Spazmo
Erudite
Vault Dweller said:There are other factors affecting game developments like marketing, publishers, license owners, etc.
You forgot Feargus.
Vault Dweller said:There are other factors affecting game developments like marketing, publishers, license owners, etc.
Voss said:Yet another reason why people need to understand that novel writing is not the same as game writing.
A character in a book isn't supposed to be the player, or a stand in for the player, or a local representation for the player. The character in a computer game is. Particularly in an RPG.
Volourn said:"And you people are really underestimating MCA"
Hahaha. How can we underestimate a guy who is partly responsible for the horrid IWD2 twin storyline? Or the guy responsible for an actual amnesia plot that was basically the entire game of PST? Hahaha.
"Here is the deal, the 'character' knows who they are, it is *YOU* the player that doesn't know who the 'character' is."
Section8 said:More importantly to me in this discussion, is that they've come out and said "Here is the deal, the 'character' knows who they are, it is *YOU* the player that doesn't know who the 'character' is."
Does anyone else have serious issues with this statement in a RPing context? It really should be the other way around. The player should know who their character is, but the gameworld doesn't know anything about who they are, and that's kind of the whole point.
Right. Last known Jedi... Where did I hear that before? Wasn't there some movie where there was the last known Jed?. How many "last known Jedi's" are there in Star Wars now?Sammael said:Nah. And you people are really underestimating MCA.
4too said:Every gamer that pays to play, elects to forget the directed maze or dictated haze of an unraveling plot, and accepts the selected memories of the narrator. After this "rebirth" trauma in a hospital, one catches up on the past episodes through one story telling device or another.
Vault Dweller said:It's not MCA that we are concerned about. There are other factors affecting game developments like marketing, publishers, license owners, etc. Temple of Trials otherwise known as "gotta have a starting dungeon tutorial thingy" is one of the examples.
KotOR was doubly annoying for me in that regard, I thought I was deciding who I was, only to find out halfway through, they had decided who my character was.Saint_Proverbius said:Section8 said:More importantly to me in this discussion, is that they've come out and said "Here is the deal, the 'character' knows who they are, it is *YOU* the player that doesn't know who the 'character' is."
Does anyone else have serious issues with this statement in a RPing context? It really should be the other way around. The player should know who their character is, but the gameworld doesn't know anything about who they are, and that's kind of the whole point.
The first thing that statement reminded me of was the damned console "RPGs" where they have gobs of characters who get to give you monologues about who you are, who your girlfriend is(bleh), why you're where you are, and so on. If you have to tell me who my character is, then what do I get to decide? Either you're "Turn over a new leaf guy" or you're "Status Quo Guy" at that point.
Neverwhere said:Hold on now. Whether a game is immersive or not does not prima facie depend on how much freedom you, the player, are granted. There are very good games (PST comes to mind) which simply tell you a story, without giving you great leverage over the way the plot unfolds. Just as in the case of books, much will depend on the narrator's ability to tell a story. And that was what made PST an excellent game.
Sure, the "I don't know who I am, but someone else does"-method has been used before. But most of the RPG implementations of "freedom" are equally lame. Just think of those trite good/evil choices which seem to be quite popular among devs... not to mention Bethsoft's guilds.
The first thing that statement reminded me of was the damned console "RPGs" where they have gobs of characters who get to give you monologues about who you are, who your girlfriend is(bleh), why you're where you are, and so on.
Even worse, you've lost your connection with the Force. As you progress through KOTOR 2, you start the discovery process as to why the connection's been severed, and you learn how to gain it as you delve deeper and deeper into the game.
Section8 said:Golden Sun is hilarious in this respect. You're constantly posed YES/NO questions, and for many, if you answer contrarily, your party will pipe up and say things like "Surely you're only joking. What you meant to say is YES!"
It's a really biting, tongue-in-cheek satire of console RPG "choice" but I don't think it was intended to be.
Although I haven't actually progressed very far with a Chaotic Evil party in ToEE, it show a lot of promise, with plenty of "Fuck this conversation, I'm just going to kill you now" dialogue. I thought that was kind of nifty after being served up Bioware's usual excuse for evil plotlines in D&D games.
Then it can be like the plotline of all of the Jedi Knight games rolled into one.