rookie numbers to be honest. how about catching a war?catch coronavirus and stay on sick leave for a couple of days
The tentacle thing was an auto-win button for most fights in the first 3 chapters.Not sure why everyone has that hard-on for clerics. To me clerics in DND always feel like necessary deadweight because you need to have a healbot, but they are hardly useful for anything else - my two successful parties had druid and psychic healer to assume that role and I didn't regret a thang, because both felt just so much more useful to me.
Not sure why everyone has that hard-on for clerics. To me clerics in DND always feel like necessary deadweight because you need to have a healbot, but they are hardly useful for anything else - my two successful parties had druid and psychic healer to assume that role and I didn't regret a thang, because both felt just so much more useful to me.
The version on the site is very likely the release version. The game is updated to v1.28. I assume everyone on the codex is a kickstarter supporter. Email from the 21st of March.Dammit. Still 1 hour to go. I was sure it'd be ready when I got out of bed this morning.
Kickstarter backers will be able to download a new version of the game very soon.
Yeah, and those drudic heals seem insignificant when compared to the Cleric's spell list. And Clerics have summons too.well I don't know about KoTC2 yet but in KoTC1 and in regular 3.5 D&D Clerics have an amazing spell list with buffs and control spells
Yeah, I could get it from the site. Apparently, I haven't downloaded it since 1.03. I just find it easier to download the new version on Steam.The version on the site is very likely the release version. The game is updated to v1.28. I assume everyone on the codex is a kickstarter supporter. Email from the 21st of March.Dammit. Still 1 hour to go. I was sure it'd be ready when I got out of bed this morning.
Kickstarter backers will be able to download a new version of the game very soon.
I'm playing with character creation atm, still not sure if nothing will change.
Not sure why everyone has that hard-on for clerics. To me clerics in DND always feel like necessary deadweight because you need to have a healbot, but they are hardly useful for anything else - my two successful parties had druid and psychic healer to assume that role and I didn't regret a thang, because both felt just so much more useful to me.
well I don't know about KoTC2 yet but in KoTC1 and in regular 3.5 D&D Clerics have an amazing spell list with buffs and control spells
It's a hundred hour plus, depending on your pace, module.
buffbot man wearing full plate, fireball "man" wearing dress.Not sure why everyone has that hard-on for clerics. To me clerics in DND always feel like necessary deadweight because you need to have a healbot, but they are hardly useful for anything else - my two successful parties had druid and psychic healer to assume that role and I didn't regret a thang, because both felt just so much more useful to me.
well I don't know about KoTC2 yet but in KoTC1 and in regular 3.5 D&D Clerics have an amazing spell list with buffs and control spells
buffs are for fags, real men maximise fireballs
Not if you specialize in musclemancy.fireball "man" wearing dress.
What's the recommended difficulty level if you have never played it before?
I have some familiarity with 3rd edition but I forget the details of feat prerequisites and stuff
Yup, I still have lots of keys to send out, it will take some days to complete. People can email me to get their key quicker.
buffbot man wearing full plate, fireball "man" wearing dress.
he said "men"buffbot man wearing full plate, fireball "man" wearing dress.
you don't make your wizards cute elf girls? interesting
still no price i see. well, not like it matter but...
What's the recommended difficulty level if you have never played it before?
I have some familiarity with 3rd edition but I forget the details of feat prerequisites and stuff
I've never played versions above 1.2 but back then whole "campaign" was just a four big maps with half-dozen "caves" (tiny, 1-2 encounters maps). Without any non-hostile areas, world map, overland traveling and any semblance of a story keeping it all together.More like 20-30 hours unless you have to re-try each fight a dozen times. But yes, it's a full-fledged campaign.
What's the recommended difficulty level if you have never played it before?
I have some familiarity with 3rd edition but I forget the details of feat prerequisites and stuff
Most of the difficulty settings are blatant cheats or useless (like an 'easy mode' that hardly makes the game easier but cuts xp gains by 1/4 or something) so it's probably best to go with default. You might only consider disabling the gold costs for levelling up because it can feel pretty frustrating and/or retarded on a first playthrough, though I'm speaking from the perspective of a much older build, so maybe that concern doesn't apply anymore either.