckless than a Fighter for eg. But if you wanna for example play as a Psion in Dark Sun, you NEED more than 3 classes.

The point is that having lots of splatbooks is a good way to make money, this is why we have so many 3.5E/PF1e classes. I agree that we have too many classes and that it could be reduced without hurting RP. But 3 is a bit too far IMO.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,470
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
One easy way you can tell that KotC1's class selection is superior to KotC2 and the Pathfinder games is that KotC1 has no monks while the other games have monks.

A second way you can tell that KotC1's class selection is superior to KotC2 and the Pathfinder games is that KotC1 only has one wizard class, while KotC2 and the Pathfinder games have multiple wizard classes. It's like decline incarnate.

I could go on, but I trust I've made my point.
 

Pink Eye

Monk
Patron
Joined
Oct 10, 2019
Messages
6,195
Location
Space Refrigerator
I'm very into cock and ball torture
One easy way you can tell that KotC1's class selection is superior to KotC2 and the Pathfinder games is that KotC1 has no monks while the other games have monks.

A second way you can tell that KotC1's class selection is superior to KotC2 and the Pathfinder games is that KotC1 only has one wizard class, while KotC2 and the Pathfinder games have multiple wizard classes. It's like decline incarnate.

I could go on, but I trust I've made my point.
Sure brah. You can enjoy your Fighter/Mage/Mage/Cleric party while superior lads enjoy their selection of more than 3 classes :P
 

NJClaw

OoOoOoOoOoh
Patron
Joined
Aug 30, 2016
Messages
7,587
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
Kingmakers are NOWHERE NEAR KotC 2
pipboy_approve.png

NWN 1 absolutely shit on Kingmakers
Aaaaaand... he did it again.
pipboy_disapprove.png


One easy way you can tell that KotC1's class selection is superior to KotC2 and the Pathfinder games is that KotC1 has no monks while the other games have monks.
Icewind Dale 2 would be my favorite game of all time if I didn't have to see the word "Monk" any time I create or level up a character.
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
5,953
Pathfinder: Wrath
Pathfinder was designed to fix the "Let's multiclass everything to optimize the hell out of everything" of 3.5. Honestly if you play the base and core classes it is not as bloated as what presented in KM and is actually pretty nice with most class having clear enough identity like the base class in KotC. E.g. spell caster is divided to full caster, 6th circle caster, 4th circle caster with touch of martial. There are some flavor of martial.

But then Paizo made shitton of archtypes and new classes that add so much redundancy.

Pierre actually adhere to the initial premise of making single class with clear identity without adding bloat so that's good for him. There are some things that I dislike, e.g. rogue will always be a caster, but that's flavor problem.

As people pointed out, the domain selection for Divine caster in KOTC2 is stellar and actually core to the game. I also like how a lot spells scale more in KOTC 2 compared to in PF (summons for example).
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
16,973
Location
Frostfell
You can enjoy your Fighter/Mage/Mage/Cleric party while superior lads enjoy their selection of more than 3 classes :P

LOL... Anyway, In KoTC 1 I played F/F/M/C. In Dark Sun : Wake of the Ravager, I played with 2 martials(half giant glatiator and a insectoid fighter), a preserver and a cleric. IMO having more than a divine and a arcane caster in a 4 party is not good. Mainly in a game which gives lots of powerful magical weapons + magical arrows and limits resting a lot(kotc 1/2) and games where you can have ridiculous high strong half giant gladiators(kotc 2).

I agree with his critique that we have much redundancy in pf1e. For eg, I wanna make a necromancer in WoTR. I can pick the regular wizard + specialize on it. Can pick the thassilonian specialist, cruoromancer, a cleric of a evil deity, play as an oracle, tons of different subclasses for clerics/oracles, an sorcerer of undead bloodline and so on. But as I've said it has to do with the desire to sell splatbooks... Witches/Warlocks in AD&D 2e are a magic user kit. In 3E, they are introduced in a book(complete arcane).

What he is wrong is when he says that 3 classes is enough. Maybe he is right for a generic sword coast adventure, but if I'm playing a Dark Sun game, I wanna GLADIATORS and PSIONS in my Dark Sun game, if gladiators should be a fighter "kit" and psion an magic user "kit" or separated class, that is another discussion.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,470
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
You can enjoy your Fighter/Mage/Mage/Cleric party while superior lads enjoy their selection of more than 3 classes :P

LOL... Anyway, In KoTC 1 I played F/F/M/C. In Dark Sun : Wake of the Ravager, I played with 2 martials(half giant glatiator and a insectoid fighter), a preserver and a cleric. IMO having more than a divine and a arcane caster in a 4 party is not good. Mainly in a game which gives lots of powerful magical weapons + magical arrows and limits resting a lot(kotc 1/2) and games where you can have ridiculous high strong half giant gladiators(kotc 2).

