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KickStarter Knights of the Chalice 2 Thread - Augury of Chaos

JarlFrank

I like Thief THIS much
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Steve gets a Kidney but I don't even get a tag.
The fights tend to be extremely tough, BUT they are manageable if you cheese it. Special attacks like trip are really useful against some enemies.
Did you do the fights past mooncrypt ?

I just made it past all the mooncrypt encounters, now I have to deal with the fire cave above it.
 

Mortmal

Arcane
Joined
Jun 15, 2009
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The fights tend to be extremely tough, BUT they are manageable if you cheese it. Special attacks like trip are really useful against some enemies.
Did you do the fights past mooncrypt ?

I just made it past all the mooncrypt encounters, now I have to deal with the fire cave above it.
ok i did it too, be sure to loot the chest and get the scrolls. Then after that and final fight tell me if you manage it.
 

Mortmal

Arcane
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Wouldn't it be really funny if you just accidentally stumbled into some high-level dungeon because of your Codex instincts, and skipped the whole tutorial areas that were meant to prepare you?

I mean, how likely is it that this never came up in testing, hm?

:shredder:
Tutorial area is like one room , then hell is unleashed.. I suggest you dont spend too much time rolling characters, try first with anything, you will immediately understand some builds will never work there.
 

Mortmal

Arcane
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Holy shit the fire cave is utter bullshit
no, it's easy,i kid you not i tanked with a barbarian and some fire resist item and paladin healing it with scrolls . Be carefull you still need ressources after that cave,n you wotn manage it if you dont loot the scroll in left room .
 

CappenVarra

phase-based phantasmist
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Wouldn't it be really funny if you just accidentally stumbled into some high-level dungeon because of your Codex instincts, and skipped the whole tutorial areas that were meant to prepare you?

I mean, how likely is it that this never came up in testing, hm?

:shredder:
"testing" :lol:

got my emailed link, am i ready? oh boy
 

Ragniz

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Jul 4, 2020
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I maxmaxed my party of 6 human females with Cheat Engine (all 18s)
How did you locate the address to change stats?
I just noticed I fucked up by leaving my whole party 1 dexterity short for combat reflexes and I don't want to spend a couple hours rolling stats and catching up
 

Pink Eye

Monk
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Oct 10, 2019
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Space Refrigerator
I'm very into cock and ball torture
Bros help me. It won't let me launch my game.
xrzy6Fw.png


I tried running it as an admin and it still won't work..
 

Doctor Sbaitso

SO, TELL ME ABOUT YOUR PROBLEMS.
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Oct 22, 2013
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Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Grab the Codex by the pussy Serpent in the Staglands
While I wait for my email, all of these stories of pure incline and bug melange harkens me back to Grimoire 1.0, getting party wipes against ?BUGS?
 
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CappenVarra

phase-based phantasmist
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guys, guys

it's right there in the title: Augury of Chaos

the augury part is just marketing, as there are no guys observing the skies and making predictions about the future based on patters of birds flying (aside: man, what a great job! if only it was available today)

however, the CHAOS is there aplenty, for all to see and experience

a little (black) bird told me all Frenchmen called Charles are Lawful while all Pierres are Chaotic, and this raven archaeopteryx never lies: it is known
 

Dickie

Arcane
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4,357
Steve gets a Kidney but I don't even get a tag.
Wouldn't it be really funny if you just accidentally stumbled into some high-level dungeon because of your Codex instincts, and skipped the whole tutorial areas that were meant to prepare you?

I mean, how likely is it that this never came up in testing, hm?

:shredder:
Man, I keep feeling like I missed a door or something that leads to a level 3 dungeon. Maybe it's underwater if you can keep from getting swallowed by frogs. There should be at least a handful of easy encounters in a game.

The first two to three encounters trick you into thinking you got this, but you're level one where everything is dicey in 3e D&D. Every god damn fight is like the most fucked up encounters in the first game. Either they get a surprise round with attacks that one-shot your guys or they got 15+ guys screening for their wizards and priests who are summoning 60 HP ghouls to fight your level two guys.

It's not even about changing strategy. You just gotta reload until you get good initiative values and don't blow your first few key moves.

For some reason, I feel compelled to keep playing, though.
 
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Rpguy

Arcane
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Apr 9, 2013
Messages
1,169
Pathfinder: Wrath
Full screen doesn't work, about 2/3rds of the game screen ends up taking like 1/6th of my computer screen.

In windowed mode, the bottom of the screen is blocked by the Windows task bar. So I can't click on confirm when I create a new character.

Help me.
Use the fix I posted a couple of pages back

I have your configuration but it doesn't work, it says "Error, the graphics mode is not supported", and launches the old way with the disordered screen anyway.

Edit your Kotc2fix file on your desktop to this:

ChangeScreenResolution.exe /w=1920 /h=1080 /d=0
call "C:\Knights of the Chalice 2\KotC2.exe"
ChangeScreenResolution.exe /w=3840 /h=2160 /d=0
exit

the last line should be your default resolution
 

Tweed

Professional Kobold
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Location
harsh circumstances
Pathfinder: Wrath
Doubled back and cleared the fight in the chapel, wasn't too hard this time knowing what I know now, but now I don't have enough cash to level everyone up. I'm not sure if I can take out the minotaur, might just use the pole and lever.
 

AdolfSatan

Arcane
Joined
Dec 27, 2017
Messages
2,027
Get your token pack here

Made with public domain art by John Bauer, Ivan Bilibin, Frank Cadogan Cowper, Fedir Krychevsky, N.C. Wyeth, W. A. Bouguereau, Byam Shaw, Theodor Kittelsen, and Konstantin Vasiliev.
There's a 64 and a 256px folder, the latter in case it might be of use in the future. Take the files on the folder named 64 and paste them on C:\Knights of the Chalice 2\Graphics\Tokens\PlayerCharacter

They all have a golden border to distinguish them from NPCs, made using the site recommended by Dickie


edit with samples:
token-1.png
token-5.png
token-12.png

token-19.png
token-29.png
token-39.png
 
Last edited:

Lilliput McHammersmith

Guest
This looks nifty, is Knights of the Chalice I a good time?
Definitely. It looks a lot different than KOTC2 and also lacks the class building depth of KOTC2 but has the benefit of being out for 11 years and is much less buggy.
 

benzine

Novice
Joined
Jan 28, 2015
Messages
22
Currently using the editor to skip buggy checks and what not, and got to the lower sewer map completing the part for Thagram's grave.
Due to the award been one among 9 different choices, I tried to cheese it with the script editor to make repeated picking possible.
:facepalm:
Only to find that the man did not implement a normal dialogue :facepalm:, what's happening is that you put lines with set dialogue (wall of text) and add dialogue answer (choices), then a display dialogue after you finish with a section.
The problem is that normally there are a lot of goto script to go back to the root of the dialogue tree so player can explorer options, currently that's neigh impossible because every time you go back to the root, the dialogue gets added again. :decline:
So multi-branch dialogue is going to be a biatch to implement in the current script editor.

Oh, and Goto isn't working properly either, supposedly I go back to the root after making a choice, the the choices gets added ONE time, not a big deal.
But no, that's not what's up, it's constantly looping the add dialogue part :negative:, and I made certain that the goto is after the end-ifs.

Many bugs my friend, too many bugs.
:end rant:
 

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