Mortmal
Arcane
- Joined
- Jun 15, 2009
- Messages
- 9,502
Chapter 3 you get a CR18 encounter , characters are a tad more poxerful than normal D20 , else it would be cr 20+ , that for a party of 6 level 8 adventurers.Does anyone believe for a second Pierre played this game? Check out this encounter:
-Party is level 2/3 (COULD LEVEL ALL TO FOUR BUT THAT REQUIRES GOLD! LOL!)
-Your party has literally no equipment other than some rocks and a dagger.
-Level 10 minotaur mage that gets a surprise round to web the party and comes PREBUFFED with mirror image and blur.
-His normal attacks do 20+ damage a pop and he can either trip as a free action or he has so many attacks he can toss out trips and still have attacks to lay into whoever just fell! Have fun with that while your casters fail their concentration rolls to cast spells at him and your warriors have less than a 20% chance to hit!
I actually like, don't know that Pierre has even played D&D to think this is a remotely fair encounter.
Anyway I decided not to do it and moved on. Pro tip. You can bully the rat people into giving you magic items and then sell the items back to them to have enough cash to level up, and they'll let you rest to boot.
Its a lot better than expected, there's even elevations and different terrain not used in augry of chaos. Like jungle tiles giving concealement and such .Kotc 2 editor prove he envisoned a much longer campaign . Codex could make a module, the hard part is to find a coder for the scripts .Else its not hard, just import a map , enter D20 stats , import custom tokens.Of course it would still take effort to make something worthwhile, but this is easier and faster to use than even the NWN editor. The scripting tool is quite good, you can easily set up images, replies with variables and events:This editor clearly beats FRUA , but that will require ton of work to make something playable.
For years I've been waiting for projects like IceBlink, Sword Coast Legends or the D:OS editor to deliver a solid RPG toolset, and this is finally it. The real challenge now is bringing enough players and modders to have a "scene" going... making the hardest RPG ever probably wasn't the right call for that, so it will be tricky to get people onboard.