LESS T_T
Arcane
- Joined
- Oct 5, 2012
- Messages
- 13,582
Interview with Kieron Kelly on the board game: https://techraptor.net/tabletop/features/interview-larians-kieron-kelly-on-divinity-board-game
Interesting part about Swen's hands-on style:
Interesting part about Swen's hands-on style:
My role in that team essentially ends up being a second hand to Swen [Vincke, CEO and Director of Larian Studios] a lot of the time, so Swen is so involved in the development of the game and the design of the game, that he himself ends up being quite a project manager as well because he's responsible for communication, he ends up doing all of that, so generally speaking I step in when he's busy and unavailable, as he is right now with BD 3 (Baldur's Gate III), and I work primarily as a kind of global man between members of the publishing team, the main Larian staff, and the outside world in terms of understanding the game and what we're doing. And generally speaking I'll end up communicating about the game with people like yourself.
The desire to make a game, it's not like it's satiated now that we've made a game. Like Swen our CEO is incredibly involved in the design process of every game we make. He's said often "If somebody wanted to buy Larian, why would I sell it? I'd just want to make games again tomorrow!" And it's the same for all of us.