I agree with his critique that we have much redundancy in pf1e. For eg, I wanna make a necromancer in WoTR. I can pick the regular wizard + specialize on it. Can pick the thassilonian specialist, cruoromancer, a cleric of a evil deity, play as an oracle, tons of different subclasses for clerics/oracles, an sorcerer of undead bloodline and so on. But as I've said it has to do with the desire to sell splatbooks... Witches/Warlocks in AD&D 2e are a magic user kit. In 3E, they are introduced in a book(complete arcane).

What he is wrong is when he says that 3 classes is enough. Maybe he is right for a generic sword coast adventure, but if I'm playing a Dark Sun game, I wanna GLADIATORS and PSIONS in my Dark Sun game, if gladiators should be a fighter "kit" and psion an magic user "kit" or separated class, that is another discussion.
Victor, my friend, you have fundamentally misunderstood my point.
See, what I meant was that the game would be improved by having no wizard classes, but given the choice between one wizard class and several wizard classes, one wizard class is clearly superior. So like, if people came back and said which RPG has the best class selection, it wouldn't be between any of this stuff, it'd be between Darklands and similar games.
I mean, you could have more than three classes, if you had say archer, knight, halberdier, sword and buckler man, pikeman, duellist, and rat catcher. There's no need to gay it up with all the dress wearers.
 
Self-Ejected

Lim-Dûl

Self-Ejected
Joined
Apr 11, 2022
Messages
388
There's no need to gay it up with all the dress wearers.
Going into battle in a thin flimsy sheer dress is far more masculine and straight than covering your entire body with thick pieces of metal like a pathetic coward who is ashamed of his body and scared of a few flesh wounds.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,470
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
There's no need to gay it up with all the dress wearers.
Going into battle in a thin flimsy dress is far more masculine and straight than covering your entire body with thick pieces of metal like a pathetic coward scared of a few flesh wounds.
Which is also why KotC1 would be improved by having a barbarian class, say, instead of wizard and cleric. Because going into battle in just a loincloth with an axe as big as four other guys is even better, you poof apologist!
 

Tacgnol

Shitlord
Patron
Joined
Oct 12, 2010
Messages
1,871,883
Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Icewind Dale 2 would be my favorite game of all time if I didn't have to see the word "Monk" any time I create or level up a character.
Monks are the best class ever; unarmed specialists that pummel enemies to death.
A job that any martial with improved unarmed strike can do.
Pugilist>Monk

That's why Paizo created the Brawler because a ton of people wanted to play an unarmed character without all the mystic monk faggotry.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
16,973
Location
Frostfell
you could have more than three classes, if you had say archer, knight, halberdier, sword and buckler man, pikeman, duellist, and rat catcher. There's no need to gay it up with all the dress wearers.

I din't said that all new classes must be wizard classes.

I do agree with you that we have too much redundancy. In case of archer, crossbowman, pikeman(...), it could be weapon specialization. Same thing as "spell school specialization" and damage type specialization for wizards. A Druid could be a "cleric of nature", a Paladin a Fighter/Cleric. My point is just that 3 classes is not enough for certain settings. For example, Psionics are a huge part of Dark Sun. Psion should be a unique class. Now, stuff like Alchemist, could be easily a Mage kit. In other words, I"m agreeing with you that we can shrink the number of classes, but I don't think that we can shrink to 3 and lose nothing.
 

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
8,670
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
Knights of the Chalice 2 (and 1) is one kind of a game and thus cannot be compared to any other game. Other so called RPGs cannot even go near its level.
This thread is pointless, OP is a fag, everything is shit and voted Kingcomrade.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,470
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
you could have more than three classes, if you had say archer, knight, halberdier, sword and buckler man, pikeman, duellist, and rat catcher. There's no need to gay it up with all the dress wearers.

I do agree with you that we have too much redundancy. In case of archer, crossbowman, pikeman(...), it could be weapon specialization.

True. We should just go back to fighting man and sneaky man. Two classes and done.
 

Stoned Ape

Savant
Joined
Jan 9, 2018
Messages
885
Location
The belly of the whale
To be honest, three classes is definitely sufficient.

Clerics and wizards and all the other magic abusing classes should just be called sparkly fairies and should be able to choose whatever sparkly shit they want to specialize in. IRL 'magi' (eg hermetic order of the golden dawn) are just forms of priest that call on gods for their 'magic' anyway.

Monks should be unable to fight, just like in real life:



Everything else should fall into one customizable class called adventurer where you can choose which feats, features and skills you want that aren't related to sparkly fairies.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom