Most likely it will lack the depth and complexity of a masterpiece that has been more than twenty years in the making.It is apparently a strategy game inspired by Conquest of Elysium.
Sounds like it would be fun.Choose from a huge list of factions and customize it with various sub-cultures and cults. Unlock more as you play. Gigantic variety is the goal: fight as a single swordmaster with legendary strength, a rampaging dragon, a swarming horde of Rat-Men, a phalanx of the Garnet City...
Discover strange artifacts to empower your army. Construct buildings to spread your territory and secure resources. Create devastating combos by picking from numerous "acts," such as burning weapons, revolution, summoning a buried god...
Survive the unfolding turn-based world as its denizens grasp for power, seeking glory, ever-elusive...
So you've never heard of Conquest of Elysium then. Extremely recommended.the autobattling aspect of the game could lend well to a stategy game i suppose. like a "Dominions for retards" kind of game.
Oh no i've heard of it just never played it.So you've never heard of Conquest of Elysium then. Extremely recommended.the autobattling aspect of the game could lend well to a stategy game i suppose. like a "Dominions for retards" kind of game.
How does this compare to Conquest of Elysium? What is the unique selling point?
This one is in league with the deer, seeking to obscure their malevolent designs.CoE is a good game, but all that shitposting in lore and unit description is immersion breaking.