turn_based_fanboy
Educated
- Joined
- Jan 26, 2011
- Messages
- 205
Kotep said:Project D follows in the footsteps of Divinity 2, with a stronger focus on the dragon form (since they're considering it as a gameplay element from the beginning instead of adding it later during development). I think that Lar also hinted at some 'thing that it does that's pretty cool'. People at GDC apparently had an even better reaction to it than he'd expected.turn_based_fanboy said:Do we have any info on what those projects are?
Project E is supposed to be more like Divine Divinity with a modern facelift, so more of a click to move Diablo-clone style game (probably) though they pointed out that because of the top-down camera making it easier to create content for the game, they can do a lot more with it than they could if they stuck with the over-the-shoulder Gothic style game that Divinity 2 and Project D are.
Thanks.
Project D certainly sounds like must have for me.
Through I wonder about that wording in the article saying "something for x turns" could a project M be some kind of strategy then ?