rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
- Messages
- 50,754
BG3 already sold millions of units and it isn't even released
Why millions when it could be milliards?BG3 already sold millions of units and it isn't even released
Glassdoor review from last month.
"Good for beginners, bad for pros, awful for dreamers"
Former Employee - Anonymous Employee
Doesn't Recommend
I worked at Larian Studios full-time for more than a year
Pros
Working on large projects can boost your resume.
Cons
Don't fall into that hype made by Metacritic scores. The everyday reality is different.
If you are a beginner it is a good place to start. You can learn a lot working on complex projects. Though be prepared. Larian is not a cool indie family but rather a corporation with several studios around the world. Most of your time you will be working and communicating online with people you never met in person.
If you are a grown up professional this place is not for you. The custom engine is a headache and the development process is chaotic. Be prepared to be shocked by a level of professional incompetence of your superior, the company is filled with people who are in charge of things, because they are here from the beginning. Salaries are low compared to other studios. Benefits and bonuses for overtimes and crunches from successful releases are laughable and rather insulting. Working on large scale open world games is boring and exhausting.
And for those who are passionate enthusiasts who dreamed about groundbreaking open world games. Your expectations will be crushed here. Most of your time you will be doing the same routine job, over and over again, trying to fill another open world with countless assets, quests and bugs. You'll be doing it with hundreds of other coworkers whose names you don't even know. You will have to do that because the game has to be big to be praised by players and journalists. To earn more money.
No matter your experience and position in the company you are just a machine inside a big factory. But unlike a traditional factory where employees have fixed work hours, clear goals and established pipelines, you will be working in a chaos, often surrounded by unprofessional colleagues, crunching without deserved benefits.
Don't fall into that trap. AAA gamedev is dying and needs significant changes. But if you are curious and want to experience what it's like to work in a sick industry, Larian or CD Projekt are great places for that.
but I don't doubt that part about Larian having less-than-suitable leads because they happened to be the best of a bad bunch back when they made Divinity 2 and well, what can you do? "The custom engine is a headache" is also funny considering how better-feeling it is than Unity, though given how unpopular the mod tools are, I can believe it.
they also did the BG3 stadia portLarian Barcelona are apparently the development team of Blitworks, who did the Divinity: Original Sin 2 Switch port.
Clearly a smart investment. Can't wait for all the games that larian will export to stadion.they also did the BG3 stadia portLarian Barcelona are apparently the development team of Blitworks, who did the Divinity: Original Sin 2 Switch port.
I'm sure they were paid a lucrative amount of money for it, so it probably was a profit for them even if the Stadia turned out to be a disaster.Clearly a smart investment. Can't wait for all the games that larian will export to stadion.they also did the BG3 stadia portLarian Barcelona are apparently the development team of Blitworks, who did the Divinity: Original Sin 2 Switch port.
Hmm doesn't make sense to buy a whole studio that specialize in porting shit when don't have a lot of games to port. It is better to just hire them when you have a game to port,when you make one game in 5 years.I'm sure they were paid a lucrative amount of money for it, so it probably was a profit for them even if the Stadia turned out to be a disaster.Clearly a smart investment. Can't wait for all the games that larian will export to stadion.they also did the BG3 stadia portLarian Barcelona are apparently the development team of Blitworks, who did the Divinity: Original Sin 2 Switch port.
Oh no, I meant that I assume Larian was paid money 2 or 3 (if not more) years ago to bring the game to Stadia, not that it was a recent transaction. If they actually make another office in some random city then it's probably either because they need to burn profit money to avoid taxes or some shit OR because they genuinely feel like it's a worthwhile investment. I don't know if the team that's been given an office in Barcelona is the same one that also has been responsible for all the different Original Sin 2 ports, because that game is starting to reach Skyrim levels of ports.Hmm doesn't make sense to buy a whole studio that specialize in porting shit when don't have a lot of games to port. It is better to just hire them when you have a game to port,when you make one game in 5 years.I'm sure they were paid a lucrative amount of money for it, so it probably was a profit for them even if the Stadia turned out to be a disaster.Clearly a smart investment. Can't wait for all the games that larian will export to stadion.they also did the BG3 stadia portLarian Barcelona are apparently the development team of Blitworks, who did the Divinity: Original Sin 2 Switch port.
Yup,you must be really retarded to have 7 international studios when you are producing mediocre games for niche genre. One flop and he will be selling his grandma's furniture.
Still more than 200k a year lol. It may be a small shit but it adds up quickly.Most of the studios are tiny and specialized on a few tasks, it's not like they have 7 full studios with equal number of employees as their main studio.
Still more than 200k a year lol. It may be a small shit but it adds up quickly.
Compare that to Troika, who just folded the company (which wasn't bankrupt) because "publishers just weren't interested in RPGs any more, so we couldn't get a new publishing deal".
Larian is the last remaining independent RPG studio from the 90s.
Ahh if i did,i wouldn't have ended in macro economicsStill more than 200k a year lol. It may be a small shit but it adds up quickly.
Don't you get bored with endlessly giving a fuck about every little thing?
Games journalism obviously is a sensitive topic for a game developer because it’s like a girlfriend asking – do you think there’s something wrong with how I cook? If you’re honest you’re doomed, if not, you can look forward to things like oversalted steak for the rest of your life
Going to guess Dragon Age 2?here’s a RPG that was released not that long ago and which I haven’t played yet, but the claims that were made about that game in certain reviews are so unbelievable, that I don’t believe a word of what the early day reviewers have been writing. There were even previews of the review, with some of the wording completely inconsistent with previous reviews from the same magazine when it came to RPGs.
As I said I still need to play it, so I’ll find out for myself – but despite having a high meta critic ratings, it has a 6 as a user rating, so that’s probably an indication I won’t like it. If this were booking.com actually, I wouldn’t book it, based on the user reviews.
Big studios, big publishers: As a reviewer, do you dare go against big publisher X who might happen to be the company indirectly paying a large part of your paycheck through ads? A lot of reviewers say they do, but when you look at their scoring behavior, you can see that in a lot of cases – they don’t. There’s often a little scoring bonus I think.
Swen's blog dying is obviously a great shame. If I remember correctly a couple of years ago in an interview he said that he would stop doing regular blogs and and talks and update videos because it was time not spent developing and he thought that was irresponsible.Have any other major studio heads kept a blog like Swen Vincke did? I don't mean a whitewashed one, but one that was their actual thoughts.
http://www.lar.net/2012/03/02/thoughts-on-game-journalism/
Games journalism obviously is a sensitive topic for a game developer because it’s like a girlfriend asking – do you think there’s something wrong with how I cook? If you’re honest you’re doomed, if not, you can look forward to things like oversalted steak for the rest of your life
Going to guess Dragon Age 2?here’s a RPG that was released not that long ago and which I haven’t played yet, but the claims that were made about that game in certain reviews are so unbelievable, that I don’t believe a word of what the early day reviewers have been writing. There were even previews of the review, with some of the wording completely inconsistent with previous reviews from the same magazine when it came to RPGs.
As I said I still need to play it, so I’ll find out for myself – but despite having a high meta critic ratings, it has a 6 as a user rating, so that’s probably an indication I won’t like it. If this were booking.com actually, I wouldn’t book it, based on the user reviews.
Big studios, big publishers: As a reviewer, do you dare go against big publisher X who might happen to be the company indirectly paying a large part of your paycheck through ads? A lot of reviewers say they do, but when you look at their scoring behavior, you can see that in a lot of cases – they don’t. There’s often a little scoring bonus I think.