Crayll
Liturgist
- Joined
- Sep 5, 2014
- Messages
- 115
The higher floors sometimes add puzzles to break up the empty corridors. I didn't really care for them, but it's something.Playing LoT 2 (Steam) right now, one of the things with which I'm not exactly satisfied in this game is dungeon exploration (I'm on lvl 6 of the tree). I can certainly overlook isometric view and the presence of automap, but the dungeon itself is the bigger problem for me. The dungeon levels are just too empty for their gigantic sizes.
Another disappointing thing is the overabundance of easy trash battles. Basically 95% of the game is just grind to level up your anime girls in these lame random encounters before they are able to kill the level's boss. Battles with bosses is where the real gameplay is concentrated, the rest is just worthless filler. I cannot deny seeing levels, stats and other numbers go up is fun, but I wish there were more to regular battles than being a tool to prepare your team for story/boss encounters, the meat of the game. Perhaps the lacking difficulty is the issue here, but I can imagine increasing the difficulty without also decreasing the frequency of random encounters and the size of dungeon levels can make the game more tedious rather than challenging. So I'm torn on this one.
Is LoT 3 going to change anything in these regards?
Later on you'll get a few more glass cannon type characters (one in particular) that can be used to speed through a lot of the random encounters so you can get to the meat of the game more quickly if you want to cheese it.
As for 3, the dev has mentioned putting more effort into the levels. They definitely look more impressive.
In this thread he talks about having more variety in random enemies, tying the types of enemy you encounter to the level scenery (walking near a flowerbed increases the chance of finding one type of enemy vs. walking near an icicle), and specifically focusing more on the maps.