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KOTOR an RPG?

TFVanguard

Liturgist
Joined
Jul 13, 2004
Messages
151
Voss said:
And as a point, no one with a list of game references going back to ultima 1 should be using Grognard as an insult. Particularly with how fucking picky you've been.

I'm picky? Compared to some of you guys that have a 'checklist of what makes an RPG and what doesn't - reality be damned', and I'm the picky one? Yeah, right, hoss.
 

ichpokhudezh

Liturgist
Joined
Jul 9, 2004
Messages
179
Location
germantown, md
TFVanguard said:
Yes he is. He said that CHA and persuade doesn't affect the game, and it most obviously does.
(edit: expletive deleted) I never said that it doesn't affect the game in its entirety.
If you have sclerosis or ADD - go back and check my words every time you need to reference them, don't interpret - your ability to do this is way below par.

I said it doesn't affect the world. You certainly have some more choices in your dialog tree (CHA doesn't matter still, your Persuade/DM does). There's no difference in NPCs' attitude toward you and the actual number of outcomes.

And please, be a complete asshole and demonstrate your complete lack of wit with dumb personal remarks in my address. They add so much to my internal portrait of you.
 

Voss

Erudite
Joined
Jun 25, 2003
Messages
1,770
TFVanguard said:
Voss said:
And as a point, no one with a list of game references going back to ultima 1 should be using Grognard as an insult. Particularly with how fucking picky you've been.

I'm picky? Compared to some of you guys that have a 'checklist of what makes an RPG and what doesn't - reality be damned', and I'm the picky one? Yeah, right, hoss.

Yes, yes you are.
You're just as picky as a lot of them. In fact, all that really distinguishes you is you're arguing for slightly different things. How you go about it, however, is exactly the same.
And you've already sunk to their level on numerous occasions.
Welcome to the Codex. :lol:

Interesting that you decided to dump the actual discussion though. No counter argument at all? Shame.
 

mr. lamat

Liturgist
Joined
Nov 21, 2003
Messages
463
Location
hongcouver
i'd get them to at least ten pages, just for the death threats. good times. shame some of you chuckleheads are starting to agree with me.
 

ichpokhudezh

Liturgist
Joined
Jul 9, 2004
Messages
179
Location
germantown, md
TFVanguard said:
(CHA doesn't matter still, your Persuade/DM does).
This is how it works: d20 + Charisma modifer + persuade skill > some target number

A fact. A true one. At last. That's the first one from you.

Among the insurmountable multitude of screens and optioins of the game there is one reporting your feats and skills.
The part 'Total rank' for the 'Persuade' reports your actual Persuade rank value with all modifiers conveniently accounted for. And that what I was referring to. I am terribly sorry if you were yet unaware (or forgot) of this game feature and I have had you confused.

FYI, PC's 'charisma' value can be modified by a certain item, a certain line of FP and a certain LS mastery bonus, so while your formula is definitely more expanded than
d20 + Persuade rank > target, but it is still not exact.

EDIT: PS. I have a feeling of posting off-topic for a while.
This has been fun... not!
Since it seems that you have nothing to say on-topic, I would prefer to exchange with KotOR internal details through PMs.

None of this matters as for your original statements, and they still are BS, as demonstrated.
 

dipdipdip

Liturgist
Joined
Jul 19, 2003
Messages
629
TFVanguard said:
Malak you can talk to with persuade AFTER the battle. Would have been nice if you could mess with Calo, though. Bandon was... well.. pathetic.

I actually never knew about this.
 

ichpokhudezh

Liturgist
Joined
Jul 9, 2004
Messages
179
Location
germantown, md
Role-Player said:
ichpokhudezh said:
TFVanguard said:
1. KotOR is a round-based game.

Fair enough. 'pause and play' might be more accurate, mind you.
Wrong. The 'round' in KotOR is fixed and simultaneous for all party characters.
Try using medpacks/etc.
Besides, even Bioware employees call it round-based.

And the official FAQ calls it realtime with pause.

Yes, it's a very very MAD WORLD.
Missed this. Yes, it's round-based during combat only, and it has real-time during the combat 'round', and the gameplay can be paused by player or some trigger (end-of-turn, mine spotted, new target selected, etc). One of the final boss tricks based on this.
 

ichpokhudezh

Liturgist
Joined
Jul 9, 2004
Messages
179
Location
germantown, md
TFVanguard said:
Malak you can talk to with persuade AFTER the battle. Would have been nice if you could mess with Calo, though. Bandon was... well.. pathetic.
Did you know that all in-game statements can be found in a certain file on the PC version (and there are Persuade check indicators)? So I just checked the aforementioned file. No such line. Can you give an exact quote from the dialog tree, please?

dipdipdip said:
I actually never knew about this.
Well, I have an idea why you have never known about this. ;)
 

POOPERSCOOPER

Prophet
Joined
Mar 6, 2003
Messages
2,843
Location
California
Your making Marlon Brando cry
BRANDO2.JPG
 

TFVanguard

Liturgist
Joined
Jul 13, 2004
Messages
151
Voss said:
Interesting that you decided to dump the actual discussion though. No counter argument at all? Shame.

