Re: Having an open minded aproach to life is fun. try it for
Otaku_Hanzo said:
Oh that's lush. So you would rather have a game that was fun, but made no sense at all because it didn't have a plot to it? I'll give you the graphics part. Those are never important to me as well. But story is definitely up there with gameplay and has a huge impact on ambience. I play games to have fun, yes, but I also play them to get totally immersed in some story. And that adds to the ambience in more ways than good graphics can anyday.
Well I never said a game should not have a plot. As a matter a fact there are very few games that do not have a plot. The original donkey kong had a plot, very similar to King Kong's. Space Invaders had a plot, very similar to every alien invasion movie.
Maybe some distinctions need to be made. A plot device is the motivation for the characters to actually play and undergo the mechanics of the game itself. For instance, the plot device of Fallout was to get Water chips. It was simple and it motivated the action of a character leaving the vault, the rest is up to you. Was there story? Well there was some background story to the war found in holodisk. There were subplots, and back stories to the different locales and finally there was the grand plot being drawn up by the master, and there was a seperate story about his rise to power and operations.
How is this different from a story driven game. Well my problem with games dictated by story, is that the story is already written. In Final Fantasy 3-11 Square has written a book, or story, which contains some plots and sub plots. However, the story is already written and you are subjected to follow along the path written by the developers, which are typically IMO not good. Bioware games are the same way. In Baldurs Gate, Sarevok's plan had to come to fruition in exactly the way they intended it too, it was almost non-sensical, this is not a good design codec.
I guess the difference between a good CRPG and a story driven Bioware CRPG, is that in a good CRPG like Fallout I write the story, in a bad one like BG2 BIoware writes the story. Hence, if a game says its has a good story ala BG2, I normally will stray away, since I like roleplaying not acting out what the developers had intended us to act out.
As for the combat, I do not really know how this differs from any of the other previous Bioware combat game. The controls are simply point and click, subjected to the strategic planning of your character. I'm sorry but I just don't agree with that philosophy of combat design. In Fallout, I could actually manage the combat at a micro level. In Morrowind I could choose three types of attacks, engage in tactical movement as well as determine the strength of my attack all based off stats. So its just not a TB vs. RT thing either. In ToEE, there was so much control over what your characters could do in combat, that it was actually closer to a tactical combat game, then a CRPG, which is not a bad thing these days. Oh well, maybe I will download the demo to explain to you a bit better what I mean.