I see we've entered the portion of discussion where some posters build up strawmen so they can tear them down. Time to lay down some concrete.
In Knights of the Chalice you can have up to four party members. You may have one or two knights in this party; three would really be overdoing it because this is three point fail and weapon-classes will soon be shit compared to spellcasters. There are five weapon-specific feats: these are weapon focus x, greater weapon focus x, weapon specialization x, greater weapon specialization x, and improved critical x. The weapons that apply are dagger, light mace, sickle, club, heavy mace, morningstar, shortspear, spear, heavy crossbow, light crossbow, light hammer, handaxe, kukri, light pick, short sword, battle axe, flail, longsword, heavy pick, rapier, scimitar, trident, warhammer, falchion, greataxe, greatclub, heavy flail, greatsword, halberd, scythe, longbow, shortbow, bastard sword, and dwarven waraxe. That's a lot of fucking weapons you can sink five feats into and they're not going to be equally supported. Now if you're dummy you'll say "Just put points in longswords if you want to play it safe durrrrrrrrrrrrr" but that's boring and unnecessarily constricting for what is already a pretty damn boring class to build and play with the Three Point Awful ruleset. If someone only wants to play through a combat sim once they have a right to specialize their knight in a weapon they think would be more interesting to use, but unfortunately Begue might not share that interest and they could end up with a knight who is even more dead weight than usual. Fortunately, crafting feats allow you to create a weapon of any type and make it super-enchanted, but that's a bandaid on fundamentally flawed shit design. "Must-have" feats are boring, period.
By the by, Knights of the Chalice 2 will do the smart thing by putting weapon feats into groups. He removed crafting entirely so he pretty much had to do it this way (unless he wanted to make a bad game). Deal with it, nardtards.