Higher Game
Arcane
I don't understand why people bash the ending. It's not what it should have been, but it was a huge step up from the original, and very mature for a Star Wars game. In fact, it's probably one of the best endings a Star Wars game has ever gotten.
The first KOTOR's ending just involved the light or dark side winning and celebrating. In other words, it had a typical Star Wars ending, or to an even further extent, a typical RPG ending. In other words, it was unoriginal. I enjoyed the game a lot, so I didn't mind the cheesy ending too much, but it still left a slightly bad taste in my mouth, so to speak.
Now, KOTOR2's story was far more advanced than the first one's. Kreia explains more of the true nature of the Sith, the true evil. The whole Koribban cave scene was one of the best parts of the game, it was simply chilling. "Apathy is death". And giving 5 credits to the beggar results in his mugging. Even if he wasn't mugged, it would have "weakened" him by making him dependent. As someone with the force who can manipulate people, even your friends, this revelation really hits home with your character.
To summarize this, KOTOR2's story was much greater, so we expected the ending to be much greater. However, the game could have EASILY ended with the death of Darth Nihilus. There could have been a big celebration and the credits roll, like in every other Star Wars game ever. However, the last stage, which many condemned as a last minute add on, was more of a bonus stage, an addition to the "normal" ending where the star destroyer is destroyed and everyone gets home in time for tea.
After defeating Sion, one of the creepiest villians in recent memory, Kreia explains what happens to your characters and some about the origin of true Sith. No flashy video scenes here, just great storytelling. The ending video is just to let you know it's "game over", not to awe you with "t3h graph1x!!!" Hence, it got a lot of flak from the fanboiz who expected some eye candy and an easily digestible ending. KOTOR2's ending, overall, was more like The Empire Strikes Back's. It left more questions than answers, but it was still great, and it leaves room open for another game.
KOTOR2 had the perfect subtitle: the Sith Lords. To those who haven't played it, expect a darker, more mature Star Wars game, much like Episode 3 is (hopefully) going to be. It's not Nethack, but it isn't Diablo either. It's a fun game from beginning to end, and a gem of an RPG in today's world of mediocre games. The game gets 8/10 for me, the ending gets 9/10 (only loses 1 point for leaving out some stuff), and it gets 10/10 by Star Wars standards.
I hope everyone here enjoyed it as much as I did!![Smile :) :)](/forums/smiles/icon_smile.gif)
The first KOTOR's ending just involved the light or dark side winning and celebrating. In other words, it had a typical Star Wars ending, or to an even further extent, a typical RPG ending. In other words, it was unoriginal. I enjoyed the game a lot, so I didn't mind the cheesy ending too much, but it still left a slightly bad taste in my mouth, so to speak.
Now, KOTOR2's story was far more advanced than the first one's. Kreia explains more of the true nature of the Sith, the true evil. The whole Koribban cave scene was one of the best parts of the game, it was simply chilling. "Apathy is death". And giving 5 credits to the beggar results in his mugging. Even if he wasn't mugged, it would have "weakened" him by making him dependent. As someone with the force who can manipulate people, even your friends, this revelation really hits home with your character.
To summarize this, KOTOR2's story was much greater, so we expected the ending to be much greater. However, the game could have EASILY ended with the death of Darth Nihilus. There could have been a big celebration and the credits roll, like in every other Star Wars game ever. However, the last stage, which many condemned as a last minute add on, was more of a bonus stage, an addition to the "normal" ending where the star destroyer is destroyed and everyone gets home in time for tea.
After defeating Sion, one of the creepiest villians in recent memory, Kreia explains what happens to your characters and some about the origin of true Sith. No flashy video scenes here, just great storytelling. The ending video is just to let you know it's "game over", not to awe you with "t3h graph1x!!!" Hence, it got a lot of flak from the fanboiz who expected some eye candy and an easily digestible ending. KOTOR2's ending, overall, was more like The Empire Strikes Back's. It left more questions than answers, but it was still great, and it leaves room open for another game.
KOTOR2 had the perfect subtitle: the Sith Lords. To those who haven't played it, expect a darker, more mature Star Wars game, much like Episode 3 is (hopefully) going to be. It's not Nethack, but it isn't Diablo either. It's a fun game from beginning to end, and a gem of an RPG in today's world of mediocre games. The game gets 8/10 for me, the ending gets 9/10 (only loses 1 point for leaving out some stuff), and it gets 10/10 by Star Wars standards.
I hope everyone here enjoyed it as much as I did!
![Smile :) :)](/forums/smiles/icon_smile.gif)