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Lands of Adventure: A Gold-Box Inspired CRPG

ProphetSword

Arcane
Developer
Joined
Jun 7, 2012
Messages
1,755
Location
Monkey Island
Well, I appreciate the feedback. As I said when I replied, I was trying out something new. Going back to the Gold-Box layout won't be hard to do and seems to be preferred by a lot of people. Thanks.
 

dragonbait

Augur
Joined
Jul 4, 2009
Messages
290
Location
Below the ruins of Yulash
I'd also like to say that you should make the style of game that You want to create, as that is what is most important, isn't it? When one does something one enjoys, the result is usually something that you can stand by and be proud of and there are bound to be many people that also enjoy the result whatever that ends up being. Trust your instincts and get it done. :) I and others will be following your progress.
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,247
Location
Ingrija
But that doesn't mean you need to go to the modern, minimal HUD route. That kind of takes away some of the flavor of a classic-style game.

Problem is, with an independent freeware game, chances of "an (artistically) well-done interface" are...slim. I am all for a HUD that looks like Ishar 3 or World of Xeen. But monochrome grey blocks, gradient fills and default windows fonts? I'd have a minimal HUD over that any day.
 

ProphetSword

Arcane
Developer
Joined
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Messages
1,755
Location
Monkey Island
I'm only working with monochrome grey blocks because I was told numerous times to build the game with what assets I had available instead of worrying about pursuing funding to get artwork. This is what I have to work with. As I mentioned months ago, you can't expect a fantastic looking game with a budget of $0.00. And to be fair, I've already put nearly $500.00 of my own money into it.

If I can find an artist who will work for nothing, I'll gladly replace the grey blocks with some other kind of frame, since they're really just operating as place-holders anyway. Everything is a work in progress at this point.

Also, I'm not using any default Windows fonts, so I'm not sure where you got that idea.

Not that it matters. Replacing graphics like that and changing fonts is trivial. It's something that can be taken care of later down the line.
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,247
Location
Ingrija
As I mentioned months ago, you can't expect a fantastic looking game with a budget of $0.00.

That's exactly what I am implying :) If you yourself are not sure there will be something else than grey blocks by the end, it is better to keep them to minimum. You can always add skulls'n'gargoyles'n'shit borders later if they become available.
 

ProphetSword

Arcane
Developer
Joined
Jun 7, 2012
Messages
1,755
Location
Monkey Island
Here's an updated screenshot which includes some fantastic new borders created by Alchemist. And you'll note that I've made the decision to stick with the "Gold-Box" inspired screen, simply because it represents the kind of game I'm trying to make and most closely resembles the first version:

4-3.jpg
 

Dorateen

Arcane
Joined
Aug 30, 2012
Messages
4,370
Location
The Crystal Mist Mountains
Frame gives the impression of carved, etched stonework. Good choice of color, too. Would love to see the font in a more archaeic looking style as well, unless that's a bit too much.
 

ProphetSword

Arcane
Developer
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Messages
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Monkey Island
Frame gives the impression of carved, etched stonework. Good choice of color, too. Would love to see the font in a more archaeic looking style as well, unless that's a bit too much.

Fonts are easy. I just have to find one that meets the following criteria:

1) It's readable. Archaic is fine, but you shouldn't have to struggle to read it.
2) It's free and able to be used in any project. I have a low budget, and I'm not looking to pay a ton of money for the rights to use a font. Public domain is the best option.
3) It scales well. Very important.

I'm up for suggestions. If anyone knows of a good font they'd like me to try out, just send me a PM with a link. If it meets at least the first two criteria, I'll test it out (only way to see if it meets the final one, really).
 

Alchemist

Arcane
Joined
Jun 3, 2013
Messages
1,439
Here's an updated screenshot which includes some fantastic new borders created by Alchemist.
And just to add, the borders are just the beginning and those I will still refine / tweak. :) I have plans for adding stylistically similar texture backgrounds to the various panels, and customized buttons.

Frame gives the impression of carved, etched stonework. Good choice of color, too. Would love to see the font in a more archaeic looking style as well, unless that's a bit too much.

