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KickStarter Kynseed - a sandbox RPG/life sim inspired by Ultima 7, from ex-Lionhead developers

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
If not, then there are lots of other amazing RPG's we can play (please recommend me some...in a bit of a bubble at the moment!)

Knights of the Chalice, it's also on steam.

And/or the second one to be released in 34 days, kickstarter now (for improvements, adventure modules & toolsets)
 

AliceAlcina

Learned
Joined
Aug 28, 2019
Messages
267
Location
Croatia
Now, really informative post: There's no option to change resolution, so suck it if your monitor doesn't meet the fixed criteria.
 

AliceAlcina

Learned
Joined
Aug 28, 2019
Messages
267
Location
Croatia
Now, really informative post: There's no option to change resolution, so suck it if your monitor doesn't meet the fixed criteria.
I guess it does not work for 4K, but 1080p at least ?

I wouldn't know. I had 1366 monitor at first time playing Kynseed and looked good. Now I have better 1900 and it looks terrible. I had to record it in windowed mode.
 

AliceAlcina

Learned
Joined
Aug 28, 2019
Messages
267
Location
Croatia
Truth to be told, it kick ass when it comes to art... if you just look at this video, you will see stuff that's better looking that many pixel shit platformers/other shit. But it's Early access, so it's forgiven until it outstays its welcome.
 

AliceAlcina

Learned
Joined
Aug 28, 2019
Messages
267
Location
Croatia
Also, as I upload more videos, mods would see this is more of farming/life sim than RPG, just like Ghost of a Tale is more 3D platformer than RPG.
 

ADL

Prophet
Joined
Oct 23, 2017
Messages
4,096
Location
Nantucket
New combat system added in today looks way better than the old one.

Here's some update showcases. Gathering Storm focused on making the game much better looking.


 

mkultra

Augur
Joined
Feb 27, 2012
Messages
479
Too bad i don't get any kind of U7 vibes. The art is nice but its one of those cute games i have a hard time getting into.

I should probably just buy KoC instead.. Too bad the second one looks so shitty, doesnt even have animated characters any longer, maybe its because its unfinished or they just gave up on graphics? If so it shares little in common with U7 which was very much about the nice art and immersion.
 

Dhaze

Cipher
Joined
Apr 1, 2022
Messages
527
Location
Belgium
Fantastic news. I've been eyeing this one for three years now; one of the very few games I'm actually enthused about, if only because it looks downright gorgeous. Hopefully the 1.0 will be good out of the gate, i.e. relatively bug-free.

On their site I'm seeing the following as the most recent roadmap:

d0Z4UeA.jpg


At first glance it looks fairly decent to me, content- and feature-wise. Unfortunately the GoG forums are dead, as is frequent, with the devs not even bothering to update the changelog since, well, forever. But a cursory search on the Steam forums brought me to this post:

WORLD
The game has a beautiful, living, and breathing pixel world with weather effects and wildlife. It’s huge with tons to explore and discover. Different background music plays in each town/area with its own map to unlock separately from the world map. Truthfully, exploring was what I mostly did in my early access save because I wanted to familiarize myself with the world to avoid getting lost before the 1.0 release, especially at night when it gets quite dark (a lantern is so useful). Even then, the world is bigger in the 1.0 release than in the early access build. Thankfully, there are no penalties for not making it back home in time, just that you pass out and wake up in bed the next day. There’s also a fast travel system via the goddess statues throughout the world.

TIME
There are four seasons per in-game year: spring, summer, fall, and winter. Each season's duration is 14 days rather than the typical 28 days in other life sim games, with each day not being too fast or too slow (your mileage may vary). I imagine it’s because each generation is too long to progress through, given that you age by the actual year until age 50, which is already long enough. However, you can easily skip time by going to bed anytime you want without penalties. You can even select how many individual hours to sleep, starting with one hour. This is useful for skipping time without wanting to skip an entire day, and that's how you save your game out of multiple save slots available.

GENERATIONS
There are four life stages: baby, kid, adult, and old. Each generation, you take over as one of your children and pass down your genetics, traits, and skills, rinse and repeat (indefinitely). As a result, whatever siblings there are end up moving away after you make your choice of which child to play as. Meanwhile, NPCs grow old and die, spawning children of their own with generated first and last names from an extensive list of eccentric combinations based on fairytales and folklore.

ROMANCE
You can romance and marry any adult regardless of gender, both married and single. The exception is the NPCs with special roles/titles. If married, the NPC will divorce their spouse for you, but the spouse is fine with it because "love is for all" in this game (no jealousy system). If you decide to marry another NPC, you can simply get a divorce.

