Volourn said:
PS:T is the main reason why I didn't want Avellone working on FO3. PS:T is a great adventure game, and subpar RPG.
Without the overall story; you wouldn't even leave Vault 13 in the first palce.
I guess you don't know what encompasses a story and what defines a plot. Jeezus, why I am always subjected to debating with people that don't know the most obvious things.
I can make a story about my drive to work and how I used my volvo supercharger to cut off the evil SUV. Does it have a plot? What was my motivation? Was there a theme? Was my actions motivated by a history or a backstory? I mean before you want to bring up stupid crap like leaving Vault 13 why don't you first do some research on the mechanics of literature.
First of all in Fallout, the characters action define the story, which is written as you go along. Heck, the story could end with the master winning, and that is valid. In all Bioware games, the story is written and you are just going through the motions to complete, kinda like reading.
The water chips is a plot device, which is the motivation for leaving the vault, duh! Just like the plot device in Donkey Kong for hopping over all the barrels is your tart being kidnapped by an ape!
I like how you qualify a game like TOEE a rpg
ToEE is a CRPG in the same sense as Might and Magic, Darklands, and Wizardry are. BG is aswell. and IMO they both do a decent job, but I like ToEE better, because it has much better combat. If you ask people that like BG2, what they disliked about BG, they normally say the story. Not to mention the nonlinear aspects, stupid people. Well considering that Bioware's stories have all sucked, I am obviously only impressed with there CRPG elements, which typically consist of a bastardized DnD implementation.
I am afraid that you are either new to CRPGs, or have not played that many; but you obviously prove again you don't know what youa re talking about. I think the problem is that to you turn base combat = role-playing. Talk about a lame definition.
Whatever...