Fonts are easy. I just have to find one that meets the following criteria:

1) It's readable. Archaic is fine, but you shouldn't have to struggle to read it.
2) It's free and able to be used in any project. I have a low budget, and I'm not looking to pay a ton of money for the rights to use a font. Public domain is the best option.
3) It scales well. Very important.

I'm up for suggestions. If anyone knows of a good font they'd like me to try out, just send me a PM with a link. If it meets at least the first two criteria, I'll test it out (only way to see if it meets the final one, really).

I agree a more old-world font might be something to look into. Something old but still read-able. I hunt for fonts constantly in my day job so I might be able to find something good, and free.
 

ProphetSword

Arcane
Developer
Joined
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Messages
1,755
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Monkey Island
Another minor update. I'm trying out different fonts, as suggested. Just want to see what people think of this one. I want to make sure that the font is readable and appealing to the eye. I can read it, but I want to make sure it's not hard on everyone else's eyes before I commit to it (and also that it doesn't look like complete garbage).

FontUpdate.jpg
 

Zep Zepo

Titties and Beer
Dumbfuck Repressed Homosexual
Joined
Mar 23, 2013
Messages
5,233
Because I am old..I like the font post in #153.

Still need to shorten those menu options up. Will give you more real estate somewhere else.

Camp
Journal
Options
(or Settings)

Zep--
 

ProphetSword

Arcane
Developer
Joined
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Messages
1,755
Location
Monkey Island
I'm with you. I prefer the older font as well. But apparently, others don't. So, I'm trying to come to a middle ground I can be happy with.

In regards to the buttons, their size won't change. I have room enough to include what's on there, so they don't need to be shortened up (these screenshots are from the lowest resolution). In higher resolutions, short names just make the buttons look weird.
 

Zep Zepo

Titties and Beer
Dumbfuck Repressed Homosexual
Joined
Mar 23, 2013
Messages
5,233
I'm with you. I prefer the older font as well. But apparently, others don't. So, I'm trying to come to a middle ground I can be happy with.

In regards to the buttons, their size won't change. I have room enough to include what's on there, so they don't need to be shortened up (these screenshots are from the lowest resolution). In higher resolutions, short names just make the buttons look weird.

Yeah, But... cutting those buttons in half by shortening the names, you could fit a whole 'nother panel in there with some other information.

STR
DEX
INT

(or whatever "stats"), just an example.

Zep--
 

Alchemist

Arcane
Joined
Jun 3, 2013
Messages
1,439
Hmm, I can see what people mean about the new font being harder to read. I think perhaps a middle ground would simply be some kind of a serif font (an example of which Davaris pointed out in the PoE screenshot), instead of sans-serif like you have in your original. Sans-serif fonts tend to look more modern and ultra functional, while a serif font has a touch of old-world appeal, while not going as far into ornateness / unreadability as medieval script. Times New Roman is the bog standard serif font everyone has, but there are plenty of other ones out there. I'll look around a bit.

This image explains what I mean:
rh2ohMj.jpg
 

ProphetSword

Arcane
Developer
Joined
Jun 7, 2012
Messages
1,755
Location
Monkey Island
I'm actually growing really fond of the Gold-Box style font. I've messed around with it quite a bit, and I've managed to get a screen that is highly reminiscent of the old games. So, I think I might pursue this a little further. It takes a bit more work, but the results are kind of cool. This is what the screen looks like now:



GoldBoxRevised.png
 

Zep Zepo

Titties and Beer
Dumbfuck Repressed Homosexual
Joined
Mar 23, 2013
Messages
5,233
Campaign for shorter menu names, successful!

Looks good!

Zep--
 

BurritoGoblin

Obsidian Entertainment
Developer
Joined
May 22, 2014
Messages
16
Location
Irvine, CA
Codex 2014
I dig that font and I wonder if you could work some of those old school elements into your borders. Like, instead of smooth curves in the engraved borders, they are more pixely. But then I guess that opens a door to carry that through to the rest of the game... I am no help.
 

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