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Company News Larian opens new office in Quebec, has two new RPGs in development based on the Original Sin engine

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,963
You misunderstand that practice. They lose money from the people doing nothing between projects, but they lose less than it would cost to fire them and hire new ones when they are needed. Finding qualified people who are proven contributors and bringing them up to speed on your company's workflow and tools is far from cheap, and Ubisoft is big enough that there will be projects needing new people in short time.

Those are factors in the process, but I find it hard to believe the massive subsidies that Ubisoft gets have nothing to do with the practice. Other industries often fire people with great skillsets and experience who they later rehire because they don't have such safety cushions and need to stay profitable.

Other big companies in the video game industry do the same thing, firing in cycles of development and rehiring later. The reason Ubisoft got an article written about their practices is because they are not the norm.
 
Joined
Sep 7, 2013
Messages
6,313
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
I would gladly exchange every single kickstarter game for another Arcanum.

Expeditions: Conquistador was too intelligently designed and fun for me to make that commitment.
 

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