Well, from the thread, the game's still an RPG as far as I'm concerned. :) And we're pretty much determined that while the game uses turns in a phase-based system, it's not what some people want from turn-based games. (And there's a semantic argument going.)
 

TFVanguard

Liturgist
Joined
Jul 13, 2004
Messages
151
Did you know that all in-game statements can be found in a certain file on the PC version (and there are Persuade check indicators)? So I just checked the aforementioned file. No such line. Can you give an exact quote from the dialog tree, please?

Don't have it installed, but look at the last few dialogs Malak gives after you wipe the floor with him. There's a couple where he sorta repents.. it's nothing that effects the cinematic ending, but it was nice to give the warm hero fuzzies all the same.
 

ichpokhudezh

Liturgist
Joined
Jul 9, 2004
Messages
179
Location
germantown, md
TFVanguard said:
Don't have it installed, but look at the last few dialogs Malak gives after you wipe the floor with him. There's a couple where he sorta repents.. it's nothing that effects the cinematic ending, but it was nice to give the warm hero fuzzies all the same.
I am torn apart, actually. I cannot figure out, are you a slightly slow person, an extremely forgetful one or a simple troll?
I have already 'looked at', and reported having done it. No there are no lines whatsoever which use Persuade check.
 

Voss

Erudite
Joined
Jun 25, 2003
Messages
1,770
TFVanguard said:
Voss said:
Interesting that you decided to dump the actual discussion though. No counter argument at all? Shame.

Well, from the thread, the game's still an RPG as far as I'm concerned. :) And we're pretty much determined that while the game uses turns in a phase-based system, it's not what some people want from turn-based games. (And there's a semantic argument going.)

Ooh, good dodge. :roll:
No matter if it was the matter currently under discussion. Come on, you can be a big boy now, can't you? If you're wrong, you're wrong. Suck it up... it won't crush you're fragile ego, honest.
 

suibhne

Erudite
Joined
Aug 21, 2003
Messages
1,951
Location
Chicago
TFVanguard said:
Did you know that all in-game statements can be found in a certain file on the PC version (and there are Persuade check indicators)? So I just checked the aforementioned file. No such line. Can you give an exact quote from the dialog tree, please?

Don't have it installed, but look at the last few dialogs Malak gives after you wipe the floor with him. There's a couple where he sorta repents.. it's nothing that effects the cinematic ending, but it was nice to give the warm hero fuzzies all the same.

Don't think you're too special. None of that involved a Persuade check, and I'm pretty sure any light-side character will get that ending dialogue.

Good try, though.

Wait. No, it wasn't. :P
 

AlanC9

Liturgist
Joined
Aug 12, 2003
Messages
505
ichpokhudezh said:
Did you know that all in-game statements can be found in a certain file on the PC version (and there are Persuade check indicators)? So I just checked the aforementioned file. No such line. Can you give an exact quote from the dialog tree, please?

That's not sufficient. Dialog.tlk contains dialogs that were cut, like the other guy who escaped from Taris, or the alternate DS female ending.
 

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
14,049
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Behind you.
ichpokhudezh said:
I have already 'looked at', and reported having done it. No there are no lines whatsoever which use Persuade check.

You're right, there are no lines post battle with Malek that use the persausion skill, none.
 

mathboy

Liturgist
Joined
Feb 21, 2004
Messages
666
TFVanguard said:
I'm picky? Compared to some of you guys that have a 'checklist of what makes an RPG and what doesn't - reality be damned', and I'm the picky one? Yeah, right, hoss.

I'm not picky! Heard about the new RPG, it's called Doom 3? What role are you going to play? I think I'll play the scared marine who just runs into the monsters with closed eyes, or maybe I'll play a pacifist marine who refuses to hurt the monsters.

Not that my choises will have any effect on the world, I still have the choises, and that means it's a RPG, right?
 

TFVanguard

Liturgist
Joined
Jul 13, 2004
Messages
151
suibhne said:
Good try, though. Wait. No, it wasn't. :P

I remember the dialog being tough to get that outcome, though I'll take you at your word that no pursuade was neccesary. Still, you don't have to be an asshole about it... granted, it wouldn't be the RPGCodex if you didn't, I guess.
 

TFVanguard

Liturgist
Joined
Jul 13, 2004
Messages
151
mathboy said:
Not that my choises will have any effect on the world, I still have the choises, and that means it's a RPG, right?

Yeah, I was going to that extreme in my statements... or.. well, actually not.
 

suibhne

Erudite
Joined
Aug 21, 2003
Messages
1,951
Location
Chicago
TFVanguard said:
suibhne said:
Good try, though. Wait. No, it wasn't. :P

I remember the dialog being tough to get that outcome, though I'll take you at your word that no pursuade was neccesary. Still, you don't have to be an asshole about it... granted, it wouldn't be the RPGCodex if you didn't, I guess.

Yeah, it's just part of the mise en scene. :lol:
 

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