FAMILY
On your farmland, there are specific schedules that you can assign to each household member (older than a baby) as a sort of daily routine, and they can help you with house chores and farming. Adopting babies costs money, delivered via a stork, and you can have up to three per generation. Adoption is the only way to have children because pregnancy isn't a thing in this game. You can also have pets.

NPCs
There are so many NPCs of various ages to meet all over the world, all with unique personalities. Some are outright hostile, while others are kind, including the kids. They will remember the good and bad things you do in the game, but I'm not sure if that will lead to a generational feud for the bad deeds, or if it’s just during the current generation. There are also many quests/tasks to complete at your leisure, with nice rewards.

ACTIVITIES
There are multiple skills to learn, and you can own/run various shops with minigames for cooking and crafting, including a general store and blacksmith. Even the swords you make will vary in quality upon success of each minigame, which can be great for combat or selling to NPCs. There's a deep combat system that can practically be its own game, and it takes place in the woods/forests aptly named by their various difficulty levels. Fishing is easy and fun. Farming, of course, is a popular feature for many players, which includes farm animals. There's even a tavern with various live performances to watch.

OFFERINGS
There are six goddesses you can choose from to make offerings every 7th and 14th day each season. If you don't offer anything at all, terrible things will start to happen in your life over time, even across generations. I believe you can favor one goddess over another, but the others may not be pleased about that. There's also a brounie NPC who lives with you later in the game, and you must gift it something daily to prevent terrible things from happening over time. However, it's quite simple because it can be anything, as long as you are at least gifting something. To remedy these penalties, including from the goddesses, simply start offering every chance you get, and after a while, you'll be good again

Not sure how we're supposed to "pass down our genetics each generation" when adoption is the only means of furthering one's house, but eh...

I'll become a butch blacksmithing lesbo. I'll only adopt girls. We'll seduce, marry, scissor, then divorce every single woman in the village. Such will be the fame and legacy of House Dyke that when the menfolk of the village hear the thundering hooves of our pigs as we ride towards the tavern, sticky with sweat and the smell of cast iron, they'll say to each other: "Hide yo wifes; hide yo daughters!"
 

LarryTyphoid

Scholar
Joined
Sep 16, 2021
Messages
2,233
ROMANCE
You can romance and marry any adult regardless of gender, both married and single. The exception is the NPCs with special roles/titles. If married, the NPC will divorce their spouse for you, but the spouse is fine with it because "love is for all" in this game (no jealousy system). If you decide to marry another NPC, you can simply get a divorce.
More like Cuckseed.

The lack of pregnancy seems like a concession to relationships not being restricted by gender. This is a demonstrable instance of LGBT faggotry actively causing decline in game mechanics.
 

mkultra

Augur
Joined
Feb 27, 2012
Messages
479
Yeah, not got gonna support it by buying, not with that kind of obvious political agenda on display. Gonna grab it anyways and see if i like it, maybe we'll be able to mod it, then i might support it with money because at least then people can choose.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
If married, the NPC will divorce their spouse for you, but the spouse is fine with it because "love is for all" in this game
:prosper:

is it really so hard for one game to not be some weird tumblr-tier sexual fetish?
 
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just

Liturgist
Joined
Feb 6, 2019
Messages
1,348
bunch of bigots these devs men can get pregnant in 2022 educate yourselves
 

Johnny Biggums

Learned
Joined
Oct 4, 2020
Messages
223
I got suckered in by the sweet indiepixel graphics too a couple years ago, but make no mistake, this game is boring as hell.
 

LarryTyphoid

Scholar
Joined
Sep 16, 2021
Messages
2,233
This game is being developed by ex-Lionhead devs, by the way, AKA the Fable guys. I don't recall if those games had gay sex or not but at least you could have real biological children. Even Stardew Valley lets you have real children, as gay as that game is.
 
Joined
Feb 20, 2018
Messages
1,006
I got suckered in by the sweet indiepixel graphics too a couple years ago, but make no mistake, this game is boring as hell.
Yes, the game is absolutely gorgeous looking for sure. But there's actually fuck all to do. I will say this game actually does do a lot of what Fable promissed to do when it was being developed which is nice to see. But that just makes me want a new Fable game from the same team that made Fable 1. Maybe 1.0 will add enough to be interesting. I do hope they actually get round to adding biological repoduction if they want the genetics thing to work out and not be immersion breaking.
 

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