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gaem too hard, numbers make head hurt
Not that simple though is it. Roxor has made perfectly valid points throughout this thread.
Most of the difficult combat encounters boil down to reload until you get perfect initiative, reload until the enemy fails saves against whatever save or suck or save or die spell you're trying to do (or combat maneuver to insta kill the toughest enemy).
I thought the Codex considered savescumming popamole?